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Gravity Group Contest [RESULTS P-16]

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Post May 22nd, 2007, 3:28 am

Posts: 118
Points on hand: 104.00 Points
Location: marietta, ga, USA


Post May 22nd, 2007, 3:17 pm

Posts: 7
Points on hand: 2,050.00 Points
Location: New Bedford, MA, USA
Originally posted by hyyyper

^there ain't


OK just wanted to make sure.
Vekoma, The Gravity Group, Old CCIs... Aggressive = Good!

Post May 22nd, 2007, 4:50 pm

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
Originally posted by coreyml

then try for 3280'

hah, I accually laughed at that. Good job[lol][:p]

Yeah my lift hill is fixed. Also, the supports are planned to be only lateral on the left side of the life hill. And I do plan on getting full and fair technical points; because it is perfectly realistic. Although, I'll have to look that up, because were doing GG and if all of theirs have lateral bracing, then I guess it is unrealistic for a GG and I am out of luck.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post May 22nd, 2007, 5:11 pm

Posts: 183
Points on hand: 3,245.00 Points
Location: Martinez, Georgia, USA

Really, the bracing itself isn't important as the track style. They wouldn't design their rides around the supports, they would fit the track within the space and then design the supports to be sufficient.

My track is 3/4 done. There are some kinks that I'll be working on, but overall it's smooth enough to get most of the tech points. I've been paying attention to supports as well and it seems I will have minimum work to do because my layout allows most of the supports to go well into each other already. I've got lots of airtime variations and fun intense lats, too. Woot. oh, and no wheel hits. :D

Post May 22nd, 2007, 5:52 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Originally posted by IntaminFan397

Image

Image


Dude, that is almost an exact clone of mine, but mirrored! Cool, but what about all the supports going out?

Post May 22nd, 2007, 6:54 pm
Jer User avatar

Posts: 991
Points on hand: 1,089.00 Points
Location: New Jersey

Yeah i'm gunna drop, I can't find the time to finish sorry.
Phoenix|Maverick|Skyrush|RFII|Leviathan|Bizzaro[SFNE]|Bdash|Griffon|El Toro|Verbolten
RIP Chiller: 1997-2008

Post May 22nd, 2007, 7:54 pm

Posts: 183
Points on hand: 3,245.00 Points
Location: Martinez, Georgia, USA


Post May 22nd, 2007, 9:54 pm

Posts: 37
Points on hand: 4,228.00 Points
Location: columbia, south carolina, USA

I figured I'd show some working screen shots of my model. I am having the hardest time getting it super smooth but I guess I will fix that before june 15th. I am trying really hard to capture the essence of gravity group but being that I have never ridden one of their coasters im at a lost lol...enjoy!


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Post May 23rd, 2007, 10:21 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
More than likly wont be able to finish something, but, time will tell. Ive pretty much got no time tues-thursday and its kind of agrivating.

Post May 23rd, 2007, 11:43 am

Posts: 482
Points on hand: 2,615.00 Points
Location: Edinburgh, Scotland, United Kingdom

Wow, my lift hill banking is at least 60 degrees lol. Also I can't make custom supports so what would the most GG style one be in the wood magic support generator?

Post May 23rd, 2007, 2:00 pm
hyyyper User avatar
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Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands

Post May 23rd, 2007, 4:19 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

For the tunnel test, it's alright if two tunnels intersect, but no track is in either one, and I remove both of the tunnels for the final product, right? And you said change it to a steel coaster and then tunnel test it if I rememeber right

Post May 23rd, 2007, 5:48 pm

Posts: 175
Points on hand: 2,978.00 Points
Location: boston, ma
I hate to be the asker of all the annoying questions, but I wondered what you consider "tunnel intrusions", since the railings definitely end up inside the tunnels. I'm assuming that at least the railings are ok, but I was wondering if a beam which is BEHIND the railing is considered to be too close?

Post May 23rd, 2007, 6:44 pm

Posts: 183
Points on hand: 3,245.00 Points
Location: Martinez, Georgia, USA

I would think that as long as it doesn't breach into the area of a non-edited walkways it should be fine, and probably light intrusions along the top. Probably better to be safe than sorry, though.

Post May 23rd, 2007, 7:09 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA

Originally posted by coasterguy77

Dude, that is almost an exact clone of mine, but mirrored! Cool, but what about all the supports going out?

I'm doing all the expanding supports custom, I'm just using autosupports to preview how it will look.

Btw, bicoastalkid, your ride looks great!

Post May 23rd, 2007, 9:16 pm

Posts: 183
Points on hand: 3,245.00 Points
Location: Martinez, Georgia, USA

SCORE. Track is as done as it's gonna get. Long enough, green Gs, and NO WHEEL HITS.

Post May 23rd, 2007, 9:30 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA

Post May 24th, 2007, 1:22 am

Posts: 183
Points on hand: 3,245.00 Points
Location: Martinez, Georgia, USA


Post May 24th, 2007, 9:39 am
hyyyper User avatar
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Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
On the matter of tunneltesting, everything that belongs to the track the tunnel is from (catwalks, ties, handrails) is allowed. If the track, catwalk, handrail or support from another section of the track then the tunnel is from, it'll be a tunnel hit
Image

Post May 24th, 2007, 11:18 am

Posts: 118
Points on hand: 104.00 Points
Location: marietta, ga, USA

even tho the wood tunnels are square and all other tunnels are round @ the top...
if there is some track in a tunnel from below that DOES NOT a/effect the ride, i think that should be fine as well as some track going thru a corner of the top of the tunnel. wood tunnels are also wide enough to have those large pieces of wood that have the track on it. Wood tunnels are wide and should allow special kinds of tunnel hits
why am i saying this?
duh

Post May 24th, 2007, 11:29 am
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Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
^like i said before, the tunneltesting will be done with the steel tunnels
Image

Post May 24th, 2007, 11:51 am

Posts: 118
Points on hand: 104.00 Points
Location: marietta, ga, USA

sorry, knew someone said that but forgot it was u
please dont hit me

Post May 24th, 2007, 12:18 pm

Posts: 451
Points on hand: 1,151.00 Points
Location: Lafayette, IN, USA

hey, hyyyper, I've got to drop out; I got through the first 2000 ft of track but ran out of time before drum corps began. It took me longer to pack than I had anticipated, so no more time for coasters.

I'll see you again in August!

Post May 24th, 2007, 3:59 pm

Posts: 183
Points on hand: 3,245.00 Points
Location: Martinez, Georgia, USA

When you say steel tunnel, you mean 1.5 tunnels and not the massive 1.6 tunnels? Othwerwise I don't understand the logic behind deducting points for anything in the tunnel that doesn't intrude beyond the hand rail. I can understand anything going into the top, but I think if the handrail is allowed to come that far, why shouldn't a support?

Post May 24th, 2007, 10:46 pm
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Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Indeed, the 1.5 steel tunnels will be used. And handrails don't come that far
Image

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