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Haute tension (NL)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 16th, 2005, 8:24 pm

Posts: 64
Points on hand: 2,368.00 Points
Location: ?, ?, USA
this will be my first public project. thanks to spell check, i hope everything reads normal. i don't have pictures ready yet, but i will soon.

Haute tension (high tension) is inverted impulse coaster placed inside a horizontal prism. the inside will be all black, but the track is bright red with purple supports. bright, prism lined wall lights will line the walls as you speed pass them at 70 mph.

Features:
70 mph. launch (0-70 in 2.3 seconds)
5 inversions (heartline roll, double corkscrew, double zero-g roll)
insanely compact, prism is only around 90 ft. high and 120 ft. wide.
will run 3 trains, duel station
cartextures and soundtrack will be provided.
Track colors: rails bright red, ties dark red, supports bright purple)
Car colors: black-ish gears, red restraints, purple cars.

NOT BASED ON THE MOVIE OF THE SAME NAME!

I'll post pics of the prism and layout as soon as i can. right now, the computer locks up when i try tp post it.

I hope you're excited about this as i am.[;)]
Last edited by MasterPi on June 16th, 2005, 8:51 pm, edited 1 time in total.

Post June 16th, 2005, 8:37 pm
rob User avatar

Posts: 410
Points on hand: 3,083.00 Points
Location: Raleigh, North Carolina, USA
Sounds like an awesome ride...you mentioned it was to have music...how to you give music to ride in NL?

Post June 16th, 2005, 8:50 pm

Posts: 64
Points on hand: 2,368.00 Points
Location: ?, ?, USA
i beleve that i will just give the soundtrack a loop. an extra file included to play as you ride the ride. i'm not 100% sure if it's going to be included, though. but i know i will make a toned down version.

pics might be posted on Saturday or Sunday, depending on the time i get back.

i've built a similar ride called Viagra the Ride, inside the purple pill itself, but i'm not going to post it due to copyrights.

also, to bring you a non pictur update, here's a description of what i've got so far.

Station, pre launch (brake 7 seconds, launch up around 60 degree angle into heartline roll, then a quite frisky left to right drop into a tight helix into a the first corkscrew)

that's all i've done so far. it's smooth except for a tiny pump near the entrance of the helix, one that can be easily fixed. and there is a sorta jerk transition into the heartline roll that will take some time to work on.

release is probably early August or late July sense the 3Ds are done and the track is pretty short due to the size of the prism. i'm just going to re-texture the prism a little and add the name Haute Tension to the side of it.

I'll give out testing jobs when the track itself is complete. no test will be given with 3Ds due to the surprise i want to give people when they see it. same goes with the pictures, but i do have the prism in the file itself so i can easily make sure it has enough room.

supports will not be overdone so there won't be as many "feet choppers" in the ride as originally planned. but brightly colored ring around areas of the track will be added, and brightly colored light will be added on each corner of the prism itself.

Also, my first woodie, Nantosuelta is currently under support work with the help of Bobcoaster, that should come out soon depending on bobcoaster's speed (which i really don't care about). Nantosuelta will not have 3Ds as planned. if you want a pre-view of the ride, either download the GCI Twister by Intaminfan at coastercandy.com or e-mail me.

Hope you all will enjoy both rides at their release![:D]

P.S. Intaminfan has givin me permission to rework and post the new version of his ride.

Post June 18th, 2005, 12:39 pm

Posts: 64
Points on hand: 2,368.00 Points
Location: ?, ?, USA
Haute tension update:

pics will be uploaded late today (i'm at home now)

I've deleted the corkscrew right after the helix and added the double zero-g roll into another tight helix into an airtime drop. got rid of the pump right before the first helix, and reduced the severity of the jerk right after the launch into the zero-g roll.

so far, so good.


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