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Herman's scripted stuff

Post your Nolimits 2 scripts here! Also any discussion regarding scription for NoLimits Coaster 2 should be placed in this forum

Post January 26th, 2016, 2:56 am

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^ Thanks for letting us know! (Reminder: Reply to Herman.) :D
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Post January 27th, 2016, 3:14 pm
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The building consists of three parts. The left part is now empty but will be filled up with an elevator. The middle part are the exit stairs and the right part are the entrance stairs.

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Front side of the building.

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Back side of the building.

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Inside the building.

Post January 27th, 2016, 3:54 pm

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Post January 28th, 2016, 3:41 am
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Since there isn't much modeling left to do I want to finish it without uploading it to the scrapyard again.

Post January 28th, 2016, 9:15 am

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^ Hope that your new building (which looks clean) will work well! :D
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Post January 29th, 2016, 3:31 am
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Looks really good herman, glad you've kept up the updates too!
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Post January 29th, 2016, 6:39 am
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Post January 31st, 2016, 1:50 pm
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Most of the stuff that needs to be modeled is done. :)

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Path to the elevator and stairs.

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Exit of the elevator and stairs.

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Entrance of the elevator and stairs.

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Inside the elevator.

Post January 31st, 2016, 1:56 pm

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Is the walkway to the right of the elevator too narrow?

Post January 31st, 2016, 2:02 pm
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The fences are 1 meter (about 3.3 feet) wide. They have a height of 1.5 meter (about 4.9 feet). The height is a bit much for a normal fence but because the platform is pretty high in the air the fence should be extra high for safety reasons.

Post January 31st, 2016, 2:39 pm

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Post January 31st, 2016, 3:04 pm
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Post February 1st, 2016, 3:20 am
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herman116 wrote:
The fences are 1 meter (about 3.3 feet) wide. They have a height of 1.5 meter (about 4.9 feet). The height is a bit much for a normal fence but because the platform is pretty high in the air the fence should be extra high for safety reasons.


In the UK we work to 1.25m for similar raised platforms - not sure how that differs in Europe and Asia. Having said that I think 1.5m is fine though so don't change it based on my opinion :lol:
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Post February 1st, 2016, 4:33 am
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To be honest, I'm not really happy about some part of the fences myself. I'm going to model some other last stuff and then I'm going to look if I think the fences should be revised.

Post February 1st, 2016, 10:35 am

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^^ & ^ Props to your "fence" geekiness! :D
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Post March 19th, 2016, 2:56 am

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Post March 19th, 2016, 3:11 pm
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The last month I haven't had really much time to work on the wheel. Maybe I'll have some time to work on in the next week.

Post March 21st, 2016, 10:41 am

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^ Glad to hear that you're still working on it. :D
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Post April 3rd, 2016, 7:47 pm

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Post April 4th, 2016, 4:10 am

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What's that dark red "oval" track with a twisted drop to the valley? :)
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Post February 7th, 2017, 12:34 pm
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I wanted to see if it's possible to make a Doom Buggy type of darkride system. I don't know if I'm going to continue working on it because I don't think I will ever make a whole darkride with a lot of theming. I just wanted to see how it would look like. :)

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Post February 7th, 2017, 12:40 pm
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Woah that's cool
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 7th, 2017, 4:34 pm

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Can you make second Japanese or Chinese Ferris wheel this year?

Post February 8th, 2017, 8:30 am

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^^^ Those cars need quick laps! :lol:
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Post February 9th, 2017, 1:00 pm
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Turbo wrote:
Woah that's cool


Thanks! :)

cool5 wrote:
Can you make second Japanese or Chinese Ferris wheel this year?


I still want to finish the first. Although I don't know how long it will take.

lol240 wrote:
^^^ Those cars need quick laps! :lol:


Image

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