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Herman's scripted stuff

Post your Nolimits 2 scripts here! Also any discussion regarding scription for NoLimits Coaster 2 should be placed in this forum

Post November 29th, 2015, 6:07 am
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What 3D modelling program are you using ouit of interest Herman?
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Post November 29th, 2015, 1:20 pm

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Post November 29th, 2015, 2:57 pm
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^^ I'm using Blender and exporting my models with a .dea extension. It works pretty well with NoLimits. :)
^ I don't mind adding the sounds to the Ferris wheel but I think it may be not realistic. Those Ferris wheels in the video's are smaller and the cabin's are closer to the motor. I think that's what causing most of the noise. If I'm hearing it right on the Youtube video's the sound at the top of the wheel is just a bit of wind (which you'll already hear in the simulator).
It should be easy to add a config file which contains an option for adding sound in the cabins or keeping them quiet. Maybe this is a good solution?

Post November 29th, 2015, 2:59 pm

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Post November 30th, 2015, 5:20 am

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It's so fun to read this thread. Worth being one of our stickiest topics! :)
-- I was happy to be with NL1 - [:')] --

Post November 30th, 2015, 2:03 pm
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Centrifugal forces are added to the Topspin and some small bugs were fixed:

Image

And the frames for the cabins are added:

Image

Post November 30th, 2015, 2:47 pm
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How tall is the wheel?
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post December 1st, 2015, 9:57 am

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Does anyone know a "Ferris Wheel Database" thing? I'm just wondering. ;)
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Post December 1st, 2015, 11:20 am
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^^ The real Daikanransha is 115 meter high. I'm a few meters off with this recreation. It's now 109,6 meters high so it's 5,4 meter (18 feet) off. I'm not planning on editing the ride because it looks like a good height and if I wanted to edit it, I should start all over again.

^ Cool5 gave me this link a few weeks back:
http://www.observationwheeldirectory.com/wheels/daikanransha/

Post December 1st, 2015, 1:42 pm
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herman116 wrote:
Centrifugal forces are added to the Topspin and some small bugs were fixed:

Image



Awesome on the TopSpin, in the end are you planning on program in the arm sequencing for it and letting physics do the rest?
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Post December 1st, 2015, 2:39 pm
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Yup, I'm trying to make a standard ride program and make a configuration file in which an own ride program could be made.

Post December 1st, 2015, 3:14 pm

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Post December 2nd, 2015, 6:58 am
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herman116 wrote:
Yup, I'm trying to make a standard ride program and make a configuration file in which an own ride program could be made.


Awesome, I'm keeping a very keen eye on this topic haha. I'd love to offer my help but I think you're more advanced in terms of modelling in blender and programming than me so you'll have to settle for my gentle encouragement :P
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Post December 2nd, 2015, 10:36 am

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@Herman116: One awesome find and I decided to keep that database as one of my favorites! :D
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Post December 2nd, 2015, 12:10 pm
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cool5 wrote:
How is the building of the wheel's cars going?

I didn't start on them yet. I got a lot of homework for at least a week. Maybe I will try to model something if I get really tired of my homework. ;) But I probably won't start until the weekend.


mkingy wrote:
herman116 wrote:
Yup, I'm trying to make a standard ride program and make a configuration file in which an own ride program could be made.


Awesome, I'm keeping a very keen eye on this topic haha. I'd love to offer my help but I think you're more advanced in terms of modelling in blender and programming than me so you'll have to settle for my gentle encouragement :P


Thanks!

Post December 3rd, 2015, 11:59 am

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Here is the wheels I have made.

ferris wheel 2.png


japan jamp wheel.png


japan wheel.png


They are made out of 100% supports and free nodes.

Post December 4th, 2015, 10:36 am

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^ Fantastic you prepared these types ranged from big to small ones for Herman. Is it just me or the big wheels go well with large coasters while the tiny ones are perfect for compact coasters?

:)
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Post December 5th, 2015, 2:30 am
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Yesterday I took a small brake from my homework and try to model the cabins. It's still work in progress and I still want to add a lot of details (and off course add a door) but here is my cabin so far:

Image

Image

Image

Post December 5th, 2015, 1:56 pm

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I think the cars look a little too short in height. Can you make them like 7 feet?

Post December 5th, 2015, 4:04 pm
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It's already 7.2 feet from the floor to the roof of the cabin. In total the cabin is 9.2 feet high.

Post December 5th, 2015, 4:12 pm

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Can you make the walls of the cabin a little thinner?

They seem to be too thick and chunky.

Post December 6th, 2015, 3:08 pm
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Post December 6th, 2015, 6:38 pm

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^ Good luck to you adding those cabins. Positioning them properly would be pretty hard, even for skilled designers.

:-)
Last edited by lol240 on December 8th, 2015, 7:39 am, edited 1 time in total.
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Post December 7th, 2015, 11:39 am
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Actually the positioning won't be that hard. I just have to copy the cabin and turn it 11.25 degrees with the center of the wheel as the turning point. :)

Post December 11th, 2015, 4:13 pm

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Any progress since coastercrazy was down for maintenance?

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