Board index Roller Coaster Games Hard Hat Area High Heat Coasters - Lazarus

High Heat Coasters - Lazarus

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 24th, 2015, 12:49 pm

Posts: 430
Points on hand: 2,777.00 Points
Bank: 122.00 Points
Hey, now that I've seen your Intamin hyper's picture posted in NL twitter, could you please post a shot of the entire drop? Looks like it have some interesting shaping and I would love to see it.

Post January 25th, 2015, 8:06 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7307
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post January 27th, 2015, 10:21 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Thanks guys. Dapalm I'll PM you when I get home and have some free time. The environment in that file is messed up after transitioning it to my new computer, just like my other environments. I was able to fix it though but it'll take a few. I don't want to show too much of that ride in public yet though, I usually like to once I have more done, and I like to save a lot for the release. For whatever reason I find I'm least productive right after I've shown a lot lol.

Back to Lazarus: just thought this was a cool angle. Once again I haven't messed with the track or supports yet, been working on the scenery. Hope you like it.

Image

Post January 27th, 2015, 3:14 pm
Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,506.00 Points
Bank: 21,857.68 Points
Location: WA, USA

could have easily been mistaken for a real ride. Great Job! I can't wait to see it in full!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 30th, 2015, 3:58 pm
TTD03 User avatar
True Addicts
True Addicts

Posts: 7307
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post February 1st, 2015, 5:52 pm

Posts: 2929
Points on hand: 7,295.00 Points
Location: florida

Post February 1st, 2015, 6:05 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12284
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Is that a block brake I see?
"Careful man, there's a beverage here!"

Post February 1st, 2015, 6:28 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Yes it's a block brake ckmwm. Gotta keep that capacity up! :)
Last edited by dcs221 on March 22nd, 2015, 1:13 pm, edited 3 times in total.

Post March 22nd, 2015, 1:12 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Still working on this :) I've added some theming and some park buildings to make the setting more immersive. Gonna do a bit of scenery tidying today then sometime soon work on adding some simple details to the background buildings. Here are a couple pictures that have nothing to do with the scenery, but I think are interesting since they're a little different from the norm.

Image

Image

Post March 22nd, 2015, 2:15 pm

Posts: 1410
Points on hand: 5,149.54 Points
Bank: 0.00 Points
Location: SW Pennsylvania


Post March 22nd, 2015, 2:30 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points

Post March 22nd, 2015, 2:31 pm

Posts: 1704
Points on hand: 35.00 Points
Bank: 4,336.00 Points
Location: Kentucky

Post March 22nd, 2015, 4:23 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points

Post March 23rd, 2015, 6:10 am

Posts: 8144
Points on hand: 13,491.00 Points
From that picture I can learn how the track should be heartlined. :D
-- I was happy to be with NL1 - [:')] --

Post March 26th, 2015, 7:26 pm
TTD03 User avatar
True Addicts
True Addicts

Posts: 7307
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post March 27th, 2015, 7:30 am

Posts: 430
Points on hand: 2,777.00 Points
Bank: 122.00 Points
I like the original style from that update. I can't really see a lot, but knowing your past projects track quality will be extraordinary. Btw, did you exported the coaster using the construction kit?

Post March 27th, 2015, 11:36 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Thanks for all the kind comments. Yeah I'm very happy with this trackwork and layout quality and accuracy to the style. That's good because it takes a lot for me to be completely satisfied with my own work lol. Wish I was more efficient with making scenery though, but at least it's looking solid and starting to get somewhere.

Yes Dapalm I had exported it with the Construction Kit back in NL1 so I could work on the scenery, then ported the track and scene over to NL2. I actually initially started this design with the original FVD within Elementary, and it was good then, but I had some details I wanted to improve in the first half so I redid the whole layout with Newton2 when it came out. Then I wasn't happy with the pacing at the end, so I redid the second half of the layout, retaining most of the cool ideas but shedding excess track and now in my opinion it balances pacing and length perfectly. I was able to recover some of the lost track length elsewhere without killing pacing at the end too.

Thanks again for the thoughts!

Post March 31st, 2015, 7:51 am

Posts: 2929
Points on hand: 7,295.00 Points
Location: florida

Post April 13th, 2015, 9:02 pm
TTD03 User avatar
True Addicts
True Addicts

Posts: 7307
Points on hand: 738.00 Points
Bank: 111,265.11 Points
deere839 wrote:
holy poop the lag must be real mad with that

Not as much as your 20+ coaster parks...

Post April 13th, 2015, 9:38 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
lol that's just the track and supports in SketchUp. I had created the track in NL1 and exported from there so I could build the scenery around it. Neither the track nor the supports will come from what's shown in these SketchUp pictures.

Post April 13th, 2015, 10:46 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12284
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
dcs221 wrote:
I had created the track in NL1


...why?
"Careful man, there's a beverage here!"

Post April 14th, 2015, 6:29 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
I finished the trackwork way before NL2 came out. It's not NL1 in game handbuilding, don't worry. Trackwork is on par with what I would do currently so it's not really an issue at all. Just trying to actually finish some designs before moving on with new tracks.

I've been steadily working on this, generally don't show a lot because most of the interesting angles give things away lol, and I've been fairly productive lately and find when I start showing things I often make less progress. Also most of those angles are missing finishing touches that'll make them pop. For example, I haven't yet added any foliage, and the supports are all still default. I'm really excited about it though, I think it's going to be pretty special...and hopefully not in a short bus kinda way lol.

Post April 14th, 2015, 7:36 am
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12284
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
dcs221 wrote:
I finished the trackwork way before NL2 came out. It's not NL1 in game handbuilding, don't worry.


Ohhhhh okay I was afraid this game would do what the RCT community did when they'd refuse to stop using RCT1.
"Careful man, there's a beverage here!"

Post April 14th, 2015, 8:24 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
lol yeah as of now the only reason for me to go through NL1 with trackwork is because I can export everything to SketchUp very easily and build my scene around it. I'm hoping NL2 gets that functionality too. I'm sure it'll happen at some point. I'd definitely prefer to do everything other than FVD trackwork and SketchUp scenery within NL2.

Post May 22nd, 2015, 6:54 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Birthday update: Big thanks to Kyle Sloane for trees and (in progress) trains. Note the rails and supports are unedited at this point, and any scenery (and lighting) you may see is not necessarily final.

Image


Image


Image

PreviousNext

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post