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Discuss anything related to the Roller Coaster Tycoon 1, 2 and 3.

Post April 30th, 2009, 3:02 pm

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How come that I made a gigacoaster with an Ultra-Extreme nausea rating and an Ultra-Extreme intensity rating, but the peeps don't think it's exciting enough? Is it a glitch?

Post April 30th, 2009, 3:08 pm

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Location: Indianapolis, IN

No, if your nausea rating is high it means it would make people sick, and intensity would just hurt. Would you have fun on a ride if you were puking the whole time and it was non-stop pain? That's why it isn't exciting. Usually riders go for High nausea and intensity ratings, with a Very High excitement rating.

Post April 30th, 2009, 3:10 pm

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Location: Rio rancho, New mexico, USA

No. The goal to creating rollercoasters is to make them realistic and fun. A ride at the points you push them too are no longer fun and realistic but violent and scary. Tone the ride down a bit.

Post April 30th, 2009, 6:17 pm

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Originally posted by B and M

No. The goal to creating rollercoasters is to make them realistic and fun. A ride at the points you push them too are no longer fun and realistic but violent and scary. Tone the ride down a bit.


I didn't really like the coaster myself. It's been replaced by about three different yet better coasters, one of them of my own design. I'll make a video of it soon. It's really simple yet exciting, and it's called Beginner's Luck.

Post June 4th, 2009, 1:47 pm

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perhaps you had a bug or you tried a helpprogram (cheat/trainer/...)
i never had such a problem
in my games it was the other way round

Post June 4th, 2009, 3:25 pm

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How come...we don't even talk no more, and you don't even call no more. We don't barely keep in touch at all, and I don't feel the same love when we hug no more. And I heard it through the grape vine we been beefin' now, after all the years we been down, ain't no way no how, this BS can't be true. We family, ain't a dang thing changed, unless it's you

Post June 15th, 2009, 12:59 pm

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