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How Long To Make A Themed NL2 Attraction?

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Post November 17th, 2014, 10:16 pm
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Hi! So, a couple years ago we teamed up with the motion simulator company InMotion for a NL contest. Basically the members had to make a coaster to be used in their motion simulators and Austin won that contest and got cash reward for it.

Fast forward to today and I am here to gather feedback from you. How long would you say it would take you to build a roller coaster that is fully themed? It does not have to be realistic as the roller coaster has to have fast sharp turns and must non invert. It should be about 4 to 6 minutes long.

Please post your input below, we were approached by a different company today and I am gathering input to give to them and also negotiating prize money, rights, etc.

So yeah, the sooner we have feedback, the sooner I can mash the details and get back to the negotiation table with them,

Thanks,
Oscar
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Post November 17th, 2014, 10:21 pm
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Keep building speed up I'd say a week. If you really wanted quality a month
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Post November 18th, 2014, 1:45 am

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About a month If I actually put some effort into it.

Post November 18th, 2014, 6:10 am

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Several weeks to think of a theme and plan stuff, and several weeks to make the theming itself, probably. Do the G-forces need to be realistic or can it be a death coaster?

Post November 18th, 2014, 8:35 am
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from what I remember from previous contest. It can be a death coaster.

Fully themed 4-6 minutes high speed death coaster? I think that would cost me months to make. Than again, I haven't build/finished a (themed) ride a long time. :lol:
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Post November 18th, 2014, 9:51 am

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Dirk_Ermen wrote:
from what I remember from previous contest. It can be a death coaster.

Fully themed 4-6 minutes high speed death coaster? I think that would cost me months to make. Than again, I haven't build/finished a (themed) ride a long time. :lol:


Well it all depends on how much detail you can put into the time limit. In fact if give a year, some people will work an entire year to get everything perfect the way they want it.

In essence these type of things are aimed at originality in 3d design and that what works in a motion simulator. So yeah it doesn??????t need to be realistic but that doesn??????t mean a lack of effort by the designer. So this competition would rather be who can design the most original fantasy design and theme it well given the x time frame.

I remember Austin??????s coaster and it hit the nail on the head on what these people are looking for. However for a real time renderer we were quite limited back then in regards with poly count and the detail of such a ride, especially comparing to rendered cg footage. But now I think a NL coaster can really shake the simulator environment.

Post November 18th, 2014, 11:01 am
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SkyArrow wrote:
Several weeks to think of a theme and plan stuff, and several weeks to make the theming itself, probably. Do the G-forces need to be realistic or can it be a death coaster?

100% death coaster. Where 100g's sustained for a minute is perfectly fine lol
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Post November 18th, 2014, 11:18 am

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Not that I would be a factor or anything but short answer = 6 weeks

Post November 18th, 2014, 11:25 am
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I'd say on average, probably 3-5 days to get a solid layout and idea of theme. Then another 3-5 days actually creating the scenery, whether it be 3DS objects or supports. :)
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Post November 18th, 2014, 1:57 pm
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For something that long maybe 6-8 weeks due to the scenery required!
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Post November 19th, 2014, 2:17 pm

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1 week for track, another week for the limited sceanary I am able to do.

Post November 19th, 2014, 3:00 pm

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I think 2 months is fair. If I remember right it was about a month and a half for the imotion contest and you can do so much more with NL2.
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Post November 19th, 2014, 3:55 pm

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Post November 21st, 2014, 12:00 am
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So I am getting the general feeling that 1-2 months is the general feeling here.
Which seems about right since the other contest was a month and a half long.

Post November 21st, 2014, 8:40 am

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If we're going by my schedule, you'd need several months to finish a single park :lol:

If I wasn't so busy with different school stuff, I'd say 2 months at the most to finish up. That gives more than enough time to iron out little details, and make the scene work pretty extensive

Post November 21st, 2014, 9:20 am
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Unless you are blase, who can crank out a coaster in a day or 2 :P

Post November 21st, 2014, 10:04 am
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TTD03 wrote:
Unless you are blase, who can crank out a coaster in a day or 2 :P



haha I can do this only because I usually have a layout already in mind and I also only do online school so I have pretty much all the time in a day to work on it lol :lol:
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Post November 21st, 2014, 10:06 am
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Blase Rhine wrote:
TTD03 wrote:
Unless you are blase, who can crank out a coaster in a day or 2 :P



haha I can do this only because I usually have a layout already in mind and I also only do online school so I have pretty much all the time in a day to work on it lol :lol:

:P

Post November 21st, 2014, 1:36 pm
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We're still in talks, sorry for not updating. I gave them 2 months timeline and we're working out details about it.
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Post November 23rd, 2014, 10:31 am
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