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I just got NL!

Discuss anything involving No Limits Coaster Simulation.

Post June 8th, 2006, 8:18 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Originally posted by Bowserjoe

What do you mean by lift parabola? And be more specific if you're going to claim that this coaster could never be real. I'd ride it in a flash, but maybe that's just me.


Yea and you'd be dead in a flash aswell...[stupid]

Look up the word Parabola if you dont know what it means...
www.dictionary.com

Post June 8th, 2006, 8:22 pm

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Location: Massachusetts, USA

I know what parabola means. Tell me why I would be dead. The g's are in check, and there's no collisions so why would I die?

Post June 8th, 2006, 8:33 pm

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Location: La Verne, CA, USA
Whiplash and massive blood loss....

You still dont know what I mean by the lift porabola? I mean the apex, the top, the curve. It is bigger than millenium forces. lol.

Post June 8th, 2006, 8:36 pm

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Points on hand: 3,415.00 Points
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Ok, it still soedn't make sense. The RIverside Cyclone has really bad whiplash, worse than this ride. Plus, why does the top of the drop matter? Look at El Toro!

Post June 8th, 2006, 9:04 pm

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Location: La Verne, CA, USA
Okay Im not continuing this anymore, you dont get what im saying.

Post June 8th, 2006, 9:13 pm

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Location: Oneida, New York, USA

i just rode and rated it. it was good for your first coaster.

Post June 8th, 2006, 9:23 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

BowserJoe, your starting to bother me. Is it that hard to read what other have said? These guys are all just trying to help you out by pointing out what is wrong about your coaster. Instead of trying to make excuses, just accept what they say. Like Tcon said, they've been playing for many, many years. You've only had NL for two days. I think you need to chill a little bit. Everyone's first coaster sucks and pumps like hell[:p]

Post June 8th, 2006, 9:30 pm

Posts: 265
Points on hand: 2,289.00 Points
Location: Montclair, CA, USA

Originally posted by Bowserjoe

WOuld you guys ride my coaster in real life? I can assure you that you've all been on much rougher woodies than this (and probably loved them too.)


hmmm i dont think you can compare a real life wooden rollercoaster, and your wooden rollercoaster made in a coaster simulation.
The BIG Three.
Scorpion [Floorless]. Sub-Zero [Invert]. Reptile[_______].

Post June 8th, 2006, 9:56 pm

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA

Originally posted by Ballerboi

Originally posted by Bowserjoe

WOuld you guys ride my coaster in real life? I can assure you that you've all been on much rougher woodies than this (and probably loved them too.)


hmmm i dont think you can compare a real life wooden rollercoaster, and your wooden rollercoaster made in a coaster simulation.


The Voyage animation was designed in NL, and is identical. And SFMM Homie still hasn't explained what's wrong with having the top of the drop as big as it is. El Toro's radius into the drop is waaaaaay bigger. And there is only one or two minor pumps. Besides, a pump is ugly to look at but would not do any damage to the human body. It's the g's you have to watch out for.

Post June 8th, 2006, 9:58 pm

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Location: San Antonio, Texas, USA

This ride pumps in every single hill. I have no clue what coaster your riding. Get over it!

Post June 8th, 2006, 10:02 pm

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA

Originally posted by Jakizle

This ride pumps in every single hill. I have no clue what coaster your riding. Get over it!


It has been discussed in a couple old topics, that many REAL LIFE wooden coasters have pumping in the hills. It's just an effect, that's all. Many wooden hills are sharp going into them, then flatten out on top and the descend sharply again. Even more exgaggerated than mine. And if you've ever ridden Thunderbolt at SFNE, you will notice much severe pumping in the hills AND turns. Guess what? I'm still alive.

Post June 8th, 2006, 10:07 pm

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Location: San Antonio, Texas, USA

I've ridden Thunderbolt. I must say that this is still far worse. And, if your saying that El Toro may have a small pump or two, I highly doubt it, considering that Intamin woodies are prefebricated. You must think a designer, while designing his next coaster, just says, "Oh, I'll just throw a pump in here!" They don't, but that is pretty much what your doing by using older coasters as an excuse for your coaster.

Post June 8th, 2006, 10:12 pm

Posts: 265
Points on hand: 2,289.00 Points
Location: Montclair, CA, USA

Originally posted by Bowserjoe

Originally posted by Jakizle

This ride pumps in every single hill. I have no clue what coaster your riding. Get over it!


It has been discussed in a couple old topics, that many REAL LIFE wooden coasters have pumping in the hills. It's just an effect, that's all. Many wooden hills are sharp going into them, then flatten out on top and the descend sharply again. Even more exgaggerated than mine. And if you've ever ridden Thunderbolt at SFNE, you will notice much severe pumping in the hills AND turns. Guess what? I'm still alive.


dude its not an affect. download one of the top NL wooden rollercoaster's in this site and compare them to your coaster. Do they have an "affect" hmmmmm i dont think so, does your coaster have an "affect"? yes.... you cant you face crticism?



100th post
The BIG Three.
Scorpion [Floorless]. Sub-Zero [Invert]. Reptile[_______].

Post June 8th, 2006, 10:13 pm

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA

Funny that you say I wasn't reading other people's posts clearly when you obviously didn't read mine. I did NOT say ET would have any pumps. I said that SFMM homie was complaining about the large radius at the top of the drop even though ET's is bigger. About the pumping, it exists on many old coasters as do the bumps and jerks. To me, that's what makes an old woodie fun. I didn't design this to be like an Intamin prefab, I designed it to be like one of the old rickety coasters that defines a true woodie. Just because El Toro, Balder, and Colossos exist doesn't mean every woodie designed these days should be like that. And SFMM homie is wrong as far as dying on this ride. There is nothing at all abnormal about this from other coasters. If you want to see FAR worse trackwork, take a look at Hercules!

Post June 8th, 2006, 10:19 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Bowser... Nobody is complaining that the ride has pumps to bring you down or say you suck, they are complaining because you are okay with the pumps, you are bragging like "Oh tons of coasters have pumps", when the reality is that real coasters dont have pumps... at all. No matter how rough and shakey some coasters are, they dont have pumps, pumps arent something that happens in real life because real life coasters arent designed with Beziers... So stop trying to cover for that.

About the radius of the drop, Dont start defending that either! El Toro does NOT have that big of a radius on its lift/drop. Have you seen how sudden and steep El Toro drops...? Plus El Toro is almost 200 feet tall, which makes it more appropriate to havea a larger radius. I'm just saying that if you want some nice ejector in the rear seats a smaller radius would be nice, take a look at ghostrider.

Post June 8th, 2006, 10:22 pm

Posts: 265
Points on hand: 2,289.00 Points
Location: Montclair, CA, USA

Originally posted by Bowserjoe

Funny that you say I wasn't reading other people's posts clearly when you obviously didn't read mine. I did NOT say ET would have any pumps. I said that SFMM homie was complaining about the large radius at the top of the drop even though ET's is bigger. About the pumping, it exists on many old coasters as do the bumps and jerks. To me, that's what makes an old woodie fun. I didn't design this to be like an Intamin prefab, I designed it to be like one of the old rickety coasters that defines a true woodie. Just because El Toro, Balder, and Colossos exist doesn't mean every woodie designed these days should be like that. And SFMM homie is wrong as far as dying on this ride. There is nothing at all abnormal about this from other coasters. If you want to see FAR worse trackwork, take a look at Hercules!


now your just making up excuses.... i dont think they are rating you for it being an old rickety coaster...

and no limits does not have an option where you control the trackwork.. if Hercules had great trackwork... then it will be smooth..
The BIG Three.
Scorpion [Floorless]. Sub-Zero [Invert]. Reptile[_______].

Post June 8th, 2006, 10:31 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Bowser, how would you know that woodies with pumps are fun, if you have never ridden one that does pump? Im excluding your "Black Lightning" obviously.[hello]

And watch what your saying next time. You tottaly mixed two different thoughts together- "El Toro's radius into the drop is waaaaaay bigger. And there is only one or two minor pumps."

It's kinda fun to bash, but since your so ignorrant I'm tottaly wasting my time. I'm out. Until morning atleast[:p].

Post June 8th, 2006, 10:32 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Originally posted by Bowserjoe

And SFMM homie is wrong as far as dying on this ride. There is nothing at all abnormal about this from other coasters. If you want to see FAR worse trackwork, take a look at Hercules!


Okay, We should just put a sign up that says "Pull your hands in people" right before this part of the ride [confused].


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And then maybe we can have a carpenter just come in and sand this board down a bit so the wheels dont hit it and Devour the train.



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And last of all I would like to say thank you. You just gave me a nice laugh.... "Ive got a great idea, lets compare our ride to hercules..Hmm wasnt that ride scrapped??? Im not sure??"

Post June 8th, 2006, 10:34 pm

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Post June 8th, 2006, 10:35 pm

Posts: 2171
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Location: La Verne, CA, USA
Oh Yeaaaaa!! Thanks for refreshing my memory WM... *rolls eyes at bowser*

Post June 8th, 2006, 10:42 pm

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Location: Monroeville, PA, USA

Trackwork doesn't exist in NL really. If you somehow perfectly imported Hercules into NL, it would be perfectly smooth. It's only rough because of the state of the track that the train actually rides on. Trust me, very very very few coasters pump man. I'm lucky to have 3 that do a Kennywood, but those were all pre 1930 (the part on the T-bolt was the old part). Ever since the John Allen era began, nothing has pumped ever.

Post June 8th, 2006, 10:56 pm
coolbeans326 User avatar
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The point is, you have some things to improve on. Take this into consideration and use it to better your next coaster.

Post June 8th, 2006, 10:56 pm

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I wasn't going to get in on this, but I really don't see why you're trying to defend yourself. Take a look at anyone here's first NL track and you'll see that it was probably terrible technically and probably got pretty harshly rated (mine included[approve]). It's just something you'll get better at with time, and everyone does. Stop trying to act like you should be better than everyone else, it's only your first coaster, you'll get better, you just have to listen to everyone's criticism, instead of arguing and making excuses.

Post June 8th, 2006, 11:19 pm

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Location: La Verne, CA, USA

Post June 8th, 2006, 11:45 pm

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SFMM -- Thank you for the screenshots -- you made my night. [lol]


Edit: Ride has been rated.

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