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Kamikaze - The B&M Dive Machine

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 20th, 2011, 11:04 pm

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Hey All

I am making a Dive Machine. But not just any kind of Dive Machine, oh no no. You ready for the surprise? Brace yourself... It's a flying dive machine! Just imagine... Soaring straight down... 200 feet... 80 MPH... while in the flying position. Truly a unique experience. First you are held 20 stories above the ground facing straight down for 5 seconds... depending on the restraint for your life.... Then, after the long moment of terror, you dive down and nearly touch the ground with your out-stretched arms.


This is probably my best shaping to date. Even though I'm still on the lift, I spent a long time on the pre-lift and I am very proud of it.

The ride will be themed to the Japanese Kamikazes and have a small museum as a tribute to Pearl Harbor. The colors are not final, but I really like them. It is 100% hand-built.


The ride track will be a Vekoma Dutchman, but I changed it into a B&M style track so you get the idea better. The ride will also feature what you see so far as a 3D spine, to make it more realistic looking. Yes, it is high off the ground, But there is terraforming coming after I finish the ride.


Pics!

Image



That is all for now

- J
[19:34:14] RideWarriorNation: jim
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Post May 20th, 2011, 11:34 pm
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well, after trolling (and oscar deleting the post...) i have to say that the shaping actually looks ok! i hope it stays that way when you switch it over to vekoma style.

Post May 21st, 2011, 12:14 am

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its the exact same in vekoma style. I designed the ride in vekoma style, but I just quickly changed the track to a B&M so that you could see how it looks as a B&M Flyer.

Here is the ride in the look of how I designed it:

Image
Image



Also, I'm having trouble finding transport and lift speeds. Any Suggestions? I have tried a bunch of things and the lats on the pre lift in all cars are always under 0.4 when he transports are set to a good speed (Nothing too low or high).
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Post May 21st, 2011, 3:15 am

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I hope you realize facing straight down in a flyer car will have riders upside down for that 5 seconds, which is very long given how uncomfortable the restraints are even when reclined slightly past 90* at the beginning of the real ones. IMO that would be WAY too uncomfortable to be enjoyable.

Post May 21st, 2011, 6:23 am

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I`d go for a nverted diving machine,something I`ve always wanted to made.Don`t steal my idea.
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Post May 21st, 2011, 6:36 am

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Originally posted by dcs221

I hope you realize facing straight down in a flyer car will have riders upside down for that 5 seconds, which is very long given how uncomfortable the restraints are even when reclined slightly past 90* at the beginning of the real ones. IMO that would be WAY too uncomfortable to be enjoyable.

yeah, do you see the drops on flyers having predrops or extended periods of time in the downwards position?
You expecting something not being here?

Post May 21st, 2011, 11:36 am

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Post May 21st, 2011, 12:18 pm

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Yeah I didn't really get that either. It is a bit uncomfortable at the top of the lift, but it's not held for too long until gravity takes over and you're falling at the same rate as the car.

Post May 21st, 2011, 12:39 pm
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Originally posted by dcs221

I hope you realize facing straight down in a flyer car will have riders upside down for that 5 seconds, which is very long given how uncomfortable the restraints are even when reclined slightly past 90* at the beginning of the real ones. IMO that would be WAY too uncomfortable to be enjoyable.


You mean like Tatsu?



I don't recall tatsu being uncomfortable facing straight down or I am confusin your statement?
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Post May 21st, 2011, 12:53 pm

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Yeah, I have been on both Manta and Tatsu. In the front row on both, you are hanging at an angle for at least 6 seconds. What I mean by "holding you straight down" is not really the truth. I just kind of said that sentence to make it sound like an advertisement. It would actually hold you like SheiKra, so maybe at like 50 degrees. Or, I could just have it not hold you and go over slowly. That might be a more realistic option. Which do you think would be better?
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Post May 21st, 2011, 3:47 pm

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May I remind you that the train is motion on both Manta and Tatsu? As the trains enter the pretzel your still slightly stuck to your back through centripetal force. When you take the trains and hold them at the top like that, you obviously stop the motion, causing them to just fall into the restraints, thus causing discomfort. Was that so hard?
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

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Post May 21st, 2011, 4:08 pm

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I think dcs is talking about when your head is below your feet, like it would be at the holding brake on a dive machine.

Post May 28th, 2011, 12:56 am

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Okay, I have the general outline of the drop. It needs some tweaking, but I think its a solid overall idea. I need some help because the G's go up to 3.7(spike not due to pump) and stay at around low 3's during the pullup. I don't want to make the vertical section and lead in any smaller, so help would be appreciated. Remember, that you are in the flying position during this drop and I don't want too much pressure from your force on the restraints.


Image
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Post May 28th, 2011, 1:12 am

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I like the idea and I've got nothing wrong with being held at 50 degrees or so for the holding brake. If anyone thinks that being held like that for a few seconds would be painful, then they're just too damn picky. Uncomfortable? Possibly. Insanely scary? Yup. So keep it.

Rides aren't carny enough any more in the sense of fright. We focus on making them more comfortable and by doing so, we get rid of some of the other fun elements of rides.

Also, I'm not too big on the colors; it reminds me of iron wolf... which is more than uncomfortable, and that just gives it a bad connotation for those who are familiar with the ride.

Post May 28th, 2011, 1:15 am

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I decided to not add a holding brake.
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Post May 28th, 2011, 1:17 am

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Post May 28th, 2011, 1:19 am

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thanks
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Post May 28th, 2011, 2:21 am

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I really liked Iron Wolf, and I like the colors. Oscar, the elements you mentioned have riders falling with the train, so they're not hanging on the restraints at all. I've been on a couple Superman clones and a couple Vekoma flyer clones, and that's never a problem. Sitting reclined ~95* is already kinda uncomfortable, and one can tell even before riding from the few groans from riders most cycles. ~120* or so like you were proposing would've been worse.

Your drop shaping doesn't seem very much like that of a B&M, and I definitely think the forces at the bottom may be an issue in the flying position. Consider flipping the other direction like a pretzel loop. You can even elongate the vertical section for effect if you want, to skew it back toward being a drop as opposed to half an inversion. Doing so would put riders on their back which is better under high forces.

Post May 28th, 2011, 3:20 am

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I was planning on making the second drop out of the MCBR on your back, and then into a splashdown so you could see the water rising behind you. Maybe I will just make a giant inverted loop like you suggested, then follow up with some swoops and a roll like on Tatsu's first inversion.

And I was trying to get the shaping more like sheiKra's, but I had a problem with the lead in because I did not want the cars colliding, so it looks a little wide. But, I'm done for the night, but I will see what I can do tomorrow.

And thanks for the support guys

Haha, also immediately when I saw that the last post was by dcs I was all like "Oh mother flipper, I'm screwed."
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Post May 28th, 2011, 1:39 pm

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I dig the idea. I've been messing around with EuroFighter for an inverted lift. But most of you have said the euro's restraints are not comfortable to sustain 5 secs at 120*(rough est.)

Just remember to re-do the ride when NL2 gets out, which will be on...(insert month/date/year here if you want to know when it will be released)...

or maybe do it like the drops of KK and TTD and wind up on your back before it even reaches the trough? Like a half twist on your vertical section (which would need to be longer) or after doing so, add the holding brake to see what kind of g's you get. JAO

Keep at it.

Post May 28th, 2011, 4:55 pm

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^^You know, I think you should go with a Vekoma Flyer. It'd just make things more logical. As for the spine, if you wanted, you could quickly change the coaster type to inverted, import the track to CK, and then place the track on top of the Vekoma track. The only problems from that would be horrid framerates on those with low-end computers and possible weird stuff with competing track styles layered on one another.

I think that would be a much better idea though. Either that or you could wait for NL2. [:)]

Post May 28th, 2011, 4:59 pm

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^Thats exactly what I'm doing dude.
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Post May 28th, 2011, 6:58 pm

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i rember when we discussed this on aim and then you decied to make one :D

hope you make a bad ass pretzel loop :D
i would add a 1mph chain at the drop so it is like shekria

Post May 28th, 2011, 7:02 pm

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^^Well, design the drop better! Unless the Dutchman cars collide too...

Even then, I'd still make them collide. I'd then mention that they'd have a longer connection thingy (whatever you call it). I wouldn't let car collision sacrifice shaping.


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