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Lakeside Groves Park

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 18th, 2014, 9:36 am

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Introducing my new project, Lakeside Groves, it'll eventually be a timeline park opening in 1990. Right now I'm working on the park's opening year rides and wanted some feedback on the rides first. At opening It'll have three coasters and hopefully some flats (If I can find any.) The first coaster being built is Cliff Diver, the parks B&M Stand-up.

Stats:
170 feet above sea level
Highest Drop height of 105 feet
2 Inversion(Loop, Corkscrew)
3658 Ft. of track
World's Tallest, Fastest and Longest Stand-up coaster

Here's Some Pictures:

Image

Image

Image

Feedback is appreciated!
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Post October 18th, 2014, 10:14 am

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Post October 18th, 2014, 10:26 am

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CoasterGuy2000 wrote:
3658 Ft. of track
World's Tallest, Fastest and Longest Stand-up coaster

The longest is 4370 feet long. Or do you mean it will have a longer ride time?

Post October 18th, 2014, 10:48 am

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Post October 18th, 2014, 10:59 am
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The straight section before your drop on the B&M dip is way too long.
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Post October 18th, 2014, 11:29 am

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deere839 wrote:
I think he ment to say longest for the 1990s

Oh then, my bad.

Post October 18th, 2014, 11:32 am
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Cool elements especially the transition after the loop!

Post October 18th, 2014, 3:10 pm

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SkyArrow wrote:
deere839 wrote:
I think he ment to say longest for the 1990s

Oh then, my bad.

Ya , I meant for 1990

deere839 wrote:
Nice b&m stand up also great work on the terrain

Thanks!

Coasterkidmwm wrote:
The straight section before your drop on the B&M dip is way too long.


Do you mean before the first drop or before the corkscrew?

afro85 wrote:
Cool elements especially the transition after the loop!


Thanks!
All hail your great Arrow Dynamics overlords.

Post October 18th, 2014, 3:14 pm
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The first drop
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Post October 18th, 2014, 3:18 pm

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Coasterkidmwm wrote:
The straight section before your drop on the B&M dip is way too long.

That's nothing compared to apollos charits pre drop at bucsh gardens Williamsburg

Post October 18th, 2014, 9:10 pm

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Is this better

Image


Edit:
Will this support work?

Image
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Post October 20th, 2014, 6:16 am
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Can you keep it in daylight when asking for opinions on stuff? my eyes hurt from looking at your pictures!

Your support needs to be thicker for starters - I think you'd be better off having a support similar to Great Bear!
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Post October 20th, 2014, 7:46 am
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Yeah I can't tell either. Sunset/night photos never go over well unless you're trying to show off lighting sorry. Drop looks better though from what I can barely see.
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Post October 20th, 2014, 9:32 am

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Sorry, I have the day/night cycle to real time. Here's some daytime pictures anyway.

Image

Image

I thought the supports where thin too, but I'm basing the ride of Iron Wolf and it has tiny supports. I will make them a little thicker though.

Image
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Post October 20th, 2014, 10:07 am

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Post October 20th, 2014, 10:11 am

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Post October 20th, 2014, 10:30 am
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Post October 20th, 2014, 11:35 am

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Thanks for all the feedback! Anyway I did some more work on the supports, and I tried to avoid any supports on the cliff side. Not sure if they'll work very well, so here's some pictures.

Image

Image

Image
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Post October 20th, 2014, 12:12 pm

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Depending on how much force is on that spot I dont think that middle support in the last picture is needed, I like the keep the supports of the cliff idea but that particular one doesn't sit well for some reason
What are these for?

Post October 20th, 2014, 12:54 pm
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Drop looks much better. You had like 2 entire train lengths earlier, which was just too much.
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Post October 20th, 2014, 1:05 pm

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Post October 20th, 2014, 2:40 pm

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Thanks for all the interest in the ride! Anyway I did some more work on supports and am pretty much finished except in a few areas. I'm gonna start work on the station and queue soon. Anyway here's some of the new supports!

Loop Supports
Image

I removed the weird support here. It still looks a little awkward but should support itself. (Max's out at a little under 1.5 G's)
Image

And here's an overview of the ride with the WIP station.
Image
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Post October 21st, 2014, 8:31 am
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Post October 26th, 2014, 6:46 pm

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TTD-Thanks!

I've started work on the station and queue but when I import it into NL2 it appears darker than it should be. I made it in blender and I already tried the "Fix Ambient Materials" button and that didn't work. Does anyone know whats causing it?

Here's the station
Image
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Post October 26th, 2014, 7:06 pm

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I think that the cause of it being darker is just NL2's lighting engine. My best advice is to make the textures in the original model lighter, that tends to help.

For the supporting issue, you could make the box thicker, which would support more weight. That may make it look a bit stronger :)

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