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Lightning Wheels-UPDATE Pg 18

Here, anything goes. Talk about anything that you would like to talk about!

Post October 7th, 2003, 9:28 pm

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Ok, I am 100% for sure going to finish this project. BEHOLD! The birth of... Lightning Wheels-Ultimate Roller Coaster Simulator![;)] Ok, so open casting call for the team. If you have any graphical, programming, sound, or literally ANY other talent you think may be helpful, drop me a line! Either instant message me, email me, or PM me, but please don't post here. However, just because you contact me doesn't mean you've got the part. I will only pick the best of the best. The cream of the crop. Be prepared to show me AT LEAST one sample of your work. And while it's optional, it would definitly help if it was coaster related! Please no posing work. If it's not yours, I DON'T WANT TO SEE IT!!! I will be gathering talent from all over the globe (you will work off-site of course). Payment is also a negotiable figure.

Thanks,
Nick Small.

Post October 8th, 2003, 11:41 am

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dude! lol it looks cool already, seriously tho. I think you could really make something out of this. ou should make it as realistic as possible to rival NL [;)]

Post October 8th, 2003, 11:49 am

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Post October 8th, 2003, 3:03 pm

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Sure!

Image

Image
These screens are of a new track. The first one is shown in build mode. The second one is shown in what is being called "partial rendered" mode.

Enjoy!

Post October 9th, 2003, 5:06 pm

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Post October 9th, 2003, 5:21 pm

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This looks awesome so far! I can't wait to see when all the textures and train designs and stuff are done!

Post October 9th, 2003, 6:14 pm

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Thanks for the compliments. We're at 3000 lines of code and counting so far! Lol anyways, multiple updates on the engine as I haven't posted any in a while.

The game is now V.4.1.0.b and it runs on the engine SpherePoint V.1.0.0.a. SpherePoint is a game engine that I am creating for Lightning Wheels-Ultimate Roller Coaster Simulator. It is a point editor that allows users to place, move, manipulate, and delete cubes (aka nodes). Oh, and don't ask why I'm calling it SPHEREPoint and not CUBEPoint[8D]. SpherePoint can then renders a mesh around the cubes in the directions they were facing on the most logical path. It will then allow you to make small changes to the mesh. Then, on command, SpherePoint will create an object from the mesh and output it to a special form of .X file (for security purposes only readible by the program SpherePoint is being used for). Also, multiple options are avalible for the export that will even allow you to manipulate the X file in certain ways! SpherePoint also contains programming extensions that allow you to load the .x file into your game in the way it was intended.

SpherePoint is also very versatile. It allows you to assign hotkeys to any function, change what the object that is rendered (whether it be a roller coaster track or a go cart track), allows you to export it in a way so that it will only be readable by your game, and much much more. It's to sims or games that require a level editor as the Unreal engine is to action games.

So anyways, Lightning Wheels will run off SpherePoint. Also note, that SpherePoint will be licensed out for aprox. $400. That's ultra cheap for a game engine and also an example that "You get what you pay for" isn't always true. SpherePoint is an ultra-powerful, lightning-quick engine, and incredibly easy to use. At $400 I'm practically ripping myself off! However, most consumers won't be buying SpherePoint so don't worry about it[:D]. All you will require that has anything to do with SP is the SP runtime files, which are free, less then a meg in size, and will be packaged automatically with any game that runs on SP, including LW. As for a price on LW, I can't really know until it's time to sell now can I?[:)]

So for now, all my efforts are in SP, so I really won't have any new screens of LW until thats done (which really shouldn't take THAT long). I may however, give some screens of the LW editor running SP. Cross your fingers.[8D]

Thanks,
Nick.

Post October 10th, 2003, 8:27 am

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Cool! Looks great so far.

Hey shortkid, you're right LOL :)

Anyway, I am making a couple of games in C++ and that takes quite a heck longer but does give you more control in some parts...

Vacation has started, and i have one week and I will put some non coaster related screens up on my lycos site (sorry for me not changing it, but school takes up a LOT of time, so you're lucky if U see changes during normal weeks)

greets,
IAG (still working on park and game LOL)

Post October 10th, 2003, 3:11 pm

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[:(!]

IntaminAG, stop talking about your games that your not gonna make [stoning]

at least CompuWiz can make a game so don't start ruining this topic[pdie]

Post October 10th, 2003, 3:16 pm

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Please DO NOT start spamming this topic.

I am not a hater of Spam, I really see no problem with it every once in a while. However, this is a topic about LIGHTNING WHEELS, a coaster sim being programmed. I really see no way shape or form for an argument to start without spam happening. So please leave it off this thread or I will have to ask a mod to remove it.

And sorry I sounded like an evil you know what [:D], just wanted to get my point accross[:p].

Post October 10th, 2003, 4:21 pm

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Ok, I'm setting up a website for the sim. www.lightningwheels.tk . There's a little note there about why it's a .tk. Shortkid422 is the manager of the site. Just lettin ya know.

Post October 10th, 2003, 4:43 pm

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Cool -> CW

Stop this, cause I know your stand, and you know mine, and I dont want anybody getting into trouble or arguments. Just w8 for screens... JEEZ! [B)]->IF

Post October 10th, 2003, 6:53 pm

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Ok, I set up some forums now too. http://www.lightningwheelsforums.tk . Please continue all posts there, so were not taking up so much space on WWS. [:p]

Post October 10th, 2003, 8:01 pm

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when i try to activate my account the link doesnt work [:(]

Post October 11th, 2003, 2:02 am

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Post October 11th, 2003, 4:02 am

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Post October 11th, 2003, 1:03 pm
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I am wondering why this topic was placed in the nolimits coaster forum rather than in the offtopic forum as making a new game is not related to nolimits coaster

Post October 11th, 2003, 1:27 pm

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keep up the good work! i need to talk to you about some stuff regarding the game so PM me or through AIM or MSN, thanks, and keep doing good.

Post October 11th, 2003, 1:49 pm

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Yes, me and Shortkid know about the problems. For some reason it happens whenever PHP_BB2 is isntalled on one of my servers. It is being fixed now. In the mean time, I have set every forum (except for the staff forums) to public so you can go in and post without being logged in. So you can post there or continue to post here. Sorry [:I]. But no project is complete without it's fair share of glitches [:D].

WeeWeeSlap, this was posted in NoLimits because it started off as me asking about how NOLIMITS worked. Feel free to move it to Off-Topic if you like, or once I get my forums fully up and running, feel free to delete it.

Post October 11th, 2003, 2:01 pm
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Post October 12th, 2003, 2:06 am

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ALL FORUM BUGS NOW FIXED. I deleted all the accounts, sorry for the inconvienince. Just reregister, it all works fine now. Problem in the functions.php file. I tested it out, it'll let you register and login/out with no problem. Thanks!

Post October 12th, 2003, 4:15 am

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Jay! I'm a member!!! Cool looking site BTW!

CompuWiz, Plz read my post.

Post October 12th, 2003, 11:49 am

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Ok, new temp site is up, but I like it a lot, it might be the basis for the final site [:)]. Forums are up and running, no more bugs. Well, except cookies don't work. I've been searching for literally hours and can't find anything... Oh well, just login I suppose. Also, 3 new screens two! Added some ground and a station!

Thanks, CompuWiz

Post October 12th, 2003, 10:25 pm

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Hey way to go. If you ever make it commercial I can say I say shots from the very first Beta.

Post October 13th, 2003, 11:22 am

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i can do a bit of dark basic but my cuson is a pro he has made his own game and everything allso my bro can do C++ now thats hard.

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