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Madness - NoLimits

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 11th, 2008, 2:11 pm
FIN User avatar

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This is my first succesfull wooden coaster! I'm done whit the track work (minor tweaking not included). I would again appreciate if someone couldd test this for me...
Here are some pics:
http://www.nolimitsdevcenter.net/p4746

[;)]

What do you guys think about the scenery should I make some?
Last edited by FIN on April 11th, 2008, 2:44 pm, edited 1 time in total.

Post April 11th, 2008, 2:54 pm

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Post April 12th, 2008, 8:37 am
FIN User avatar

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I was just wondering... Is 4 Vertical G:s too much for a wooden? And is 1.1 Lateral G:s too much? They both stay on green...

Post April 12th, 2008, 8:54 am

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4 is pushing it a little, but not terrible.. 1.1 laterals is just fine.

Post April 12th, 2008, 11:59 am
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yeah, the lats are fine.

I would suggest adding some coaches to you trains, most GCII's run at least 10..

Post April 12th, 2008, 1:31 pm
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Looks good...
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post April 13th, 2008, 10:25 am
FIN User avatar

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So what do you think of my new cartextures?:
http://www.nolimitsdevcenter.net/i37495

http://www.nolimitsdevcenter.net/i37496

http://www.nolimitsdevcenter.net/i37497

http://www.nolimitsdevcenter.net/i37498


This is my first time making these cartextures on this model of coaster and it wasn't very easy and I had some problems but here they are... Don't be too harsh...[;)]

Post April 13th, 2008, 10:48 am
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Post April 13th, 2008, 10:51 am
FIN User avatar

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Originally posted by Gav-

It's a little, ueeuh, vague. [;)]

I am not very good at english so could you plz say it a little bit clearer?

Post April 13th, 2008, 11:12 am
Gav User avatar

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It isn't a very clear image, the texture looks good only you could maybe make it in a little higher resolution.

Post April 13th, 2008, 11:28 am
FIN User avatar

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Originally posted by Gav-

It isn't a very clear image, the texture looks good only you could maybe make it in a little higher resolution.

Okay, I made completely new ones, i would just like to know which you guys like the best. So here are the two new ones:

http://www.nolimitsdevcenter.net/i37500
http://www.nolimitsdevcenter.net/i37499


Which one you like best? Plz post it...

Post April 13th, 2008, 12:03 pm

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Don't link directly to images.

Those look kinda good. Not all for them, but whatever.

And you speel it please :P
Hates oscar for taking points...

Post April 14th, 2008, 1:58 pm

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It looks compact,twisted and funny.
I agree with Gav:5 cars trains are totally unrealistic (10 is the classic number),but I even know that it can slow down your ride.
I personally love lat 1.1,even something more like 1.3,so for me it's ok.
Maybe vert 4 is a little bit too much but it also depends on its position.It's ok at the end of a drop,too strong in a helix.

About cartextures:I prefer first one,but if you wanna do a perfect job,maybe it's better if you paint seats with black or dark grey or with a unique colour you prefer.

Post April 14th, 2008, 6:33 pm

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Are you sure you've shaped everything appropriately? It looks to me that a few of the crests are no where close to being circular.

Post April 14th, 2008, 7:32 pm

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i will most certainly test for you!!! [:D]

send it to --> coasterking1993@aim.com
Founder of the (Un-Official) Site Welcoming Crew --- I'M CUCKOO FOR COASTERCRAZY!!!

Post April 15th, 2008, 1:27 am
FIN User avatar

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Originally posted by Calakapepe

Are you sure you've shaped everything appropriately? It looks to me that a few of the crests are no where close to being circular.

Yes they all are circular they just look uncircular from that point of view because it goes so much up and down...

And coasterking1993 it should be on your email right now..

Image
Image


What do you think of the new cartexture?

Post April 15th, 2008, 8:21 am
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http://www.nolimitsdevcenter.net/i37499 - that one i dont like, too futuristic for a wooden ride.

http://www.nolimitsdevcenter.net/i37500 - I really like this one though, looks very smart and trendy.

The ride however needs a lot of added support work, i would suggest having steel frame work on the water sections. The part where the ride travels over the lift needs added lateral support work to make it realistic and so it could actually stand up if the ride was real.

If you were to do scenery i would suggest a custom station with a queue line, some rocks a pathways around the ride. Maybe some elements of the track could be tunneled with some head-chopping supports.
Image

Post April 15th, 2008, 8:26 am

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im gonna agree with thearchitect... great job designing both of those cartexture though!!
Founder of the (Un-Official) Site Welcoming Crew --- I'M CUCKOO FOR COASTERCRAZY!!!


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