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Moto GP

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 7th, 2006, 12:32 pm

Posts: 1612
Points on hand: 2,603.00 Points
Location: Devon, UK
The first Vekoma motorbike coaster with a lift, formely made as a kiddie coaster this ride does offer some sustained airtime, positives and some lats. Made to experiment NL Tools and Custom Supporting
My second coaster with NL .I used the tracks array of elements to devise custom supports and the blocking system. A MCBR acts as a block and there is two before the station.
The trains consist of 2 rows of two seats at a total of 4 per train, but quite a high capacity due to quite a short ride and the number of trains(5). The ride constantly loads/off-loads riders also.
Not a high altitude coaster due to it being a coaster aimed at the younger generation of riders. Ride consists of high speed turns, camelbacks, overbanks and a double trick-track.

Pictures:
http://www.nolimitsdevcenter.net/p2171

Does this coaster look worth the upload to you guys, it needs further smoothing and heartlining at the moment, but comments are appreciated.
Thanks[:)].

Post July 7th, 2006, 12:40 pm

Posts: 1983
Points on hand: 3,285.00 Points

>> Does this coaster look worth the upload to you guys

Imo, no. Supports need working on.

Post July 7th, 2006, 12:48 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

^ Agreed, the supports don't look realistic at all. The top of the lift also looks a bit sharp, but that shouldn't be too hard to fix.
BTW, this isn't actually the first NL motorbike coaster to have a lift hill, Tyler's Red Barchetta did it too. http://www.weeweeslap.com/track_exchange/detail.asp?tid=7375


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