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New eurofighter for Fuji-Q Highland?

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Post April 20th, 2011, 2:12 pm

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I thought Saw was rather smooth, at least compared to what I was expecting after hearing people like you complain about Gerstlauer's roughness. Granted, that's the only Gerstlauer I've ridden, but I don't see what part of the design would make it rough.

Post April 20th, 2011, 2:34 pm
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I've ridden Saw and Speed, both of which have fairly major track issues at various points. Boneplaya, the only way you could think that saw was entirely smooth is if you failed to notice your head falling off at the bottom of the first drop.

Post April 20th, 2011, 3:24 pm

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I never said it was entirely smooth. I said it was "smooth compared to my expectations." Mostly implying that I didn't feel it was especially rough.

Post April 21st, 2011, 10:06 am
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Post June 16th, 2011, 10:35 pm

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Post June 16th, 2011, 11:27 pm

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I went on mystery mine and I hit my head on those damn restraints so much.

Post June 16th, 2011, 11:56 pm
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wow. that ride is pretty ridiculous. all i have to day is the stall after the lift looks like it's be an awesome effect after all the ride has already done.
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Post June 17th, 2011, 2:53 am

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Not enough track after the lift. 2 immelmans and an immelman turn? Weak. The first half looks fantastic, though. Should be plenty intense and have some really nifty forces in it.

Post June 17th, 2011, 10:07 am

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im liking th use of the classic train, i really dont like the new ones,

it looks ok but im starting to not like the layout of inversion after inversion. looks like a case of alot of cash thrown at it with not much thought
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Post June 17th, 2011, 10:47 am

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I feel like this ride is just inversion after inversion after inversion and the only turn is to go into the brakes...

Post June 17th, 2011, 11:00 am

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I don't get what the big fuss is about inversion to inversion layouts. The beginning of riddlers revenge is all inversions until the turn to the MCBR than it does a corkscrew, airtime hill, 270 helix Corkscrew. And your done. It is on my top ten, and I the layout is awesome. Maybe in No limits its boring, but you can't feel the speed, forces, and wind in your face on No limits. You just ride it in a comfortable chair while drinking a soda or something.
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Post June 17th, 2011, 11:34 am

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yes but its geustler, you know they can create elegent and awsome layouts with there coasters. just look at some of the other eurofighters out there and there pretty awsome layouts. this just looks like somthing that they have thrown together to try some new elements and tech with not much thought. other companys do it too but this i see the speed but apart from air hill before the MCBR and lift it looks pretty forceless though the elements.
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Post June 17th, 2011, 1:48 pm

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Wow, Kumba is inversion after inversion, and it's one of the best rides I've ever been on! This is going to be a kick-ass ride because it has so much fun to offer to all the riders.
Oh, were you expecting something here?

Post June 17th, 2011, 8:48 pm
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Originally posted by JellyBeans

I feel like this ride is just inversion after inversion after inversion and the only turn is to go into the brakes...


Except for all of the turns, surprise drops, and other junk in the indoor section before the lift. There is a reason why it takes a rather long time to get to the lift.

I REALLY want to see a POV of this and a ride review. Looks like a flipping fantastic ride (unless TPR gets there and isn't allowed 90 hours of ERT on it and free food)
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Post June 18th, 2011, 3:36 am

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Awesome. Looks great. LOVE the launch into the huge loop, that will ride so awesome. All of the inversions are tall which will make the hangtime even more tight, and the drop is really tall too. That would be really scary hanging over looking down at that knowing you gotta ride it down the drop no matter what lol.

Post June 18th, 2011, 10:47 am

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I even like the second third of the ride actually. Huge inversions, lots of hangtime...

Mystery Mine at Dollywood has the shortest section after the main drop ever and I thought it was great. Sure it would be better with more but its a good ending to the ride.

Unlike other rides that have terrible or slow endings, at least this one ends with a punch.

Post July 9th, 2011, 10:14 am

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Post July 9th, 2011, 10:28 am

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Post July 9th, 2011, 1:49 pm

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I really like that cobra element...
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Post July 9th, 2011, 2:00 pm

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That ride looks amazing.... I really wish I had the chance to ride it!
Oh, were you expecting something here?

Post July 9th, 2011, 2:42 pm

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Originally posted by Flickstah

I really like that cobra element...

Ditto. It looks like it rides really fast and smooth. A lot faster than I was expecting it to, anyway.

Post July 9th, 2011, 5:11 pm
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It appears I was wrong about an indoor section before the lift.

VERY interesting to see mid course transfer track and stuff (at least it looked like that)
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Post July 9th, 2011, 6:30 pm

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It looks awesome. I couldn't tell what was in the first indoor section, but seeing the lights move in a circle kinda meant that there might be a heartline roll in there. The giant loop looks really cool too, and the whole thing just looks to be full of great pacing and unique elements.
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Post July 9th, 2011, 7:43 pm
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Originally posted by Coasterkidmwm

It appears I was wrong about an indoor section before the lift.

VERY interesting to see mid course transfer track and stuff (at least it looked like that)


actually, that's the final brakerun.
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