 
http://nldc.interfix.net/p1385
 
![test [lol]](https://www.coastercrazy.com/forums/images/smilies/icon_e_ugeek.gif) Anyway http://nldc.interfix.net/i9242 Hills dont look right dude. They dont change direction THAT much. Like your hills are going at a 70 degree angle to your launch! The hills dont turn around so much if you get what i mean http://nldc.interfix.net/i9239 This last hill doesnt go as low down. http://nldc.interfix.net/i9240 The middle crossover on this one is at a much larger angle to the other hills. http://nldc.interfix.net/i9238 The turns in the very back are much closer together. It feels like you could probably touch the other track. Also the nearest turn which is my favourite is quite forceful, and isnt a smooth hill down then up. It comes down, shallows out a bit to avoid corkscrews station and exit, then gets steeper again, and then finally pulls out just next to its own queue line at the very back of Ugland in the trees.
 Anyway http://nldc.interfix.net/i9242 Hills dont look right dude. They dont change direction THAT much. Like your hills are going at a 70 degree angle to your launch! The hills dont turn around so much if you get what i mean http://nldc.interfix.net/i9239 This last hill doesnt go as low down. http://nldc.interfix.net/i9240 The middle crossover on this one is at a much larger angle to the other hills. http://nldc.interfix.net/i9238 The turns in the very back are much closer together. It feels like you could probably touch the other track. Also the nearest turn which is my favourite is quite forceful, and isnt a smooth hill down then up. It comes down, shallows out a bit to avoid corkscrews station and exit, then gets steeper again, and then finally pulls out just next to its own queue line at the very back of Ugland in the trees. 
![test [lol]](https://www.coastercrazy.com/forums/images/smilies/icon_e_ugeek.gif) 
![test [lol]](https://www.coastercrazy.com/forums/images/smilies/icon_e_ugeek.gif)
![test [lol]](https://www.coastercrazy.com/forums/images/smilies/icon_e_ugeek.gif) 




