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2006 NL Tournament (Round 1) - RESULTS pg 58

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Post March 8th, 2006, 6:28 pm

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i disagree, i think they are fine, the reason for those particular supports are so that you go through them at the top, no other reason.

Post March 8th, 2006, 6:31 pm

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I actually have to agree with CK here.[:O]. B&M would not do their supports like that. It would be much more like their other overbank supports which are tube only. Besides Alpengeist which has lift towers made specially for it all of the supports B&M use are going to be tubes.

Post March 8th, 2006, 6:36 pm

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yes i agree that B&M supports are important, however they are used in this situation merely for effect, why do you think the rest of the track has supports very similar to B&M? And plus... who says it has to be a B&M hyper? It could be Giovonola, who use a combination.

Post March 8th, 2006, 6:37 pm

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well its not Giovonola cause its a b&m hyper sorry to break it to you budd [lol]

Post March 8th, 2006, 6:40 pm

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i am fully aware of the fact its a B&M hyper, thats why i have built a B&M hyper, and for the last time, those supports are so you go through them at the top.

Post March 8th, 2006, 6:41 pm

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Location: IA, USA

Originally posted by bigbadben1000

yes i agree that B&M supports are important, however they are used in this situation merely for effect, why do you think the rest of the track has supports very similar to B&M? And plus... who says it has to be a B&M hyper? It could be Giovonola, who use a combination.


they just think it is an unvaluable use of supports. and its not giovonola considering it is a beamer hyper contest. haha.

Post March 8th, 2006, 6:43 pm

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Location: USA
Originally posted by bigbadben1000

i am fully aware of the fact its a B&M hyper, thats why i have built a B&M hyper, and for the last time, those supports are so you go through them at the top.


But they don't need to be that way. You shouldn't have to have the car go through them at the top. You should do them with tubes just like every other overbank.

Post March 8th, 2006, 6:44 pm

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Originally posted by ragan

Originally posted by bigbadben1000

yes i agree that B&M supports are important, however they are used in this situation merely for effect, why do you think the rest of the track has supports very similar to B&M? And plus... who says it has to be a B&M hyper? It could be Giovonola, who use a combination.


they just think it is an unvaluable use of supports. and its not giovonola considering it is a beamer hyper contest. haha.


unvaluable? that means having little value? is that what you meant? or were you implying they were a waste of supports?

Post March 8th, 2006, 6:46 pm

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Originally posted by Woodie Man

Originally posted by bigbadben1000

i am fully aware of the fact its a B&M hyper, thats why i have built a B&M hyper, and for the last time, those supports are so you go through them at the top.


But they don't need to be that way. You shouldn't have to have the car go through them at the top. You should do them with tubes just like every other overbank.


I no i dont have to have them going through them at the top, its the way i want them, you know its a design, i want it to go through them.

Post March 8th, 2006, 6:47 pm

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it can be interpurted both ways. they have little value because they are a waste of supports. just my opinion on the matter. but if you honestly feel as if you need them, i see nothing wrong in it. it does add an effect to it i must say. but it you were to keep them up, i would make them so that they are just outside the tunnels when you tunnel test, that way it would make it appear as if you were traveling faster and you would have a great sense of fear incorrpurated into your ride.

Post March 8th, 2006, 6:48 pm

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Points on hand: 1,885.00 Points
Originally posted by ragan

it can be interpurted both ways. they have little value because they are a waste of supports. just my opinion on the matter. but if you honestly feel as if you need them, i see nothing wrong in it. it does add an effect to it i must say. but it you were to keep them up, i would make them so that they are just outside the tunnels when you tunnel test, that way it would make it appear as if you were traveling faster and you would have a great sense of fear incorrpurated into your ride.


thank you! thats the point! lol

Post March 8th, 2006, 7:03 pm

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Post March 8th, 2006, 7:13 pm

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Originally posted by CoAsTeRkRazY

http://nldc.interfix.net/p1608 track finished!!, well just need to heartline and connect


looks good, or should i say funky? [:D]

Post March 8th, 2006, 7:20 pm

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Post March 8th, 2006, 7:26 pm

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Originally posted by CoAsTeRkRazY

jus because you cant build with elementary . .


never tried

Post March 8th, 2006, 7:28 pm

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well its pretty hard esspiclly if you wanna mess around with HSAK and bowfu bowdip like muah. it looks perfectly shaped from a top view too:)

Post March 8th, 2006, 7:30 pm

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cool, it probably does, i might try it sometime, but for now i am just using the editor and the terraformer.

Post March 8th, 2006, 7:58 pm
cjd

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I have just updated the submitted list to include all those who have sent a track by e-mail. If your name is not green, I have not recieved an e-mail from you. (My time is limited, so I can't update to include the exchange-posters yet.)


Just to let everyone know about this, I have looked further into Dragon Fly's track, and I realized that I was looking at the wrong boundary when I said "It's close to 20 feet". I pull back my original judgement, and Dragon Fly's track is not legal. Several supports are only 10 feet from the road, which is definitely not safe. I will still be giving a rating, Dragon Fly, so don't freak out, but I just needed to tell everyone so that they don't attempt to do the same thing.


Originally posted by hyyyper

Originally posted by Woodie Man

I would just make sure that when you delete the tunnels you delete them by track type to avoid messing up any special setting hyyyper has done to the track.


there aren't any

btw, some section of my track are tunneled to be a tunnel, if you get what i mean...

how about those?

Send me a list of the areas that should be tunneled.

Post March 8th, 2006, 8:29 pm

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^I just made a 3ds box that was 20ft high and covered all the area that I might put a support just incase.

Post March 8th, 2006, 9:14 pm

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Originally posted by CoAsTeRkRazY

well its pretty hard esspiclly if you wanna mess around with HSAK and bowfu bowdip like muah. it looks perfectly shaped from a top view too:)


Like you? Please, I taught you like all you know about that program, and your ride still looks crappy. ANd there's a little something I intentionaly forgot to tell you...

Post March 8th, 2006, 10:08 pm

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Im wondering CK why you didnt AHG the entire track? Im definatly expecting transition bumps with some of those changes in handle lengths even with it being Elementary.

Post March 8th, 2006, 10:11 pm

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Location: Brooklyn Center, M.N., USA
Here's my track. All hand made by me!

http://www.coastercrazy.com/track_exchang ... p?tid=9658

I Hate using tools it takes the challenge out of it.
Image

Post March 8th, 2006, 10:28 pm

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Hopefully I will have time tomorrow to finish it. I know Ill have time Saturday but I didnt get what I wanted done the last few days. At least with 3d work which is integral to the ride now.

Post March 8th, 2006, 10:49 pm

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Points on hand: 2,601.00 Points

Originally posted by Brtnboarder495

I'm not to found of being allowed to have inversions on a hyper. Then you'd need OTHR and that partially kills the excitement factor.


Why? Schwarzkopf coasters often just have a simple lap bar. Even when Scirocco (Schwarz shuttle now called "Turbine") got stuck upside-down in the loop, the people didn't fall out.

Premier LIM coasters removed the OTSRs a few years ago.

Just because MOST inverting coasters have OTSRs doesn't mean that you can't have an inverting coaster without them.
My body isn't a temple. It's an amusement park.

Post March 9th, 2006, 12:51 am

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But you must not understand that the Schwartzy and Premiere bars seat into your legs firmly. The B&M's are much more free.

Plus with the Schwartzy's your knees fit against a rest most of the time and that helps alot with keeping you locked in. Premiere rides even have a bar across your ankles for this same purpose.

If youve ridden a B&M Hyper you would know the restraints are very nice but I dont think accomodate inversions very well.

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