Board index Roller Coaster Games Hard Hat Area Outlaw..Stand Up To The Law( B&M Stand Up )

Outlaw..Stand Up To The Law( B&M Stand Up )

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 14th, 2009, 2:04 pm

Posts: 18
Points on hand: 83.00 Points
Come one come all to my first Hard Hat Post! I bring news of a bandit in the west that has twisted his way aroudn the lay for far to long ( end cheesy ride back story here ) .

This is my first major project in NL and only my second ride so don't go easy on me LOL. I do want some feedback on ride elements( Shaping Pacing ect. ) as I finish them and this post will be updated accordingly for right now I have two inversions completed and need some feedback of the shaping of my dive loop so please see attached Screenshot

[img]file_attachments/ckslayer22/2009101413327_diveloop.png
[/img]

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Post October 14th, 2009, 2:13 pm

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Location: Monroeville, PA, USA


Post October 14th, 2009, 2:43 pm

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Location: Newcastle-upon-tyne, United Kingdom
Lol, that title is one legendary pun.
Screw Commercialism. It's Dr.Gumbo, not CokeZero.

Post October 14th, 2009, 2:46 pm

Posts: 1106
Points on hand: 103.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
Tighter at the top plus the banking still needs to be at a significant angle at the highest point.

Post October 14th, 2009, 3:34 pm

Posts: 18
Points on hand: 83.00 Points
You mean where it is a 90 degree bank at the crest of the inversion dj?

And thanks for the compliment I think Coke lol...I wanted a sub title for the ride and its all I could come up with

Post October 14th, 2009, 3:57 pm

Posts: 1106
Points on hand: 103.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
90? you mean 180 at the crest... Not significant like 90 deg but definitely not 180:
Image

Post October 14th, 2009, 4:03 pm

Posts: 195
Points on hand: 1,400.00 Points
Location: USA
Also b&m are non for their extremely smooth transitions, so try not only focusing on the individual elements of the ride but also how you get from one to the next.
Gimme a good coaster and nobody gets hurt.

Post October 14th, 2009, 4:19 pm

Posts: 18
Points on hand: 83.00 Points
Ah well I did liek the picture shows after the advice going to 90 makes the train slow down way to much for my taste so my is probably in the 150 to 160 degree range at the crest now

Post October 14th, 2009, 6:35 pm

Posts: 18
Points on hand: 83.00 Points
A small update for all of you I built my least favorite of layouts I drew up for this but wanted a second opinion...It is 80% complete the corkscrew finish is not added yet..

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Post October 15th, 2009, 2:44 pm

Posts: 18
Points on hand: 83.00 Points
Just a quick update I settled on a pull out of the dive loop and was able to add an incline loop as well whcih I am very pelased with! Gs are in check but the same can not be said for the silky smoothness that is excpected witha B&M ride I would like to have someone look at my track and ggive me some advice in this area and here is a screenshot update for the ride so far

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Post October 15th, 2009, 2:50 pm

Posts: 195
Points on hand: 1,400.00 Points
Location: USA
I am having the same problem with smoothness.
Gimme a good coaster and nobody gets hurt.

Post October 15th, 2009, 3:09 pm

Posts: 1106
Points on hand: 103.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
The dive loop looks much better but now the loop faces the same problem i.e. needs to be more tear drop shaped. IOW tighter at the top. [;)]

The first drop looks boring and force-less at the bottom, try to hit at least 3.5G's there.

I wouldn't nail the lack of airtime for now, it is stand up BTW. But please at least build a predrop, for realism and that it adds some sensation at least.

Post October 15th, 2009, 3:27 pm

Posts: 18
Points on hand: 83.00 Points
dj thanks for the further advice and to answer I didn't mean Negitive Gs I meant Laterals and not hitting red or yellow...The first drop pulls 3.5Gs at the bottom and the exit for the loop pulls 2.7 all other drop exits are around that on verts.


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