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This is it

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 12th, 2011, 2:43 am

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So I'm still trying to get a hang of NL and I think I'm getting close. At least in terms of track design. Still can't do supports well. actually I do them terribly lol. The prefabs are for scale. I haven't decided of I'm going to do customs yt but they will at least look better than they do now. It doesn't have a name or a theme. Also thinking about changing some stuff, mainly the end, my idea pool dried up at the finish line so I dunno.


Anyway, this coaster has a very interesting (I think) conception plan. I was having issues trying to come up with free-form coasters, like I do in RCT so I thought I'd give myself crazy boundaries with trees. This is the result.
Image
that's the shape I made the trees I had to add on to make a finish. I didn't think I would actually want to keep the design....

It's going to be a pretty intense mega
[img][IMG]http://img36.imageshack.us/img36/6862/richardside.png[/img]




Don't mind at all what you say about it. Just say something lol. I don't know what to post so... All questions answered, any pic shots requests will be fulfilled.

[edit] Also this coaster is hand made. Dunno how to use newton[V]
Last edited by Metalkat on August 12th, 2011, 3:13 am, edited 1 time in total.

Post August 12th, 2011, 6:02 am

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Layout definitely looks interesting from the top, although there may be a tad too many consecutive overbanks. An airtime hill or two might help break up the monotony a bit.

Speaking of hills, the shaping of your last one is way off. Hills of that height don't tend to be that steep and tight at the top.

And you don't have to tell us you don't use newton when you have 30m long segments. [:p]

Post August 12th, 2011, 2:23 pm
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Looks neat, just make sure you don't kill everyone with insane positives.
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Post August 12th, 2011, 2:29 pm

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Looks really good dude. I'm sure Handbuilding will come easy to you since you are good at SM.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post August 12th, 2011, 2:49 pm

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Originally posted by Wing-Over

Layout definitely looks interesting from the top, although there may be a tad too many consecutive overbanks. An airtime hill or two might help break up the monotony a bit.

Speaking of hills, the shaping of your last one is way off. Hills of that height don't tend to be that steep and tight at the top.

And you don't have to tell us you don't use newton when you have 30m long segments. [:p]




Yeah, I was noticing that about the last hill. There are three Over-banked turns. And a sort of "collapsing hammerhead" From the top view, the two sections of track that nearest to the top of the screen are about 9ft off the ground.
Thanks guys. I just don't get Newton. It would really smooth out my coasters if I did. I want to, just dont have the time to learn a new program. I did the same thing in SM, I work better with larger pieces =
Originally posted by Coasterkidmwm

Looks neat, just make sure you don't kill everyone with insane positives.
Really working on that haha. I LOVE high G's and this one will definitely be one of the more forceful out there.

Post August 12th, 2011, 6:29 pm

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Originally posted by Metalkat

There are three Over-banked turns. And a sort of "collapsing hammerhead" From the top view, the two sections of track that nearest to the top of the screen are about 9ft off the ground.

Fair enough. I'm sure you can understand how they just looked like overbanks from the top view.

Post August 12th, 2011, 7:59 pm

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It kinda looks high on the positives, how many does it pull?

Post August 13th, 2011, 1:56 am

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I think the last hill looks a bit lopsided, lowering the descent angle a bit would help.

Post August 13th, 2011, 4:04 am

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Originally posted by JellyBeans

It kinda looks high on the positives, how many does it pull?


spiked at 5.3 around the first turn. Working on that.
Image




Originally posted by disaster249I think the last hill looks a bit lopsided, lowering the descent angle a bit would help.


Already working on it buddy.

Post August 13th, 2011, 8:43 pm

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Location: OH, USA

Excuse the double post, but someone want to test this for me?


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