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Schizophrenia

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 2nd, 2011, 11:51 pm

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[the following has been quoted in summarization from CoasterForum.net]
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Since I was mindless on where to go on Feral Monumental (and I need to actually learn 3Ds before I start on a 3D heavy ride), I started looking for other rides I could try out that would incorporate simple 3Ds, such as tunnels and trenches. Soon enough, I was found looking at un-ltdcoaster's Enemy topic. I always had thought of creating terrain inverted coasters that were like Nemesis, but never had. I felt that now was the time.

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Next thing you know, I'm starting up on an intense ride. After looking (and watching) MANY Batman inverted coaster drops, I replicated a complex multi-zone first drop that is pretty accurate to the drops in real-life. The loop following is wildly tight as well, pulling in excess of 5G's in the front car for a split second. This is normal though for such a small inversion. And I liked that I was pushing the limits...

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Later, I started getting more daring with the design. While 5G's aren't on every part of the ride, much less intentional, they happen. And I don't care. The trackwork is great, and with crushing positive G's, this ride will be truly terrifying. The tunnel testings are VERY close. The wing-over you see hopping over the lift in the above image took 3 hours to position correctly. With so much speed from the cobra-roll and such little width of space to work with, the banking going into that wing-over is one of the most extreme parts of the ride. Just the way I like it.

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After finishing the mad trackwork (and riding it for pure enjoyment), I hopped into the Construction Kit and exported the track for 3D modeling. I was in dread of beginning this stage, but since the coaster's layout was so fun to ride I felt like I was obligated to complete the project. And without trenches, the ride just isn't natural.

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After spending 3 days trying over and over to work out the beginning trench (probably the worst trench there will be in terms of difficulty), my SketchUp skills went from bar-none to at least horribly mediocre. Nonetheless, structures are up, and the ride is taking shape.

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One thing about this ride are the close clearances. So close that there is no space for the dive to be covered from the pre-dip. Rather, the zero-G roll is rushing to get in the hole, and the pre-dip is allowing just enough room. This is where the ride picks up, and, in the tunnels, gets the name.

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The tunnels, well, they'll be more mysterious, probably even secret until video release. The coaster may not even be uploaded to an exchange because I want the audio, video effects, and overall atmosphere to be present when the ride is experienced. Not just some NoLimits wind effects.

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really am excited about this project. I look forward to working on it each day, even when it takes the SketchUp file ONE HOUR to load (it really does) so I can work on it. I haven't had this feeling in ages.

Posted below is a newer quoted update. Sorry for double-posting, but I think it will add clarity.
Last edited by AJClarke0912 on March 3rd, 2011, 12:00 am, edited 1 time in total.

Post March 2nd, 2011, 11:56 pm

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[more quoting]
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I thought I'd give an update today, because I'm back to working on this ride. I figured out that I didn't have to wait around for a cool skybox person to make an environment for me, I could just edit Dave's awesome "Storm Brewin'" skybox!

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So, with the skybox completely desaturated, the brightness dropped, and the contrast boosted, I created a good dark gray that matches the terrain. I'm pretty pleased how it turned out. And, I actually tuned the fog down...turns out with a spooky skybox, you don't need fog to get the senses rolling!

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So, what's after this you say? Supporting. Well, not just the ordinary supporting mind you. I'm also going to "theme-support".

You've seen Il Pitone, right? (If not, watch.) The station is made out of supports. Now, I'm hoping to make a spooky wooden station out of catwalks. Who said you needed 3D modeling programs? (Except for the random shot below, that needed 3Ds.)

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Post March 2nd, 2011, 11:59 pm

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Now, I leave you the final update. No more quoting. This is a first. I have started support work and flange work. It is agonizingly slow, but the end result is gorgeous.

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Post March 3rd, 2011, 12:10 am

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This looks awesome. Lmao I enjoy the 3 different updates within 10 minutes.

Post March 3rd, 2011, 1:26 am

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Looks really good! A lot of improvement since the last time I saw you.
American Eagle Lover

Post March 3rd, 2011, 2:44 am
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Post March 3rd, 2011, 2:46 am
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Originally posted by gouldy

Where have you been all my life?

I'm here, miss the slaps I used to give you? [lol]
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No need to tell Oscar about the problems. He is magic.

Post March 3rd, 2011, 4:01 am

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i like this coaster
you should upload this... i would love to use as my screen saver on my laptop
i love the trenches :)
reminds me of a new montu style

Post March 3rd, 2011, 6:40 am
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Looking good... once you get some nice textures on it, it should look pretty nice.
I want to use that environment as well. :p haha It would go perfect with Netherworld. Idk where to get it though.

Post March 3rd, 2011, 5:42 pm

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Make the black color a tad off black for best results.

Post March 3rd, 2011, 7:27 pm

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Post March 3rd, 2011, 8:49 pm

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@Thrills: Textures have caused so many problems, they were "opted out". Now, it's more of an artistic perspective of the blandness of no-textures. This is one of the many reasons why I really want this to be a video-only coaster. The heavy-editing should compensate for this, but for detailed riding and viewing [other than the flanges and cartexture], this coaster scores low. I might upload it here but probably not NL-E, because I don't think it'll be of high enough quality.

@cool5: It actually is off black. By a good bit.

Post March 4th, 2011, 10:43 am

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For the support made station, make parts if it broken. Kinda like a burned house

Post March 4th, 2011, 11:12 pm

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^Already planned on it! :)

Work has stopped the past few days. Hopefully this weekend I can get more done, but I still have a lot of homework. :/ Who knows.

Post March 6th, 2011, 3:30 pm

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Quick question, How did you get the model of your ride into SketchUp?

Anyways, It looks really good so far.

Post March 6th, 2011, 4:01 pm

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^Construction Kit. Load the coaster, go to "Model > Save Model As..." or something like that and there you go!

Yeah, no update on this ride. I have been slaving away on a video that is 10 minutes long and is due tomorrow. And I don't have much media to work with.

Post March 6th, 2011, 10:07 pm

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When I save the model from construction kit and put it into SketchUp, for some reason the model is really small.

Post March 6th, 2011, 11:30 pm

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Post March 7th, 2011, 4:12 am
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or use the 'scale tool' to make the model of your ride larger and (ironically) to scale.
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Post March 7th, 2011, 8:47 am

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^Well, I did no scaling action (I only deleted the person and zoomed in), and when I imported the object back into NoLimits it was the perfect size. So I wouldn't suggest changing that.

You must delete the person though for it to work or the model WILL be very small.

Post March 7th, 2011, 4:24 pm

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lol, fairly certain deleting the person has nothing to do with it. He's just an object like anything you'll make, other than the fact that he rotates with the camera. Don't scale, just import it using the right units. It may take a few tries, but you can easily measure your ride to see if it's right...or just compare to the person. When exporting, you may again have to try a few settings, but one should work perfectly. I think I imported using model units, and exported using meters...but I'm not sure about the former.

Post March 7th, 2011, 4:46 pm

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^Well, I found that deleting the creepy faceless woman helped. Though it probably helped with centering the object and not so much the size.

I don't remember. I just remember that I deleted her ass.

Post March 11th, 2011, 8:58 pm

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I figured out what I had to do, You just turn off auto scale on no limits and your fine.

Post March 15th, 2011, 10:37 pm

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Damn this looks like a beaut. The layout looks fantastic, but if you're going to spend this much time on a project, why not complete it with textures? Just bust your chops to do whatever it takes and it'll look 100x better in the end.
Just keep scrolling...

Post April 7th, 2011, 10:48 pm

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