Wow, this is just looking awesome. The layout is really nice, but i don't like the idea of the long tunnel after the zero-g-roll. I'm curious about how the textures of the szenerie will look like!
^The tunnels were even longer on the original plans. It's actually part of the "theme" so to speak. It's where the delusions are supposed to happen (in the video as effects and in the coaster as 3D's I'm hoping).
It's actually just a huge flat curve, so the tunnel seems fitting (to me).
Looks awesome! Just had this thought, what if you exported a ride and changed the textures in sketchup. Is this possible? Cause that would be pretty cool.
EDIT: Like the textures of the rails and stuff. Sorry for not being specific.
^You mean texturize the track? Well, the problem is that the 3D track isn't as pretty (the zero-G roll has a huge kink from rel-roll issues), and it "competes" with the NL track sometimes and has texture-popping issues since they are very similar in shape.
It's a nice thought, but it wouldn't work out good.
C_Dude, the amount of polygons in a 3D is primarily what causes framerate issues. If a 3D has a LOT of poly's, then your ride is going to be juttery.
The polygon count on 3D track is about 10,000 alone. To save frame rates that is something that we can do without lol.