Just a broad thought to a lot of people sparked by some comments in a recent rate on Duma...it is terribly unfair to rate an intentionally realistic ride lower because it doesn't push any boundaries. The designer's goal here was not to make the most insane No Limits coaster, but rather to make an exciting but believable B&M design. I highly suggest raters consider the designer's goals for the ride before rating every single coaster as if it's an Intamin mega coaster or a Gravity Group woodie, and notice that not every real ride or No Limits coaster is supposed to be the most intense design ever.
Another issue I've noticed is raters taking off points for features that would be exciting in real life, but do not necessarily transfer over well to NL. It's not the designer's fault you're not actually on a roller coaster, so lets try not to kill their score because you don't feel the wind or forces. I see a lot of rates on B&M hypers in particular where people take off points because airtime didn't exceed say -.5G. Please note that, both because of capacity and popularity, 10 year old Nitro at Great Adventure, a coaster that I'm fairly certain does not exceed -.5G, was the most ridden ride of any Six Flags last year. It clearly satisfies its demographic, so who are we to say it's not a great design because the airtime magnitude is not as strong as that of El Toro?
LeFLO also, in particular, shouldn't be getting low adrenaline scores because his spinner doens't have -1G and travel 80mph. It's not that hard to say hey, if this was built in real life, how would the target demographic like it relative to similar designs?
I recognize the title of the program is "No Limits," but that doesn't mean every design has to be over-the-top. There's nothing wrong with completely unrealistic fantasy designs, but please try to rate based on designer intention and the quality they're able to achieve.