1. You heartline the track- the purpose being the elimination of lateral forces. You heartline by displacing the track around the place approximately in location of the human heart while the riders sit in the train, thus designing the roller coaster track around the action that the riders will take; optimally (for tracks that use heartlines- some use different levels of it and some use the heartline different heights off the track) rotating the human body without moving the heartline.
Hard to explain, easy to show lol.
http://www.rcdb.com/139.htm?p=812
-You can use the AHG or Automatic Heartline Generator tool (find it
here / tutorial is located
here. - AHG takes practice)
OR
-You can manually build your track by hand while respecting your heartline of choice. The in-editor heartline (in the editor > Display > Show Heartline) is approximately 1.1 or 1.3 meters off the track? Someone correct me, I'm not 100% sure.
2. Keep them in check by making sure the radii of pull-ups, turns, crests, and other misc. maneuvers are appropriate sizes. Don't allow vertical g's to drop too low or rise too high (negative vertical g's are airtime forces and occur on hill crests, etc. and positive vertical g's occur during helices, pull-ups, etc.). Don't allow lateral g's to vary too far left or right. Lats are the forces you experience on Mad Mouse or Crazy Mouse turns, when banking is less than perfectly sufficient. Some rides have a purpose to produce lateral forces, but it's still important to keep them low.
The restrictions and regions of utilizing forces differ between ride styles and company styles, but to general constrain them to an absolute limit:
4.8 to 5.0 positive g's (very powerful, don't sustain duration of this level of force)
-1.5 to -1.6 & 1.5 to 1.6 lateral g's (very painful and excessive)
-1.4 to -1.5 negative g's (-1.5 is A LOT- try not to get there)
3. GCI means Great Coasters International. They design wooden roller coasters, i.e. Renegade, Troy, Lightning Racer, Kentucky Rumbler, etc.