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My rct2 wishlist

Discuss anything related to the Roller Coaster Tycoon 1, 2 and 3.

Post August 1st, 2003, 2:51 pm

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Location: Atlanta, Georgia, GA, USA

I used a trainer before and i put a suspended train on an inverted track. Well, it ummmmm, disapeared on the banked turns, lol.

Post August 1st, 2003, 3:35 pm

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Location: Tonawanda, NY, USA

Originally posted by INS4N3_thefirst

having a banked turn for a supended coaster wud be very dangerous. the banked turn wud cause the train to go upsidedown and maybe come off the tracks. also there shud be parking lots and the guests drive to the park and you see em. there shud also be field trips and stuff, like a big bus comes and kids come out. but if there was a bus... big bus= chinese tourists[;)]... LOTS!!!


okay, you are VERY wrong about suspended coasters being banked. If you look at real suspanded coasters you can see that they always bank them and this is to prevent too much stress on the part that connects to the track.

Post August 1st, 2003, 5:56 pm

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Location: Vuh geezy, VA, USA

ooooh sorry[sillyme] but that wud be a coo idea lpth5 since its possible[:)]

Post August 1st, 2003, 9:23 pm

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Location: Tarsonis, planet Aiur
if you do a theme park like sfmw it should feature animal shows that ppl can watch.

Post August 8th, 2003, 4:20 pm

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Location: canandaigua, ny, USA
thats alright, but the trains do come close to goin upside down on turns 135 degrees on some, thats pretty close.

Post August 8th, 2003, 4:28 pm

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Location: Tonawanda, NY, USA

An inversion is probably around 165 degrees or more.

Post August 8th, 2003, 4:50 pm

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Location: Vuh geezy, VA, USA

wudnt turning while going upside-down pull some massive lateral Gs. Turning while upside down. maybe im wrong again though[;)][:)]

Post August 8th, 2003, 6:22 pm

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Location: Tonawanda, NY, USA

well, that's what would probably happen on a dive loop, but if you bank it (like B&M does with there dive loops) then it reduces the lateral g's and headbanging. When Arrow and vekoma do a batwing the half cork for the entrance goes completely inverted, causing headbanging and more lats.

Post August 10th, 2003, 8:13 pm

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Post August 12th, 2003, 7:47 am

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Post August 26th, 2003, 3:47 pm

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Location: United Kingdom

how about better thrill rides such as

KMG backstabber - Vortex at Thorp Park

DOUBLE Swinging Ships

Intamin 10 looping Rollercoaster

Different Colour Schemes - Rust Effects would be nice

INLINE TWIST ON DIAGONAL

Post October 22nd, 2003, 2:53 pm

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Points on hand: 2,788.00 Points
Location: United Kingdom

Mondial Top Scan Samauri at Chessington (Thorpe Park From Dec 2003)

Post October 22nd, 2003, 4:27 pm

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Location: Kettering, England / Northamptonshire, United Kingdom

wow,really got carried away here people. Not one person thought about the fps if you had all the improvements.

Post October 23rd, 2003, 7:02 am

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Location: Sydney, Australia

heres a few:
-larger corkscrews
-faster lauched modes on the steel coasters
-more realistic "new" trains unlike the stupid unrealistic ones in wacky worlds.
-more flat rides
-overbanked turns
-different support types
-more colour schemes
-more water rides: like actuall water slides where people walk up the sides not stupid dingy boats.
-increased scenery limit !!!!!!!
-different go kart styles
-all the months (already mentioned i know)
-lens flare (lol maybe not but it would be cool)
-less loading screens (arrghh they piss me off)
-different styles of the information booth and toilets ( and there is one menu for them all, i hate it that they have to have different pics for the same type of coaster but with different trains.)
-more entrance types, realistic ones not the stupid wacky worlds type
-bring back the booster track on the steel and corkscrew coaster(the corkscrew coaster used to be one of my faves in RCT1 but it sucks in RCT2)
-more banked drops, some coasters dont have them like the mine coaster and the corkscrew coaster.

other stuff but ive forgotten, it's still a long list though

Post November 17th, 2003, 5:11 pm

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The fact that even waterslides have to be complete circuits is plain dumb!

They should have some more freedom in track building, like NL. I agree building in 3d would be great, and you could control the size of the loops (100%, 300%, vice versa)

The fact that there are different track styles for the same kinda coaster is sooooooooo dumb and stupid. Besides from that RCT2 is a prettty cool game. I know, what else can b good? But I like the Rollercoaster designer thingy and the Scenario editor and the Convert Saved Game into Scenario thingy

Post November 17th, 2003, 10:05 pm

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Points on hand: 4,347.00 Points
Location: Vuh geezy, VA, USA

Like a scroll which would determine the heigth of the inversion. As you would move it either way, it would move the inversion like magic...

Post December 6th, 2003, 9:42 pm

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I think the best idea is to give the guests more intelligence. They get lost in large paved areas, and don't know how to get onto the path if you drop them off of it. They should also learn how to swim, and they should scream more on the ride, instead of just on the drops. But, that would be annoying, so no. They should also have peeps walking around selling things on a cart.

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