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[NL2] Park Light | Easy Set up!

Discuss anything related to 3D modeling from 3ds Max to Object Creator. Have a question? Get it answered here!

Post May 5th, 2014, 10:54 pm
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Download these for files before reading on:
https://dl.dropboxusercontent.com/u/671 ... ght.nl2sco
(If it opens a tab with a script, right click "save link as..." or "Save target as..." depending on your browser.)
https://dl.dropboxusercontent.com/u/671 ... 0Light.3ds
https://dl.dropboxusercontent.com/u/671 ... ncrete.jpg
https://dl.dropboxusercontent.com/u/671 ... ght/_1.jpg


I'm giving away more freebies! This is a pathway light I made for Firefly. Feel free to edit it to your liking. You will need to edit the NL2 object file to match your NL2 directory. You'll also need to edit the colors to your liking.

It is styled similar to the lights seen on X-flight at SFGAm.

Here's what it looks like:

Image


Last edited by Goku1910 on May 6th, 2014, 1:04 am, edited 3 times in total.

Post May 5th, 2014, 11:17 pm
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That's really cool! Thank you for the free scenery! Do you want credit or mention when someone uses them?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 5th, 2014, 11:43 pm
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I'd appreciate credit, but it's not necessary for this freebie!

Post May 6th, 2014, 12:51 am
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Awesome!
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 6th, 2014, 1:03 am
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I also noticed clicking the .nl2sco link results in a script page opening. Are you having the same issue?

Post May 6th, 2014, 1:15 am
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yes
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 6th, 2014, 10:28 am
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I added a right click instruction under it. Seems to bypass the issue :)

Post May 6th, 2014, 11:46 am
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Good stuff goku! Can certainly see this being useful in the future!
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Post May 6th, 2014, 1:42 pm
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Anyone who already downloaded it, I made some edits...first off, I added a new version of the light that is not attached to the ground so you can place it anywhere or make it higher on some terrain.

The link for that....it uses the same files, just a different NL2SCO file.
https://dl.dropboxusercontent.com/u/671 ... ded.nl2sco

I replaced the .3ds and NL2SCO files with it's 2nd version. I made the light higher, slightly reduced it's intensity and spot exponent so it covers a larger area. I also centered the light on the pivot so it rotates properly. Use the same links above to download them. Dropbox will automatically take you to Version 2.


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