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Top Thrill Dragster - The Port

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 15th, 2015, 11:58 am

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Instead of constantly posting in my flat ride Thread, I've decided to create a thread for this project.

This port consists of bringing Real's TTD recreation over to NL2 in hopes of fixing/adding things that couldn't be done in NL1, such as proper lighting/blocking/etc.

For the most part, the scenery is the same ones from the original recreation, However I'm changing/adding things wherever necessary to possibly improves some aspects, such as turning the tower supports into proper supports, adding proper railings to the station, reworking the paths/planters of the surrounding area so it's more similar to the real thing, etc.

I'm mainly focusing on a night time environment similar to in the NL1 recreation, though I will include a day time version with most of the lights turned off due to the severe performance hit of all the lights.

The most recent addition to the ride, a working launch catch car.
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A view of the station and tower
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The fully lit up tower from the ride sign
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Post February 15th, 2015, 12:08 pm

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Post February 15th, 2015, 12:31 pm
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Make sure you include it breaking down once an hour and randomly short shot it for some roll back action.
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Post February 15th, 2015, 12:33 pm

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Rollbacks are definitely going to be part of this, I plan to add a chance (say about 1/100) for a rollback

Post February 15th, 2015, 12:39 pm
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Post February 15th, 2015, 12:57 pm
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lol. Cant wait to see the finished outcome of this

Post February 15th, 2015, 2:35 pm

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Excellent. I'm really glad this is happening. This recreation changed lives if you were around when it was first released. His immaculate 3ds skill and attention to detail was unparalleled.

I would give the rollback option a little higher chance for NL2 play purposes since none of us are going to be in the sim for 100 cycles haha.

I hope you script the sh!t out of this. I am very excited to see this project progress.

Post February 15th, 2015, 5:47 pm
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Mikey wrote:
Make sure you include it breaking down once an hour and randomly short shot it for some roll back action.


Make the handles get yanked off the lapbars randomly too for added realism. Do you think it's possible to script in the reversing trains?

If you need any help I worked the ride for a couple days so I'm more familiar with the unloading area of the ride than others would be.
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Post February 15th, 2015, 6:44 pm

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^
I've been talking to TTD03, and I decided to have the trains just roll back to the launch position and relaunch again. That way I don't have to go through scripting hell to try and make the train reverse all the way back to the station.

^^
I'm putting it at 1/100 just so that way it still a somewhat rare occurrence. In my early test strata, I had it set to 1/20 and it felt way too common. I may compromise and put it at 1/50.

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The top hat supports are now all finished and flanged up. Doing this has made me realize that the twist going down the top hat is not right, it starts way too soon. I can't really fix it so it'll just have to do.
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I also edited the colours a touch, giving the supports and the red in the track a touch more of a washed out look.

Also a small video showing off the catch car and the new sounds effects (Launch winch, pre launch "revving")
Last edited by Projektion on February 15th, 2015, 7:20 pm, edited 3 times in total.

Post February 15th, 2015, 6:46 pm

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TTD03 wrote:
I... need to change my pants...


Image

Here you go.
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Post February 15th, 2015, 6:49 pm

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Much better looking. Can't wait till opening day *sigh*
All hail your great Arrow Dynamics overlords.

Post February 15th, 2015, 7:38 pm
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Champion level scripting work Projection. Have you considered just making the straight drop and then autobanking the bastard are the heartline? If you scale the banking with the supports it shouldn't be that hard now. The again that might force you to fix the upwards twist as well so IDK.

Also "washed out look" is generous. The ride needs paint also as badly as Scream at SFMM did.
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Post February 15th, 2015, 7:46 pm

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Thanks. My problem with fixing the twist down from the tophat is that this track was originally made in NL1 using the AHG, so I can't turn on the rotate around heartline option in Nl2 to fix the twist otherwise it would mess up the rest of the ride.

As for the washed out colours, I wanted to make the colours a bit less vibrant on the supports in particular), thankfully I have enough common sense to go to how bad they are now.

Post February 15th, 2015, 8:09 pm
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If you're really bored you could make the post launch support brow because pretty much the whole top half of it has had 10+ years of grease and whatever else smashed into it.
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Post February 15th, 2015, 8:31 pm

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I've yet to do/update the supports for the launch track yet, but your comment did influence me to do this
Image

The changes in colour are really apparent up close, but from a distance/on the ride it looks fine. Plus it masks the fact the cable is clipping through parts of the track pretty well.
Last edited by Projektion on February 15th, 2015, 8:34 pm, edited 3 times in total.

Post February 15th, 2015, 8:31 pm
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Rickrollercoaster wrote:
TTD03 wrote:
I... need to change my pants...


Image

Here you go.

Thanks, but I need this many of those.
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Post February 15th, 2015, 9:24 pm
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very nice work <3
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Post February 15th, 2015, 10:43 pm
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Nice work so far Projektion. It seems to be coming along quite nicely. Looking forward to seeing more updates

Post February 16th, 2015, 2:45 am

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WOW.... looks awesome!
Are the trains going to be custom?

Post February 16th, 2015, 4:15 am
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Have you spoken to Anthony (Real) about this? I'm sure he'd love to know it was being done, and it might even prompt him to show his face here, if even only for one post.

Looking really awesome so far! I love the idea that there is actually a chance of a roll back happening. Will definitely re-ride and re-ride until it rolls back :lol:

Post February 16th, 2015, 4:23 am

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^^ Unless someone else let's me use their train, probably not since while I'm fine at modelling, I'm not good enough to make the trains.

^I've tried to find a way to contact him, but since his Daughter/Son was born (I can't remember if it was a boy or a girl), he hasn't been on here or NLE, though, I can't complain, he does have a new child to look after. His most recent activity/login was on NLE back in November.

-----

Small update. The cameras and queue covers have been added in. The covers are a tad misplaced due to the in games queues being much wider and shorter than the irl ones.
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Post February 17th, 2015, 6:58 am

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Post February 17th, 2015, 3:41 pm

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Another small update, I worked on the spacing of the colours on the launch track so that there is the right amount of white/red sections before the winch house. This will kind of give me a guide now for everything else. I also fixed the launch track supports to be more similar to the real ones.
Image

I've also added the random rollbacks into the script:
Video
The chance of a rollback was set to 1/3 in this video just for the sake of showing the rollbacks. I plan to put it at around 1/50 for the final version.

Post February 17th, 2015, 5:38 pm

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I wish I could have that catch car. Will you be releasing the script for it? Also, you are really taking Real's recreation to the next level. Fantastic job and amazing attention to detail!
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Post February 17th, 2015, 6:19 pm

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Man this is great :lol:
Catch car is an awesome addition.

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