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Reuben's Train [Vekoma Multi-launch Minetrain]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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Just been working on my new project, it's a terraining hugging Vekoma Minetrain.

I started working on it after retying to improve thr Runaway Minetrain at Alton Towers and just got carried away and it turned into a full blown project! The theme was gonna be a little mexican but I watched O' Brother Where Art Thou the other day so I thought an old time american railroad is a nicer option.

The layout has a slight Cheetah Hunt/ Projekt Helix feel to it, with two magnetic launches. But the forces are family friendly, and I'm just trying to create something that would be fun to ride!

Here's a few screens and a little video. I've yet to name the thing.

TEASER VIDEO

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Last edited by bob_3_ on March 27th, 2015, 4:24 am, edited 1 time in total.

Post July 3rd, 2014, 1:23 pm
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Looks cool! I've wanted to do a mine train for a while now
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4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 3rd, 2014, 1:28 pm

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Post July 3rd, 2014, 2:28 pm
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bob_3_ wrote:
but I watched O' Brother Where Art Thou the other day so I thought an old time american railroad is a nicer option.


Great movie :D

Looks like a solid ride as per usual. How much theming are you planning to do? Much more detailed than Hawk or going to try and keep it a more overall theme?

Also I presume you're not gonna add in RMT style tunnel test faliures :P
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Post July 3rd, 2014, 8:49 pm
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Looks cool, I have wanted to see a new Mine train creation come out for awhile now!

Post September 4th, 2014, 4:34 am

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I'm still doing this! Just slowed due to work commitments.

So heres some screens of how it's looking. I'm not sure how I should support the sections that embedded into the ground... Do I just leave those sections to lie on the ground (it's taken long enough to move the terrain to make it work tbf)

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The area this ride covers has made terraining a nightmare but I'm there with it now.

Post September 4th, 2014, 5:46 am
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I think the best idea would to in effect have the foundations deeper than the terrain (as if the terrain backfilled over the foundation) and thus support it with a steel support as if it were going into this foundation. To make it look realistic you might want a simple concrete base 3DS/support structure as the foundations will be "peaking" out of the ground at some locations.
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Post September 4th, 2014, 11:50 am
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^I was thinking about doing that for my ride, it would look great here too! I love how this is turning out!
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 5th, 2014, 10:32 pm
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Still hard at work on Kite Flyer but gone back to Minetrain and decided not to scrap it as it's pretty fun. I'll probably look at releasing it this weekend, but for now...

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Looks great so far! How are the supports going?
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I like the concept a lot, can't wait to see it finished!

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I love the idea of a multi-launch mine train! I love mine trains alone and this will surely be a treat!


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Its great to see this is still a thing.
What are these for?


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Yes it's still a thing. I've learnt I have to be a little less ambitious if I want to finish projects as my work hours are crazy. Just bought a new gaming PC now too, it's so weird downloading rides and seeing them with high fps, and this ride really benefits from the settings turned up.

I'm actually releasing this without any extras. Everything in it actually comes with NL2, it's an interesting experiment to see whether you guys like it and whether I can build successfully outside my B&M obsession, but we'll see, I'm looking to releasing it this Sunday.

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Was working late to get it up and running, but it's up now for you guys to ride!

Enjoy

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Post March 31st, 2015, 7:35 am

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bob_3_ wrote:
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This one is my favorite shot! Reminds me of "The Ultimate" at Lightwater Valley! 8-)
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