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The Most Intense ~ CoasterCrazy Contest

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Post December 23rd, 2015, 12:37 am

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I had a contest people entered but nobody finished anything.
Plantoris

Post December 23rd, 2015, 12:44 pm
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So too busy to judge the tracks here, but not too busy to do the apocalypse?

Doh. coaster-apocalypse-2016-t36024.html

Post December 23rd, 2015, 12:54 pm
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I did judge the tracks, Chris has to put the results all together and post it.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post December 23rd, 2015, 1:25 pm
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Post December 23rd, 2015, 3:28 pm

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Sorry guys, things got a bit clogged up for me IRL and to be honest I've completely forgot about this contest until Oscar reminded me a couple days ago. The final results are being worked on but they should be out and done rather shortly. My apologies.

Post December 26th, 2015, 11:42 am
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Post December 26th, 2015, 12:59 pm
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TheArchitect wrote:
Look forward to it.

I am...
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Post December 27th, 2015, 1:37 pm
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I meant like; "I look forward to it". I'm sure we're all very eager for the results :)
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Post December 30th, 2015, 12:25 am

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Greetings everyone! I sincerely apologize for the long delay with this contest. Recently I haven???t been around on CC, and because of that I???ve completely forgotten about the contest. Not only me, but paradox also had the same incident as I did. But without further ado, we???re back and we will be bringing you the top three entries for ???The Most Intense??? CC contest!

3. Plantoris - Rock Slide

Image
Score Chart:
Realism = 8 / 10
Shaping = 3 / 5
Intensity = 7 / 10
HWTIU = 6 / 10
Usage of Terrain = 1 / 3
Overall Impression = 3 / 5

Overall points = 28 / 43


Coming in close third is this amazing ride by Plantoris! One big thing that blew us all away was the high sense of realism in the park. Not only was the ride well done, but the area around it was spectacular and truly made the ride feel ???alive??? in its area. In terms of shaping, it was pretty good, the only big issue was how snappy some rolls were, it seemed there wasn???t a lot of time put into properly smoothing the track, but this wasn???t very consistent so it wasn???t going to terribly effect the score. Intensity was also very well done, not the most intense but enough for it to be very enjoyable! The Usage of terrain wasn???t very high either, but that???s not a big issue considering the amount of stuff placed along the ground around the ride. Overall, this was also a very well made ride, and with an average score of 28 / 43, it was definitely in the top 3.

2. Dirk_Ermen - Resistance!


Image
Score Chart:
Realism = 6 / 10
Shaping = 4 / 5
Intensity = 9 / 10
HWTIU = 7 / 10
Usage of Terrain = 2 / 3
Overall Impression = 3 / 5

This entry was really exciting to look forward to from the start. The layout was very twisty and intense, making for a realistic, but equally intense coaster. One thing I really liked about this coaster was how much the track intertwined with itself. One problem with the ride was how, even though the shaping was good from an offride view, onride it was a bit bumpy at parts and the rolls weren???t controlled very well. Considering the amount of time given to create this, including that this was handbuilt, made this entry really impressive. Another thing I liked was the purism of it all. All the scenery was ingame, and given that it looked really nice. Placement of trees along with the grasslands really gave this ride a unique feel, great work! In conclusion, this ride was very well done, and was an all time favorite!

Overall Points: 30 / 43

And last but not least???

*Drumroll please*

1. The_Architect - Golden Eagle!

Image
Score Chart:

Realism = 7 / 10
Shaping = 4 / 5
Intensity = 8 / 10
HWTIU = 8 / 10
Usage of Terrain = 2 / 3
Overall Impression = 4 / 5

Overall Points: 32.5 / 43


Overall this track had a lot of really unique elements. Some had obvious inspirations from real life rides *Cough* Pterodactyl flyer *Cough* and some other really interesting elements. What I found really enjoyable was the first half more than anything. In specifics, how it stayed so high off the ground for most of the ride was pretty interesting, it gave a good flying sensation??? Until you were hurtled left and right, roll here and a dive there??? It was pretty crazy! The ride had many sudden moments that were rather unexpected, which was really neat because you???d be in a flowy section of the ride before being tossed around into a transition or a roll. One nitpick regarding the two was how the rolls were so tight. I thought it sort of took away points to realism, and didn???t look aesthetically pleasing either. But these are only minor nitpicks. Congratulations!

_________________________________________________________________________________


Thanks for everyone who entered the contest, and I again apologize for completely abandoning this, and it???s good to finally finish it up and get it off my chest for you guys. It was really fun to see the tracks people came up with, and some of them (that didn???t make it in the top three) were really cool and exciting to see!

Post December 30th, 2015, 5:05 am
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I like how I got the highest intensity score on the most intense contest. It means I did a good job on that. :lol:
I'm happy with the results. Congrats everyone!
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Post December 30th, 2015, 8:15 am
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Congrats everyone, especially Dirk for being the most intense and also going Purism style (?).

Thanks to the judges for finally getting those results up; it only took 30 days to judge 6 entries and write up 3 results. I wonder if you'll let the rest of the competitors know how they did, if they are interested? Repeatedly saying you forgot about this doesn't forgive it, and just comes off as rude. Like you literally don't care about any of the competitors to the point that you forgot about them.

Btw, I assumed that HWTIU means How Well Template Is Used, is that right? Good job everyone, that was fun :)
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Post December 30th, 2015, 9:07 pm

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The legit results came out until 2016 came! :)
-- I was happy to be with NL1 - [:')] --

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