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Post your 3d models thread!

Discuss anything related to 3D modeling from 3ds Max to Object Creator. Have a question? Get it answered here!

Post March 10th, 2016, 5:30 pm

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This ride needs to be in NL2 rideable and animated!


Post March 12th, 2016, 1:34 am

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^ This is so cool! :D
-- I was happy to be with NL1 - [:')] --


Post March 13th, 2016, 8:49 am

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Looks pretty good, but did you do a tunnel test? I hope that you did. :)
-- I was happy to be with NL1 - [:')] --

Post March 13th, 2016, 2:44 pm

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lol240 wrote:
Looks pretty good, but did you do a tunnel test? I hope that you did. :)

The corners go inside a wood tunnel, but not the sides or top. I'm going to call it fine.

Post March 14th, 2016, 3:08 am

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This thread may help you a lot: http://www.coastercrazy.com/forums/this-isn-t-failing-the-clearance-test-t36092.html -- Talking about NL2 and "actual" tunnel testing methods.

:)
-- I was happy to be with NL1 - [:')] --

Post March 14th, 2016, 3:16 pm

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Post March 15th, 2016, 7:25 am

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^ You're welcome! :)
-- I was happy to be with NL1 - [:')] --

Post June 15th, 2016, 5:07 am

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Post June 17th, 2016, 6:49 am

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^ Thanks for posting this Vekoma one here too! :D
-- I was happy to be with NL1 - [:')] --

Post June 18th, 2016, 5:52 am

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^hehe you've seen the other one in Blender Rollercoaster thread ^^

Post June 18th, 2016, 2:35 pm

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Mad Rocket Scientist wrote:
lol240 wrote:
Looks pretty good, but did you do a tunnel test? I hope that you did. :)

The corners go inside a wood tunnel, but not the sides or top. I'm going to call it fine.


The Clearance Envelope object that you can attach to trains will give you a tighter and more accurate clearance measurement. It's the method used on real coasters.

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