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Vekoma Prototype Thread

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Post September 23rd, 2016, 10:46 am
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I'm assuming this is a total prototype as it just seems to be a station, lift, and brakes with turns in the middle making a circle. Wouldn't surprise me if once it gets past "proof of concept" that it's expanded upon into a much bigger ride.
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Post September 23rd, 2016, 10:48 am
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Kinda like this

Image
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4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 23rd, 2016, 11:33 am
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If those were actually B&M patents Im still sticking to my theory. I really don't see the flying cars working well if they transition horizontally in motion.
Boulder Dash was the only good roller coaster.

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Post September 26th, 2016, 1:33 pm
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Test chassis is being assembled

Image

Image
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 26th, 2016, 1:42 pm
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splitting coaster from rct3 GO
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 26th, 2016, 2:29 pm

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Turbo wrote:
splitting coaster from rct3 GO

it actually does look a bit like that!

Post September 26th, 2016, 5:24 pm
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Turbo wrote:
splitting coaster from rct3 GO


There is a company called Setpoint (they made the suspended single rail things like Batflyer) that had proposed that concept at one of the IAAPA's, but nobody bought it. Setpoint is still around but they focus more on dark-ride kind of stuff.
https://setpointinc.com/
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Post September 30th, 2016, 1:58 pm
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Looks like a train might be on the tracks now. They've covered it up so we can't see it. Sneaky bastards.

Image
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 30th, 2016, 1:59 pm
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stahp teasing me vekoma!
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 30th, 2016, 2:11 pm

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Paradox wrote:
Looks like a train might be on the tracks now. They've covered it up so we can't see it. Sneaky bastards.

Image

judging by how thin it is, the seats might be sideways.

Post October 3rd, 2016, 5:41 pm
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The chassis was uncovered!

Image

Image

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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post October 3rd, 2016, 9:16 pm
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Yeah...IDK what to make of that
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Post October 3rd, 2016, 11:09 pm
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There's gotta be another axis of rotation, the horizontal axis makes no sense when the track goes from sideways to inverted.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post October 3rd, 2016, 11:42 pm
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slosprint wrote:
There's gotta be another axis of rotation, the horizontal axis makes no sense when the track goes from sideways to inverted.


It is if it's a flying. If you bank a flyer 90 deg and then rotate the seats, you sit upright-ish.

Post October 5th, 2016, 5:48 pm
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Video of the full test train on the track! They've been testing this at night apparently so no one has been able to see how it works yet.

Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post October 5th, 2016, 7:03 pm
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Question,

With the new increase in unit length, does it travel and always touch a feed motor? If so, it's probably not a coaster but some sort of dark ride prototype.
Image

Post October 5th, 2016, 7:06 pm
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Seeing how long that train currently is. It'll probably end up as some dark ride system.
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Post October 6th, 2016, 1:53 am
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Yeah I agree with you guys - dark ride with some potential rotation along the axis.
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Post October 6th, 2016, 9:24 am

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Are they seriously making the world's best "rotational" dark ride? I hope so! ;)
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Post October 6th, 2016, 10:27 am
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Coaster Centipede.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post October 6th, 2016, 11:06 am

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i recon that the train might eventually be in a continuous loop, with both ends connected.

Post October 6th, 2016, 11:09 am
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If the track wasn't as curvy in some spots and straight in others I might agree, but I feel like it would be hard to deal with the car couplings around curves when the other parts are going straight specifically on the front and end car.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post October 6th, 2016, 10:05 pm
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Vekoma version of that Arthur ride in Europa Park?
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Post October 7th, 2016, 12:41 am
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Turbo wrote:
If the track wasn't as curvy in some spots and straight in others I might agree, but I feel like it would be hard to deal with the car couplings around curves when the other parts are going straight specifically on the front and end car.


Variable-length-links could work, like on a car's driveshafts. Don't think its gonna happen, though. Looks to me like it'll be something of usual length.

Post October 7th, 2016, 7:01 am
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The articulation is probally not a problem except for when you have large things sticking out to the side. Maybe the ride will only feature left turns as then it's not a problem for right side seating.
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