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Mythal - GCI Woodie [WIP]

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Post September 19th, 2016, 7:49 pm

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Hey guys! For my very first attempt at a coaster in NoLimits 2, I'm going to be working on a GCI Woodie. Curretly have the lift hill and have some shaping done with the first drop. The transition to NL2 from one has been a bit rocky since I had to learn how the system works, but I seem to have a general idea of how it works. Right now I'm looking for any tips and advice you can give so I can learn how to make better rides. I'm hand building the track and supports. As for scenery and scripting I will forgo that until I've learned how to properly shape the track into the elements I want.

Doing a double down and banked turn before the lift hill. Going to do terrain editing after I finish track shaping. Station looks a bit high because of this.

Pre-Lift.jpg





Here's a shot of the first drop and lift hill. Probably going to make it cross over or underneath the lift hill and give it a partial out and back layout but mostly twister elements with moments of airtime.


Lift Hill And Drop.jpg



Please share you're thoughts! You're insight will be much appreciated! :)
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Post September 20th, 2016, 1:07 am
mkingy User avatar
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Banking looks a bit high on that prelift turnaround - remember laterals are super important on a woodie!

Drop looks reasonable though - it should probably be a bit steeper if you were going for a Troy @ Toverland style drop.
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Post September 20th, 2016, 3:38 pm

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Location: Toledo, Ohio, USA
I'm doing the shaping first and banking later, it'll have some decent lats. :) Also the double down out of the station has a slight S curve going on.
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Post September 21st, 2016, 8:52 am
Coasterkidmwm User avatar
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Make the crest of the lift bigger. GCI isn't exactly known for ejector in the backseat. If you're going to twiddle with banking later the rest looks fine.
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Post September 21st, 2016, 4:04 pm

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Points on hand: 1,598.00 Points
Location: Toledo, Ohio, USA
Here's an update! Got a good amount of work done. Finished the drop and added a few elements. I added a double down after the drop that goes over the lift hill and then goes into a high bank turn into an airtime hill.

I rounded the crest of the lift hill.

First Hill and Drop Updated.jpg


Here's the double down. Clearance looks good but I'll have to test it to see if it clears.

Double Down.jpg


The banked turn. The banking is taking system is taking some getting used to.

Banked Turn.jpg


Here's the airtime hill. I know GCI doesn't do these often but I felt it would be sort of appropriate for the layout I'm going for.

Airtime Hill.jpg


I also added a transfer track and final brake run.

Transfer and Final Brakes.jpg
A man has needs and that needs is booze.

Post September 24th, 2016, 8:00 am

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As for the elements, you can be creative, too! :D
-- I was happy to be with NL1 - [:')] --

Post September 24th, 2016, 9:19 am

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Location: Toledo, Ohio, USA
Im trying to be creative lol. Im brand new to NL 2 so its mostly figuring out how the track building system works.
A man has needs and that needs is booze.

Post October 1st, 2016, 5:02 pm

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How's your trackwork going these days? :)
-- I was happy to be with NL1 - [:')] --

Post December 22nd, 2016, 5:28 pm

Posts: 414
Points on hand: 1,598.00 Points
Location: Toledo, Ohio, USA
After practicing my No Limits skills I decided to make a whole park out of this. First addition is a WIP Mack Multi-Launch that I'm sort of winging it at the moment. My track work is still iffy and it can be frustrating at times but I feel like I'm improving enough to start releasing projects.

Mack Multi 1.jpg


mack Multi 2.jpg


Not sure on the pictures, I couldn't get good ones.
A man has needs and that needs is booze.


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