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Parkitect Megathread

Parkitect is a business simulation game that charges you with the construction and management of theme parks!


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Whoa, clouds are awesome! :D
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I skipped the last update because it was just recording sound:

Visualizations being worked on again:
Image
Image

New 4D Cinema Ride:
Image

http://themeparkitect.tumblr.com/post/1 ... update-107
Last edited by Coasterkidmwm on July 26th, 2016, 11:46 pm, edited 1 time in total.
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^ Love that American colored track! :)
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- significant performance improvements
- added Spinning Coaster
- added 4D Cinema
- added palm trees
- added customizable colors for some shop products
- added area delete tool
- added controls instructions (beginning of a tutorial system)
- added monitor selection
- added camera scroll/zoom sensitivity settings
- added autosave + save hotkey (Z by default)
- added more rebindable keys
- added detection of performance problems due to mods
- added lateral and longitudinal G visualizations + graphs
- improved audio panning
- improved tracked ride stat visualizations
- improved weather
- improved Janitor behaviour for cleaning dirty toilets
- improved translation support
- increased guest spawn rate by 25%
- fixed stat heatmap visualizations not working on lowest quality settings
- fixed rides saying they have outdated values after loading savegame
- fixed raised objects not being placed at correct height if raising over sloped terrain
- fixed broken employee colors
- fixed errors when trying to load a savegame containing non-existant tracked rides (e.g. missing mods)


http://themeparkitect.tumblr.com/post/1 ... 08-alpha-4
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Those really neat features! :)
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I think my one and only complaint for this game is the weather, it rains way too much. Other than that I can honestly lose track of time playing this
What are these for?

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I was just about to open this game last night haha, I need to start playing again
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

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Anyone else know how to use the hydraulic launch coaster? I can never get it to go fast lol.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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^ It was a tad hard, I thought, to adjust the crest speed, specially on a RCT2 Air Launched. The negative g-force of over 2! Unbearable!

In a nutshell, oh... ;)
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Is there still a way to have POVs of the coasters and rides in this game? I know you need to use a mod.

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I haven't bothered with any mods in the game yet, but I've seen it done by several people. It's realllllly glitchy though.
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Post December 25th, 2016, 10:26 am
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The mod system isn't really all that glitchy. I have a modded POV cam and it works really great although you can quickly tell that Parkitect coaster shaping is not meant to be ridden lol.

New update came out:

- added Mine Train Coaster
- added Turbine
- added Market Research
- added scenario goals
- added sorting attraction/shop list by various properties
- added adjustable chain lift speed
- employees only work on tasks outside their assigned zone if there???s nothing left to do in their zone
- less blurry shadows
- fixed Ferris Wheel being a sadness factory
- fixed all kinds of problems with wooden supports
- fixed problems with building tracked ride blueprints near park border
- fixed lag if loading a new savegame while the game is paused
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post December 25th, 2016, 11:32 am

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Can you drown people? I know that you can kill people when the bobsled coaster crashes. Can you burn them in a pit of fire? Do the birds peck at the guests throwup?

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I'm going to go with no....
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They need to fix their angles. The steepest drop you can build on a wooden coaster is like 41 degrees.


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^ Wow that may bug us because RCT1 and 2, they both let us players build a 60 degree drop! :roll:
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I have not been able to connect my ending track back to the station. Even if the station is 6 and the final track piece is 6.

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Make sure it's not banked, and a picture would help.
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Post February 5th, 2017, 9:38 am

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Progress, Cool5? :roll:
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