Board index Roller Coaster Games NoLimits Coaster 2 Having over 11,500 objects selected lags my editor a ton.

Having over 11,500 objects selected lags my editor a ton.

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It lags a lot when there are over 11,000 objects placed.

objects.jpg


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Should i get this and run two 1070gtx processers and 2 i9 cpus in it with 100GB of ram of memory?

http://www8.hp.com/us/en/campaigns/workstations-z8/index.html


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Something about spending $2,500 on an HP just doesn't sound good to me.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

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Can the devs make the editor more powerful to handle over 80,000 objects rendering? I do not use blender or sketchup and never will. I just push the game to its limits with custom supports and imported tracks and track connectors.


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Can they? Yes.
Will they? Yes. But only if every user had some reason to frequently make parks with over 80,000 objects rendering and if the devs also agreed it was a priority.


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I have over 3000 objects put in so far on this new Giant Safety Coaster.
Attachments
Screenshot 2018-06-11 09.23.29.png


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If I can run 20 Titan cards at once and run 10 Intel i9 CPU's plus 500GB of ram then maybe I can run my 27 mile long "I''m Sorry jet coaster at 100fps while supporting the whole thing? Maybe?


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Posts: 6184
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Bank: 19,590.00 Points
My current scenic railway has 63,923 objects placed so far.

Screenshot 2018-12-11 18.22.45.png


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