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NoLimits 2 Update Log

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Post April 30th, 2017, 6:24 pm

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after 5 installation fails I had to a DL straight from there website. Finally got it to install without the 97 percent lockup. yeah

Post May 2nd, 2017, 1:39 pm

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It seems to take hours to download 206.2mb. That's very irritating.

Post May 2nd, 2017, 6:54 pm

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Well now after DL It said I don't have api-ms-win-crt-runtime-l1-1-0.ddl, and it tells me to install program to which i have done several times now.

Post May 3rd, 2017, 4:33 pm

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Post July 16th, 2017, 4:44 pm

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They recommend using an Xbox controller, but take nice features away. I liked that the D-pad would walk and not run. The original setup was not broken. Y to fly up made sense considering that's the top button between the four. Then, there's no way to map the buttons back that I know of.


Edit: I've tried placing a clearance envelope, and I get a "No track found within a range of 10.0 meters." error. I have it overlapping the station's rails, lol.

Edit: Speaking of the clearance envelope, is there a way to put it on multiple trains on one track?

Post July 17th, 2017, 2:18 am

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Unrealistic Coasters wrote:
Edit: Speaking of the clearance envelope, is there a way to put it on multiple trains on one track?


You put the clearance envelope on the track where the train's start position is. So just put one on the station, and one on the break run if that's where they start.
Plantoris

Post August 29th, 2017, 4:29 pm

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^ Thanks.


Edit: I wonder how would a "Freeze all"/ "Unfreeze all" feature work on here? It would work great for getting to and from the terrain settings faster if you have multiple coasters.

Edit:

Could we get this fixed asap?

Post December 19th, 2017, 2:24 pm

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Post December 19th, 2017, 4:19 pm

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Post December 19th, 2017, 4:27 pm

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Post December 26th, 2017, 6:25 am
herman116 User avatar
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^ A little late response but what it looks like is that the brake section on this ride is actually a transfer table and the grey tracks are animated tracks which replace the real tracks which are made invisible.

A transfer table can be used to move the train to another track at another position but since it's now possible to set the distance to 0, the transfer table will not move to another location (because it's already on it's location) but just connect to another track.

Post December 27th, 2017, 4:40 am

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Post January 10th, 2018, 8:10 pm

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No update for the 4th year since No Limits 2 was released?

Post January 10th, 2018, 8:49 pm

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cool5 wrote:
No update for the 4th year since No Limits 2 was released?

They said something about it on Facebook.
Capture.PNG

https://www.facebook.com/nolimits.coaster/posts/773096986218446
Coaster count: 28 1. Fury 325 2. Twisted Cyclone 3. Goliath (sfog) 4. Intimidator 5. Afterburn

Post January 11th, 2018, 11:31 am
Blase Rhine User avatar
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hmmm RateMyCatapp... RMC?
Sometimes I dream of unicorns and oreos

Post January 11th, 2018, 12:18 pm

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Blase Rhine wrote:
hmmm RateMyCatapp... RMC?

Could that be a hint that they are implementing the RMC coaster syle in NL2??

Post January 11th, 2018, 12:58 pm
Traintastic26 News Writer
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I've leave this image from a Nolimits 2 developers twitter account to tell you the full story.

Image

Source: https://twitter.com/ride_op

Post January 11th, 2018, 2:49 pm

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Blase Rhine wrote:
hmmm RateMyCatapp...

Kinda pointless when all cats are a 10/10.

Post January 11th, 2018, 3:38 pm

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I hope they add a better wooden auto support generator. For better batter bracing and lateral bracing and inversions.

Post December 5th, 2018, 4:22 pm

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It's really disappointing how long it's been since a new coaster type came out.

Post December 5th, 2018, 8:39 pm

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When will the RMC update come out? I doubt this year. Maybe in 2019?

Post December 5th, 2018, 9:10 pm

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Post May 17th, 2019, 6:27 pm

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Will the rmc update come out this year at all? Planet Coaster, and Parkitech, already have the rmc style and even the t rex style. Plus Planet coaster has had the auto inversion wooden support generator for over a year now. Even the free ultimate coaster x game on steam has a inversion rmc support generator now that is a wip but usable. I was trying to make a vertical lift coaster for jamp up land but has to scrap it because of needing to use a hacky workaround using transfer tables tilted 90 degrees and fussy block logic scripts.


Post May 18th, 2019, 1:04 pm

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That topic got locked. I hope they can add elevator lifts and drop tracks.

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