Board index Roller Coaster Games Hard Hat Area [NL2] --Avalanche--

[NL2] --Avalanche--

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 12th, 2016, 3:05 pm

Posts: 40
Points on hand: 2,903.00 Points
Hello, everyone! This is my first topic on these forums so I'll introduce myself, my name is Changa & I look forward to showing you my work!
I have been working off & on this project for the past 5 months. Now I have finally reached the point where there are parts of the ride that are close enough to the final piece to warrant presenting. So without further ado, I present:


Avalanche

Inspired by Busch Gardens' Alpengeist. Avalanche is is the longest inverted roller coaster in the world. The ride will twist in and out of the ground and between the trees of a dense woodland in which the park is set. The ride is still very much WIP as I have a lot of buildings still to make & refine. However, the trackwork is pretty much done as is the terraforming with the exception of the few colours.

Height: 60m
Speed: 101kmh
Length: 1277m (Without storage)
Inversions: 6

Avalanche Preview 1-1.png


Avalanche Preview 1-2.png


Avalanche Preview 1-4.png


Avalanche Preview 1-5.png

Post March 12th, 2016, 3:34 pm

Posts: 2092
Points on hand: 0.00 Points
Bank: 15,033.00 Points
Location: sheffield, UK

Post March 12th, 2016, 8:15 pm

Posts: 22
Points on hand: 180.00 Points

Post March 12th, 2016, 9:32 pm

Posts: 8144
Points on hand: 13,491.00 Points
The mixture of elements seen on BGE's Alpengeist and Carowinds' Afterburner! :D
-- I was happy to be with NL1 - [:')] --

Post April 7th, 2016, 1:39 pm

Posts: 40
Points on hand: 2,903.00 Points
A few updates on some of the buildings/scenery within the park

screenshot-2016-04-07-19-40-19.png
The queue entrance

screenshot-2016-04-07-19-42-45.png
I edited the script for the drop tower to reduce it's height and covered the tower shaft to give it a plainer look

screenshot-2016-04-07-20-00-43.png
The hotel will resemble an alpine hotel, with the track entering/exiting through two archways within the building

31fdb1e1c65b459e6be1454b4f0d9d8b.png
The station plans for the bottom floor. The Cross is the Baggage handling area and the Star is the disabled lift
31fdb1e1c65b459e6be1454b4f0d9d8b.png (272.03 KiB) Viewed 2256 times


Thank you all for commenting :D

Post April 7th, 2016, 2:06 pm

Posts: 2092
Points on hand: 0.00 Points
Bank: 15,033.00 Points
Location: sheffield, UK

Post April 7th, 2016, 3:28 pm
mkingy User avatar
Moderator
Moderator

Posts: 5463
Points on hand: 28,048.00 Points
Bank: 0.00 Points
Location: United Kingdom
Looks good, some nice tweaks to the drop tower too!
Coaster Count - 198
France 2019 Mini Trip Report

Post April 8th, 2016, 9:31 am

Posts: 8144
Points on hand: 13,491.00 Points
^ You might see a big change to that drop tower like turning into "Acrophobia" - the tilting seats! Just my pipe dream thing, though, lol.

:D
-- I was happy to be with NL1 - [:')] --

Post May 28th, 2019, 2:42 pm

Posts: 40
Points on hand: 2,903.00 Points
Oh, the joys of coming back to a project, modelling the station, and realising that the buildings intersect horrendously.
Merging buildings.png
-_-

Post June 26th, 2019, 8:58 pm

Posts: 40
Points on hand: 2,903.00 Points
My trial of Sketchup Pro has expired. So I guess here is the finished station! :lol: :oops:

Avalance Station Basement.png
Sketchup Overview


screenshot-2019-06-27-03-40-52.png
Ground Floor: Queue, Baggage Handling


screenshot-2019-06-27-03-40-35.png
1st Floor: Station Platform


screenshot-2019-06-27-03-41-51.png
View of the Ride Plaza (Minus Trees, Paths & Signage)


Layout_D.png
Layout Graphic used in the operator's booth


Now to create the main sign, re-do the pathways, and polish the whole thing up!

Post July 3rd, 2019, 12:05 pm

Posts: 92
Points on hand: 2,395.00 Points
This looks really nice. Too bad the Sketchup trial expired; looks to me like you have a knack for 3D modeling.

Really nice layout too. Reminds me of Alpengeist, but does it's own thing. Shaping looks good from the pictures you've shown overall. I especially like the cobra roll. And the low flat turn after the loop looks like it has potential to be a butt bruiser.

Looking forward to the completion of this one! I'm a sucker for inverts, and can't wait for this one. :)

Post July 5th, 2019, 10:20 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
You don't really need Pro anymore, just export .dae. It's not like before where you had to use .3ds. I still use SketchUp no problem for coaster model needs.


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post