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the end?

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the end?

at the realese of WW
11
38%
at the realese of TT
4
14%
at the realese of the demo rct3
3
10%
at the realese of the first screens of rct3
1
3%
when the rct series was "given" to frontier studios.
10
34%
 
Total votes : 29

Post September 30th, 2004, 9:46 pm
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when do you think the era of rct ended? It is quite obvious it is over, i just want yalls opionions on when and why. I voted for when it was handed over to frontier studios, because they're are realy making it horridly unrealistic, i realy belevid it had a chance before ww, but yeah......
Last edited by GRIM.657 on September 30th, 2004, 9:49 pm, edited 1 time in total.

Post September 30th, 2004, 9:54 pm
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I vote for at the release of WW. RCT2 was initially picked up by a vast number of people, but I for one saw Manta Ray coasters, Eel Coasters, and Panda Bear Coasters as the "exciting additions in Wacky Worlds", and immediately knew that RCT2 was dead.

Post October 1st, 2004, 7:13 am

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When it was given to Frontier Studios. The only one that can make RCT games are and will always be Chris Sawyer. When he stopped, the serie should have stopped. Maybe Chris would have made a RCT3 sometime in the future himself. But I don't think he wuold have done 3d, and I don' think it's adding anything to the game.

Anyways Chris Sawyer has beeb busy with his new game Locomotion for a long time, so I don't think Atari had time to wait for hime. But Locomotion looks great, and hopefully it will be a worthy sequel to Transport Tycoon.

Post October 1st, 2004, 10:09 am
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i think WW cause RCT 2 was great but that stupid scenery updates killed the game [:(]

Post October 1st, 2004, 4:10 pm

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If they go back and do it right, the rct era may be revived. (as in RCT3) Just update it, make necessary fixes to it, etc.

Even if going 3d means the sacrifice of underground tunnels.

Post October 6th, 2004, 5:22 am

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I noticed a statement from one of the developers latelye. They didn't include underground tunnels, becasue they didn't have time and would rather have other features in the game. Well Chris Sawyer didn't think that way. he worked on a game until it was finished, and then he realesed it. So he didn't have to choose some features over other. I think that is one of the major differences at Frontier and CS. And that's why I think RCT3 will be crap. Also I'm asking myself what 3d adds to the game. Ok you can ride your coasters, cool. But does it make thing bether, easier. I think it's mostly a gimmick.The main focus on the two first games was the gameplay. Making it simple, but fun.

Post October 6th, 2004, 12:12 pm

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RCT 2 was good, but not truely groundbreaking. They should have kept it in is 2d form, updated a few graphics and included more rides - it would have made alot better games.

Post October 6th, 2004, 7:01 pm
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I think giving the game to Atari was a turn off for most, it was for me at least. They ruined the game, the expansion packs sucked and the scenery expansions was corny and dumb. I love RCT but being with a mac only now I have no access to RCT2. Too bad I am a good designer and have a love for that game. VirtualPC is calling my name I think.

RCT3 looks cool, but its not RCT, its like a park version of NL. The FPS must be poor and now the game is only available to a lower amount of people. It doesnt look like I will be getting this game anyway. I think that if the graphics were somewhat revamped with new coaster ideas like Intamin cars for Strata coaster or the multi-inversion coaster cars were introduced or more creativiy was allowed this game would own over all. Unfortunetely Atari was stupid enough to KILL RCT, thanks alot for ruining ANOTHER game. Well at least there is still that revamped version of Transport Tycoon coming out soon by Chris Sawyer, that looks cool!

Post October 7th, 2004, 5:13 am

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There was no need for RCT3 in the first place. Yes RCT2 wasn't groundbreaking, but a good expansion pack could have done it so much bether.

Post October 11th, 2004, 4:23 pm
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i played rct3 the demo and it disappointed me![flush]
i voted given to frontier

Post October 11th, 2004, 4:30 pm

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I think 3d is more important than that, it enables you to do alot more, except the teams never took advantage of that, which is really sad... They could do so much more, like going NL-stlye for coaster shaping, but no, we don't want to make enthusiasts happy, we only care about the n00bs and the GP.

Post October 15th, 2004, 2:28 pm

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Wow. I guess I'm the only here that is in awe over the beautiful graphics and gameplay of the RCT3 demo. Aren't we being a little harsh? And I don't think that the RCT era has ended. I still play RCT2 today and am still enjoying it. They did wipe their a** to the sequel but it's still a good game. I don't think that RCT3 will replace any of the other RCT games, but it will bring a whole new depth to the franchise that I think looks very promising.
Oh well, just my thoughts.

Post October 15th, 2004, 3:57 pm

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Well, yeah the graphics are nice, nothing against them, and the gameplay is descent I guess, but you didn't relaly mention in what way.

But still, they seemed to have added the wrong things into the game, like who needs a family photo crap thing and then some thing that arranges them into a slideshow? And I don't think alot of peeps are going to trade firework shows with all the mp3's and crap like that, all we need is a basice fireworks creating thing, we don't need all of that useless crap. Also, it looks like the other important features have been left out, like custom supports, more track shaping options, etc. Yeah, like a 90degree turn does alot to expand things. BTW< it shouldn't even be there. It should be an overbank forthe giga coaster, but now, I see n00bs using it all over their inverts and it looks like crap, mostly by realism. Pretty dumb when they can use a cobra roll, for example.

Now I'm not saying the game is pure crap, I'm just saying it's likely to need alot of improvement.

Post October 15th, 2004, 5:01 pm

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As far as cool gameplay - I like watching the peep's reactions when they're riding the coasters. Pretty funny and cool. Everyone has they're hands up when going down a hill but as soon as they hit a high speed turn, everyone holds on for dear life. After messing around more and more with the demo I'm discovering that there is a lot more depth and customization options than initially appearant. Like the different options for how the staff is dressed. Choosing their top and bottom color or even themeing them. A janitor dressed in a skeleton t-shirt for halloween? Yep!
It's cool watching family groups interact with each other and people running to see the new ride that you just added. The landscape tool is pretty cool, like molding clay and spray painting it whatever texture you want. The water tool is awesome too. The ride events thing is an awesome concept. That's something I would like to see a lot more of. Of course the reflecting water and awesome light sourcing effects at night. The timed fireworks show is cool to watch with the preset cameras. I think I've babbled long enouph. I guess we'll just have to wait and see the final build. BTW, I noticed your avitar - Nice! [;)]
I think creating photo spots in your parks is a cool idea. They exist in real life. The photo album thing may be going a little far, I agree.
I'm hoping that everything that was grayed out in the demo isn't all that's going to be in the final game. It just didn't seem like a lot as far as rides go. Oh well, enouph of my babble.

Post October 15th, 2004, 5:19 pm

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Unfortuatly, that's not the focus of the game, even if it adds a nice addition. Nothing against it, I'm just saying that there's still alot missing. But yeah, I do like how they did the peeps, they're just like peeps in the sims. (Plus they walk alot slower than in prev. games, making it far more realistic, lol, just like how real people walk really slow.)

Post October 15th, 2004, 7:19 pm

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WW, that simple, now it's aimed more to the kids, not us coaster nuts

Post October 15th, 2004, 9:58 pm

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Post October 15th, 2004, 10:43 pm
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CSTRFRK, you aren't the only one, I will be very satisfied with the game as long as I can "walk" around the park like in Sim Theme Park, that was about the only thing I liked, plus guys, it was just the demo, you got to see the basics of the game, you were extremely limited, so of coarse it wasn't fun. Also, I think the Sand Box mode will be fun, and chosing my fireworks will be cool, although I am disappointed about having no tunnels, I am happy with all the flat rides they have, and the personalities they put into the characters. I like the fact you can create your own characters and customize them, you people aren't seeing the bigger picture, Although I am disappointed Atari got to make the game, but whatever, you people are so wierd, you judge a book by the cover, you can't do that because its stupid, and you won't have any fun in your life. Either buy it, or don't just don't complain about it, and ruin it for every one else. Besides, Atari really doesn't care about your thoughts, there are lots of other people out there who will by the game and be happy with that, and thats all they care about is that some people like it. They don't care about the people who call the game crap, because I'm sure they fell your all just stupid little kids who have nothing better than calling a game crap. When you think something is crap, it will be, but if you want fun in your life, give things a chance.
edit - also, they do have plenty of things to full around, they have stunt shows, almost every single flat ride you could want, except for maybe the new S&S Power proto-types like the squirrel thing. And you can add music to your ride. YOu guys say it sucks because you can't add anything to it. C. Sawyer never entended people to hack the program either, his emphasis was on game play and managing a park, not realism. YOu people want to have cat walks on the ride, but that would slow down the FPS temendously. YOu have to be happy with what you do have, and if you don't like it, don't ruin the experience for other people. I'm sure that they will eventually get your tunnels in, at a cost of coarses [:(!], but you can't expect them to be as generous as the people of wounded-heart or NL[:D] who give out free updates. After all they are greedy people who need to get money some how... Anyways, stop complaining about how "crappy" the game is gonna be when you haven't played the full version yet.
And, about it being aimed for kids, I highly doubt that, they way they have it set up is a lot more difficult then the original, imo, my lil brother (9 years old) would start balling because he couldn't get the game to work right. Like I said, RCT wasn't all that realistic to begin with, how many places do you know have cars blow up when they smack into some thing? If you want realism, get SM or NL. RCT is meant for the whole park experience, not just the coasters.

Post October 20th, 2004, 5:07 pm

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I liked the demo! and saw it for what it is! a massed produced game for the masses not for enthusiast. Atari are in business to make money! and that is what this game will do!. It may not be SM or NL but you will get to ride a lot of different types of rides!(people have asked the developers of SM if this will ever be a feature in there sim)and the objectives and game play is what the game is about.
Remember first and foremost RCT3 is a Strategy Game Not coaster simulator! that fact that you can ride the rides just increases it's charm.


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