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Discuss anything related to the Roller Coaster Tycoon 1, 2 and 3.

Post February 5th, 2005, 12:14 pm

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Read this thread...

http://www.ina-community.com/forums/sho ... did=445321

They're really pissing me off, with more additions that don't solve the game's problems.

Post February 5th, 2005, 2:34 pm

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Get ready for an entirely new RollerCoaster Tycoon????????? experience????????? it's wet, wild and totally soaked! For the first time, run your own water park ????????? and ride all the rides ????????? with this expansion to the smash hit RollerCoaster Tycoon????????? 3. Celebrate summer as hundreds of peeps (that's RollerCoaster Tycoon talk for ?????????guests?????????) catch rays and waves with an amazing lineup of super-splash flume rides, massive water slides, aquatic shows, beaches and more. Blast peeps with water cannons, build them outrageous coasters, and wow ?????????em with laser light water shows! Get drenched with this splashy summertime addition to one of the biggest games of the year.
Features:
Ride the Waves! ????????? just like riding the rides in the original RollerCoaster Tycoon 3
Create wildlife spectaculars with performing dolphins, killer whale shows, and customizable aquariums
Splash, swirl, and ?????????stir up????????? your peeps with incredible interactive water
Select more than 50 new rides and coasters for your water park:
New coaster tracks, including a rollersoaker and a giant flume
Sixteen new coaster cars
Water slides and water rides
Add hundreds of new park enhancements with the Swimming Pool Designer and Waterfall Designer:
Shimmering pools, with multiple levels and walkways
Waterfalls, diving boards and interconnected flumes
Jacuzzis, sun loungers????????? even changing facilities
Design dazzling laser light water shows ????????? and synch them to music ????????? with the H2O MixMaster


Actually, I think that's pretty sweet on what they're adding in...well, for those of us without the RCT problems. We've needed water falls/fountains and all that for RCT3 but was left out. Hopefully now we can create realistic waterslides that drop onto a pool or lake. I also like the idea of adding in the Whale/Dolphin shows (SFMW Recreation easily possible now).

Post February 5th, 2005, 2:43 pm
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^^ Sounds pretty neat, it's an expansion pack so kinda new water rides and theming for the park. But how about combining the waterpark waterfalls with coasters? Or from those waterblasters on a ride. If you think a little more further you can imagine some pretty neat ideas.

Post February 5th, 2005, 3:39 pm

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Yeah, but they haven't fixed the problems that have been there for so long, they could at least add more transitions, if they aren't going to let us scale them.

As for waterfalls, they've been possible.

And what's with all of the mixmasters? Yes, this is a park sim, not a coaster sim, but they need to know why many people go to parks in the first place.

Post February 5th, 2005, 3:39 pm

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Post February 5th, 2005, 6:54 pm

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coasteragent99: RCT isn't No Limits, and will never be. The mai thing here isn't coasters adn you will never get coaster builing like you does in NL. I think the way they build coasters are perfectly fine. Of course a few more options could be nice, but you will never get a realistic coaster experience.

Post February 5th, 2005, 7:13 pm
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also, I'm sure some of those people have no idea what no limits is.
I also hate how you can't kill the guests, and crap. They just fly everywhere, I laughed, but I'd rather see them dead, I'd also like to see them go flying in the air with the car. instead of falling out when the car leaves the track. Then when people die, you should get sued, like real life.

Post February 8th, 2005, 9:36 pm

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Post February 8th, 2005, 10:02 pm
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wow, some things have defenatly been improved: http://media.pc.ign.com/media/728/72862 ... 87216.html
The climbing for the rafts

http://media.pc.ign.com/media/728/72862 ... 87214.html
And OH yeah! Huss frisbee outside [:P]

http://media.pc.ign.com/media/728/72862 ... 87208.html
Don't forget the park model booster.

http://media.pc.ign.com/media/728/72862 ... 87207.html
Cool, diving, but he's more doing a bomb [:D]

http://media.pc.ign.com/media/728/72862 ... 87201.html
Nice. How would this go onride? [:D]

http://media.pc.ign.com/media/728/72862 ... 87218.html
Cool, the disk O

I'm looking forward to the update [:)]

Post February 9th, 2005, 5:52 pm

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I said nothing of NL, but all of you guys still keep saying as if I'm wanting NL to be integrated. I said that they could've just added a track piece scaling system, which is far from NL.

And if we can have an advaced coaster editor, like the fireworks editor, then nice, but if that can't happen, at least make simple fixes.

Post February 11th, 2005, 9:25 pm
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Post February 11th, 2005, 10:03 pm
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by NL, we mean like advanced building where you are unlimited to what your building, and the detail is incredibly good.
Still no signs of tunnels and walk-through view, damn it, why can't they ever put in the most important futures first?

Post February 12th, 2005, 10:09 am

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^ They're too busy dealing with the atari forums, that's why the game's fps is so love. It's because the assholes at the atari forums wanted the "diverse" peeps.

Post February 12th, 2005, 10:26 pm
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I wonder what cards they're using, the game seems incredibly good on what ever they're using.

Post February 13th, 2005, 4:02 am

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Originally posted by thecool326

I wonder what cards they're using, the game seems incredibly good on what ever they're using.


Not necessarily. They probably turned on full AA, full AF and whatever else they wanted (resolution, etc.) and took screenshots while getting 20 fps. That's what all companies do to make their products look the best. I mean, I doubt Atari will put together a top of the line pc just for screenshots, there would be absolutely no difference.

Post February 13th, 2005, 12:18 pm

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^ And plus you can easily tell that they didn't use fraps for their vids. Oh, and there's nothing wrong with 20 fps, you should've said 10 fps.

Post February 13th, 2005, 1:59 pm
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^^ or even lower, like the 0.5fps. Kinda the speed of taking a video here[xx(]


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