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Developer chat

Discuss anything related to the Roller Coaster Tycoon 1, 2 and 3.

Post June 27th, 2005, 10:19 pm

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http://www.enterthegame.com/article.asp?ID=552

Transcripted there, there was another one earlier but I didn't post it. (you can find it at www.rct3.com ) Anyways, here's a quote from the chat I'm sure you're all glad to hear. (RCT4me is my username at atari forums, I know, it's retarded but I couldn't think of anything else after I typed in my email incorrectly during registration)

Q: <RCT4me> will there be any additions to make the coasters more realistic? (i.e. a track editor to shape track, a support editor to make supports, and additions like catwalks, etc)?
A: I suppose you mean a track piece editor - currently that is not planned. Supports are more `in your face` I think. The game does it`s best, but as with RCT1 & 2, if there isn`t a clear space beneath a ride, there would be nowhere to put it. Personally I think having to manually place supports would make coaster building cumbersome.



Of course, I was talking nothing about the collision detection or placing them or whatever, I was refering to the unrealistic structures we currently have. In fact, I didn't even say we had to put in our own.

Oh well, maybe there's the posibility of talking the main developer into this.
Last edited by coasteragent99 on June 28th, 2005, 11:48 am, edited 1 time in total.

Post June 28th, 2005, 11:55 am
coolbeans326 User avatar
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yeah, I would like to have actual support styles like B&M or Intamin to use, and I would like it to fall onto the path if the path is wide enough, I mean, they do in Real life.

*after thought* nobody asked why don't they put in the elements that the manufactures put in? The closest thing to that was the thing about the inverted coaster, but I want it all!

Post June 28th, 2005, 12:35 pm

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About that developer chat i was there and when David B. answered the questions it didn't seem like it was really him!?!?!?! What i mean is he answered the questions in a unprofessional way

Post June 28th, 2005, 3:29 pm

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