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POV of Viper, the new Largest Wooden Coaster in China!

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Boulder Dash was the only good roller coaster.

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Looks pretty good, but dear god GCI, learn how to build a first drop.

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I have to admit, this doesn't look like GCI's best work to me (the layout/elements look a little too drawn out), but I guess it's probably still a fun ride.

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It does a very good job maintaining it's speed.
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Same; I like how the ride keeps going pretty fast, especially towards the end, despite it being quite long.
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The first turnaround at 0:30 should have had an outside banking moment! Could be really unique! :)
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VF15 wrote:
I have to admit, this doesn't look like GCI's best work to me (the layout/elements look a little too drawn out), but I guess it's probably still a fun ride.

^This
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^ Yeah, looks a tad snappy. ;-)
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This ride looks really dull gentle. Thinking about Renegade in comparison to this is alarming.
Last edited by GerstlCrazy on November 27th, 2015, 3:24 pm, edited 1 time in total.
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GCI please don't become B&M
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This is the most unGCI looking GCI coaster out there. It looks like they were trying to copy TGG&MVR and failed.
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Am I the only one who sees a lot of Boulderdash in this ride?


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You're not TylerE. I think it's traveling fast enough that it doesn't need crazy transitions to be exciting...just like Boulder Dash. I also just watched a Renegade POV and don't really see it being much different than this ride, though Viper does look better to me in many ways. Renegade seems to have more direction changes, but I don't really think that's a positive or a negative in this case.

For what it's worth, one of the gentlemen from GCI said he's ridden 100+ wooden coasters and he considers Viper to be the best. He said it's like combining Thunderhead, Gold Striker, and White Lightning into one coaster.

I think, especially given the almost complete lack of surroundings, it just doesn't look as awesome as it is in real life. It's hard to feel that sensation of speed without a lot of reference.

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There's definitely gonna be more trees and grass planted around. You can see the grids in the hillside that suggest this.
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lol240 wrote:
The first turnaround at 0:30 should have had an outside banking moment! Could be really unique! :)


Dear god no. The worst thing they could possibly do in this scenario is just put some wacky nonsense like that in to make it all appear like it's what they intended. What GCI does best is give riders the experience that the train is traveling FAR faster than intended at any given point, thus under-banking is the extent of what they should be doing. For instance when they came in and redid Boulder Dash, the triple up feels as if it should be taken at around half the speed at which it is, and it legitimately feels like the train will just be battered off the track. This appears to be what they were going for here, and it looks excellent in that regard, through I'll have to wait to see what surroundings they put in to think much more of the layout, etc.
Boulder Dash was the only good roller coaster.

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Agreed that it looks like it's carrying some serious pace throughout the ride. Those airtime hills should be some fairly sustained (if not extreme) negatives and underbanked corners are, in my opinion, a staple of a woodies.

I would agree that given the height perhaps the drop could have been better but I don't think taints the rest of the ride.
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Yeah the drop on this ride looks to be more functional than built for excitement (at least in relation to the rest of the ride). Boulder Dash again is similar, there's no actual airtime on the first drop, but it gets you moving seriously fast around that nearly flat corner.


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There's much more to Renegade than you'll ever get from a POV. And I wouldn't press that comment about many roller coasters. The excess speed that Renegade typically operates at makes many of the elements even hard to handle at times. Renegade has a lot of moments that are really tight and small.

*That being said, I agree with the comments about how the speed on this ride is probably going to make it. The speed is obviously great but the elements are sooo big.
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Paradox wrote:
GCI please don't become B&M


Don't insult B&M like that. B&M knows what G's are.
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Coasterkidmwm wrote:
Paradox wrote:
GCI please don't become B&M


Don't insult B&M like that. B&M knows what G's are.


Unfortunately they also know what trims are.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016


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^ What do you think is the best trim coaster? Trims exist for the pacing the ride has or braking so the train doesn't go too fast.

:)
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My Long Session Of Brakes on the exchange is the best trim coaster.

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lol240 wrote:
^ What do you think is the best trim coaster? Trims exist for the pacing the ride has or braking so the train doesn't go too fast.

:)


From what I've ridden probably the trims off Maverick's tunnel-launch. They do their job of allowing the launch to be more intense while still allowing the train to keep incredible pace throughout the 2nd half of the ride. Also I think Kumba does a good job in that the MCBR is usually off, making people freak out thinking it's broken or something.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016


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