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Post your Nolimits 2 scripts here! Also any discussion regarding scription for NoLimits Coaster 2 should be placed in this forum

Post July 8th, 2014, 5:40 am

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Instead of just making a topic for every ride I make now, I though I may as well condense it down into a single thread. I'm going to be making these rides pretty infrequently at the moment as I'm pretty busy in work during summer, however I will try to get one out every now and then.

To start off this thread, here is my new one, a recreation of the Intamin Drop of Doom rides (Zumanjaro, Lex Luthor, ...).

http://www.coastercrazy.com/20369/Intamin-Drop-Of-Doom



This ride can be configured to whatever height you want it to be. To change the height, (after extracting the package) open Zumanjaro.nlvm and look for the line:

private static final float maxHeight = 200.0f; // Height of Drop Tower (In Meters). 200 meters maximum.

(Should be the 21st)
and change the 200.0f value to the height you want the drop tower to be (must be in meters).

For example, if I wanted a tower 130 meters tall, I would put 130.0f in place of the 200.0f.

The ride features an automated flashing on ride camera, working restraints and is ride-able.
Last edited by Projektion on October 30th, 2014, 2:21 pm, edited 1 time in total.

Post July 8th, 2014, 6:06 am
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That's crazy cool Projektion! I love the addition of the camera!
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Post July 8th, 2014, 7:43 am

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Post July 8th, 2014, 9:17 am

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Great Work! Cant wait to ride it!
Favorite Coasters- MF, GateKeeper, El Toro, Kingda Ka, TTD, Maverick, Nitro, Raptor, Hydra

Post July 8th, 2014, 11:08 am

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I've uploaded a slight revision, there was a bug in the script that would cause it to get an error if the height of the tower was set too low (I believe less than 100). The bug is still there now and it's impossible to get rid of it really, but I altered it to allow the tower to go much lower. 20 meters is the minimum height allowed to be set for the tower, otherwise the script gets an error.

Post July 9th, 2014, 8:04 am

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Great Work! Iove the details you??????ve added. The script is interesting. Is this a "real" freefall? Maybe i could need some help for my gyro drop tower ;)

A few tips: Since it??????s an .lwo it could be changed into an .3ds with wings 3D and loaded into sketchup to weld the edges/faces.. and maybe it??????s cool to have some seperate pieces of the "rails" to adjust the height ;) Last,.. it??????s great to have some textures and make then shine or reflecting with an NLmaterial to give them a "metal" feeling :D

...only tips! I like that DROP!

Nice greetings.

Post July 9th, 2014, 9:13 am

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Magu78 wrote:
Great Work! Iove the details you??????ve added. The script is interesting. Is this a "real" freefall? Maybe i could need some help for my gyro drop tower ;)


Sort of, it doesn't freefall per se, but it moves downward at the acceleration it would have if it were freefalling.

Magu78 wrote:
A few tips: Since it??????s an .lwo it could be changed into an .3ds with wings 3D and loaded into sketchup to weld the edges/faces.. and maybe it??????s cool to have some seperate pieces of the "rails" to adjust the height ;) Last,.. it??????s great to have some textures and make then shine or reflecting with an NLmaterial to give them a "metal" feeling :D

...only tips! I like that DROP!

Nice greetings.

The problem with the .lwo files is that I can't texture the models because of the way the file saves the path to the texture file, and I can't really use .3ds files mostly because I can't find a 3d modeller that saves as .3ds that is as easy to use as Lightwave when it comes to layers. As for the NL2mat bit, I'll look into that.

Post July 9th, 2014, 4:10 pm

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I cannot find the Zumanjaro.nlvm file to open the script. All I can find is, the .lwo file. I opened the 600 foot tall ride 3ds but when I opened the simulator it got shortened to a much smaller height.

I also tried adding it to one of my huge already completed jet coasters and i managed to get it in with the jet coaster. I tried riding it, but I was put on the back side of the ride when riding it. I was not in the seats.

Post July 9th, 2014, 6:17 pm

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cool5 wrote:
I cannot find the Zumanjaro.nlvm file to open the script. All I can find is, the .lwo file. I opened the 600 foot tall ride 3ds but when I opened the simulator it got shortened to a much smaller height.

I also tried adding it to one of my huge already completed jet coasters and i managed to get it in with the jet coaster. I tried riding it, but I was put on the back side of the ride when riding it. I was not in the seats.


I've uploaded a new revision which should fix most of the problems. The shorter tower appearing was because I accidentally left a value unchanged from when I was testing, the camera issue you were having should have been fixed.

The file not showing up though, I'm not sure about. I've re downloaded the package, extracted it and the zumanjaro,nlvm file is in there.

Post July 9th, 2014, 11:57 pm
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Post September 10th, 2014, 4:19 pm
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Hi, I edited the nlvm file to be 62.4 meters (205 feet) and resaved it. closed everything, then opened up the editor.
I got this error:

Waiting for scripts to finish...
Error in File 'Zumanjaro.nlvm' in Line 96: Possible loss of precision: required: float, found: double
...1 error(s), 0 warning(s)
Walk View

Any ideas?

Well, I figured out what I did. I left the f off of the end of the max height protocol.
However....its still 600 feet tall in both editor and simulator.
Last edited by TallonD83 on September 10th, 2014, 4:27 pm, edited 1 time in total.

Post September 10th, 2014, 4:23 pm
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Does changing 62.4 to 62 solve the issue? the 0f might be in relation to how the float value behaves (I'm not 100% sure)
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Post September 10th, 2014, 4:39 pm
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Post September 10th, 2014, 6:29 pm

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It will always be 600 in the editor, it doesn't change the height until the script is loaded in the sim.

Post September 10th, 2014, 8:51 pm
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TallonD83 wrote:
However....its still 600 feet tall in both editor and simulator.


Even after I fixed the scripting error, its still 600 feet in the editor and the sim.
Can't figure it out.

Post September 10th, 2014, 9:27 pm
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I had this issue when I put my Zumanjaro together.
Unfortunately, my best method was to delete all the DOD towers, close NL2, re open it, add 1 tower, make sure it works and doesn't get stuck at 600 ft in the simulator, and then add the 2nd, check it, make sure it is good, then add the third, check it, and so forth. If you get 1 or 2 that works, and the 3rd doesn't. Delete the 3rd, save 1 and 2. Close NL2 and reopen, then re-add the third, that seemed to fix my issues and then I made this!



Hope this helps!

Post September 11th, 2014, 4:39 pm
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^ That worked !! Thank you so much!
Projektion, if you are out there, your DoD is absolutely amazingly beautiful!

Post September 11th, 2014, 9:31 pm
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Great! Glad it did.
I think it has something to do with the coding/script for it. It's buggy, but at least it works most of the time!

Post September 16th, 2014, 8:01 pm
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Scripting is always a fun field. I hate doing it at work, but luckily I only do HTML. Now if I could figure out how to recolor it, it'll be perfect!

Post September 16th, 2014, 9:34 pm
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Post September 17th, 2014, 12:19 pm
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Post September 17th, 2014, 5:18 pm
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He did indead but I cannot seem to get the new nlmat files to actually apply to the nlsco

Post September 18th, 2014, 10:06 am
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Post September 18th, 2014, 11:31 am

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Post September 18th, 2014, 11:44 am
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Trying to go with a black/maroon/white color scheme. I have noticed the harnesses do not change at all, but the other 3 files will at least appear to be a different shade after applying a new color. So I must be missing a step somewhere.

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