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Rollercoaster i need help designing

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Post September 29th, 2014, 6:56 pm

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I had an ideal for a ride but since my pc doesn't work can someone make it for me please I have the layout in my head and I really want to see it come real

Ps sorry if I post this in the wrong topic

Post September 29th, 2014, 6:58 pm

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Shoot me some ideas. I'll see what I can think of.
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Post September 29th, 2014, 7:10 pm

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Ok a b&m invert starts off with a loop then enters a cobra roll then zero g roll another loop then mcbr then a bat wing then some twists around it then interlocking corkscrew entering a final helix then break run also can it be plane theme and on a flat surface with no tunnels please

Post September 29th, 2014, 8:27 pm

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Post September 29th, 2014, 9:12 pm

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I think you might have some better luck here if you could sketch out the layout and upload a picture. The finished design could end up any number of ways when starting from just a bunch of elements "and some twists around" at the end. Even if someone were to take this up, it's doubtful you'll end up with what you really wanted unless you are more specific.

Post September 29th, 2014, 9:23 pm
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^I agree. If you are willing to draw a track layout and label each element. I may offer to help you after I finish one of my two projects I am working on. And about the plane theming are you thinking more of a Afterburn/Top Gun type theme such as the B&M Invert at Carowinds? We need more detail on the coaster especially since you are asking someone to help you create it. PM me and we can discuss this more if you would like.

Afterburn images: http://rcdb.com/527.htm#
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Post September 30th, 2014, 7:01 am
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Honestly, am surprised people are up to building tracks for others, makes me think about asking the communnity to build a track that I have had in my head.

Post September 30th, 2014, 7:53 am
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^ The only reason I am willing to help is because I feel like challenging myself to build what that person wants to see. It also can be used due to knowing what the fellow community wants to see in NL2 and that way, once done helping the people with their tracks, then you can have an understanding of each user and his style of coaster He/She is most interested in.
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Post September 30th, 2014, 8:19 am
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Post September 30th, 2014, 8:27 am

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I'd help out, but I currently have my hands full in and out of NL2 right now :)

Post September 30th, 2014, 9:31 am
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That's no issue for me, I am in no rush, have had ideas for years and haven't told anyone. I can easily wait another 20 years :P

Post September 30th, 2014, 9:37 am
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Okay so I have been working on the track literally all night to get a decent layout and shaping. Here is what I have so far. I am going to fix the shaping on the cobra roll. The colors are there so I can better see the track. The coasters max G forces so far are 3.8 and no red or yellow G's. The coaster goes into greenish yellow, but other than that it is all good. The coaster passes clearance issues. Is this sort of what you were thinking? I am planning to finish the track and add some small 3d objects such as planes, signs, etc. Let me know what you think so far.
Attachments
V1- Complete Overview.jpg
Complete Overview of the layout so far
V1- Elements backview.jpg
Drop
V1- Overview.jpg
Overview of Coaster
V1- Second Loop.jpg
Second loop and element leading up to MCBR
V1- Shaping of Zero g Roll.jpg
Shaping of the Zero-G-Roll
V1- Shaping of Zero g Roll.jpg (72.68 KiB) Viewed 1900 times
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Post September 30th, 2014, 9:41 am

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it looks awesome thanks you Blase Rhine for all the help

Post September 30th, 2014, 9:43 am
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I really like the element between the loop and the mcbr.

Post September 30th, 2014, 9:56 am
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Thank you afro! I was trying to think of a nice little element to add before going up to the MCBR. However I felt like after the element it need 1 more inversion and a helix up to the MCBR. So I am planning on adding that. Then after the MCBR I plan to go into the batwing, and then the interlocking corkscrews and finally the ending helix up to the brake run.

deere- glad you enjoy it so far! Just wait until I'm done with all of it ;)
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Post September 30th, 2014, 2:50 pm
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Post September 30th, 2014, 8:44 pm
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Haha I try to stay on a certain schedule and keep it top quality. Especially since I took on several projects at once. However this project isn't nearly done. I am planning on redoing the track as several versions all with different endings. I still have to work on the 3d work, supports (which if anyone wants to do that would be amazing because I suck at support work) and several other small elements. As of right now the back row pulls 4.8 g but stays in the greenish yellow range so it should be fine. I will keep all of you updated on the trackwork. :)
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Post October 1st, 2014, 2:58 am

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I agree that that little helix before the mcbr looks fantastic, it reminds me abit of Talon's helix after the immelmen, which is one of the best parts of the ride and my favorite helix on any coaster I've ridden with one. The colors look great too
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Post October 1st, 2014, 5:57 am
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Blase Rhine wrote:
Haha I try to stay on a certain schedule and keep it top quality. Especially since I took on several projects at once. However this project isn't nearly done. I am planning on redoing the track as several versions all with different endings. I still have to work on the 3d work, supports (which if anyone wants to do that would be amazing because I suck at support work) and several other small elements. As of right now the back row pulls 4.8 g but stays in the greenish yellow range so it should be fine. I will keep all of you updated on the trackwork. :)


Don't judge by colours - they're there as a guidance but in reality you need to take into account the duration that the ride exerts on the rider! a brief 4.8 spike probably isn't so much of a problem but when sustained your going to make things a bit uncomfortable for the riders!
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Post October 1st, 2014, 8:15 am
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Post October 1st, 2014, 9:13 am
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I just went back and rode the coaster from every seat. It is in the helix leading up to the MCBR and it only occurs for a split second. :) I am going to begin working on the rest of the track right now. Hopefully I will have another update for you all by the end of the day today or tomorrow morning.
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Post October 1st, 2014, 9:25 am

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I cant wait to see the final product its looking better than I could imange

Post October 1st, 2014, 10:25 am

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Thank God your doing it! I just realized that Horizon 2 came out and between that and ShockWave I have my hands tied. It looks good and the concept was cool to start with.
CoasterJed...Coasting for a while...

Post October 1st, 2014, 9:42 pm
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The trackwork progress has been slow but steady. So far I have included the batwing and a nice little airtime elements that leads into the interlocking corkscrews. I am going to test what I have so far and then if everything turns out the way I want it I will add the final helix into the brake run.
Sometimes I dream of unicorns and oreos

Post October 2nd, 2014, 11:15 am
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Still don't know how you build so fast, takes me 45 minutes to build a damn turn lol :lol:

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