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Rude Rails

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 1st, 2006, 3:41 pm

Posts: 52
Points on hand: 3,387.00 Points
Location: birmingham, United Kingdom
At last, i've done a track. After lots of starts and stops i've finaly finished a track [8D] . It's an eurofighter 2 style coaster kind of inspired by oakwood's 'speed no limits'. Trackwork and some terraforming are complete, but the long tedious task of supports and 3ds is ahead. Here's the project page and i'll update as i progress.


http://www.nolimitsdevcenter.net/p2659

cheers,

pauly [;)]

Post October 1st, 2006, 3:59 pm

Posts: 4357
Points on hand: 5,761.00 Points
Location: Cannock, West Midlands, United Kingdom

where did you get that it is inspired by speed? nice anyway and if you relyy want it inspired do the supports normaly and in the middle of a turn pu in a wierd on for no reason. not thats speed inspired
Making screams come true

Post October 1st, 2006, 4:17 pm

Posts: 52
Points on hand: 3,387.00 Points
Location: birmingham, United Kingdom
the start is similar to speed's but come the first inversion, it goes seperate ways which it's why it's 'kind of' inspired by speed. It's even got the funky shaped overbank.

Post October 1st, 2006, 4:20 pm

Posts: 4357
Points on hand: 5,761.00 Points
Location: Cannock, West Midlands, United Kingdom

is it dead on 0 G's as you go over it?
Making screams come true

Post October 2nd, 2006, 8:16 pm

Posts: 2052
Points on hand: 4,906.00 Points
Location: USA

seems like it'd be kinda hard to construction basically an entire coaster over water......

Post October 2nd, 2006, 8:21 pm

Posts: 383
Points on hand: 2,200.00 Points
Location: georgia, GA, USA

theres plenty of coasters mainly over water, ie. ninja @ SFOG

Post October 31st, 2006, 7:51 pm

Posts: 52
Points on hand: 3,387.00 Points
Location: birmingham, United Kingdom
Done some work on the station and queue and a little support work on the first lift. I've also changed the terrain and decided on the track/support colours.

some new screenies:
http://www.NoLimitsDevCenter.net/i21516
http://www.NoLimitsDevCenter.net/i21517
http://www.NoLimitsDevCenter.net/i21518
http://www.NoLimitsDevCenter.net/i21519
http://www.NoLimitsDevCenter.net/i21520

cheers,

pauly [;)]

Post October 31st, 2006, 8:32 pm
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA

Jeez, that path looks like a rollercoaster all in itself. Don't over do the poly's on that thing.[;)]

Overall looks pretty cool.[:)]


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