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Six Flags Northern Lights - NL2 Project

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 27th, 2014, 7:36 pm

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Post October 27th, 2014, 7:52 pm
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This should help :D

Coasterkidmwm wrote:
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Post October 27th, 2014, 8:19 pm

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Hmmmm... I might look into that, it looks pretty good. I'll see if RCT3 has any other advice too.

Post October 27th, 2014, 8:21 pm

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Post October 28th, 2014, 10:56 am

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I tried it out late last night and got pretty far but I cannot figure out the damn crossties! I'm just gonna wait until I'm finished and go cry to RCT3 for help :lol:

Post October 28th, 2014, 11:10 am

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Working on crossties myself :lol:
I'll let you know if I figure it out!

Post October 28th, 2014, 11:07 pm

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Just make the track invisible then modify the prefab wood ties.

Post November 2nd, 2014, 1:58 am

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Could you explain that a little bit further? I appreciate any help. It's a hard knock life out there for RCT3Rox and I :lol: but seriously it's impossible.

Also, a small update. I decided that, to enhance the Six Flags aura and satisfy the original goal I had for my Mack, I'm making it a Flash-themed coaster. It's a DC superhero and it will look at great as a centerpiece for the park.

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Post November 2nd, 2014, 7:27 am

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Those colors look awesome ^

And I finally got rid of the ransomware on my computer after spending all day yesterday trying to get it off, so I'll be looking into crossties today!

Post November 8th, 2014, 7:15 pm
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Post November 11th, 2014, 9:19 am
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Your footers disappeared on the hill after the launch lol.
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Post November 14th, 2014, 8:22 pm

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^I'm planning for those supports to land on top of a park entrance structure (GateKeeper). I mean, it's the plan for now. Whether or not I will be able to pull it off is yet to be seen =/

So, some more teasers just to keep clout up. The park is coming along gracefully but I still need to figure out a way to produce RMC topper track. All of my routes have come up dead end. I'm useless.

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Post November 21st, 2014, 10:18 am
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Post November 21st, 2014, 10:31 am
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Ah neat crossover you've got there. Do they always have the right timing?
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Post December 24th, 2014, 9:57 pm

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^I'm sorry I never saw this. They're timed pretty well and as far as I've watched into simulation, they always meet there.

Here are a few big updates. Flash underwent another color change. The yellow was just too much and someone mentioned McDonald's at one point and I had to bail. It's still "Flash-ey" and looks more appealing. Also, I've begun work on the 3rd roller coaster! It's a medium sized winger. The layout will progress over the next few weeks and I'll flesh it out more and get more pictures then but just so you guys know what's up at this park :o


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Last edited by GerstlCrazy on December 24th, 2014, 11:24 pm, edited 1 time in total.
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Post December 24th, 2014, 10:00 pm

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Post December 24th, 2014, 11:12 pm

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Thank you =) Here is also a general list of things-to-do:

*Get RMC track for Terrain ground-up RMC
*Supports for RMC
*Finish winger layout
*Supports for winger
*Walking paths
*Station areas

At least one more coaster; a smaller sized family coaster.
And possibly another major roller coaster. My frame-rate is taking it up the butt right now though =/

I mean we're talking like 30% completion as of right now and at least 3 more months of work. But I will continue updating along the way and I'm loving the concept of planning an entire park. It's fulfilling.
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Post December 25th, 2014, 1:26 am

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The supports on the red track are looking decent! :D
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Post December 27th, 2014, 12:02 am

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Post December 27th, 2014, 12:34 am

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Can you make the whole track full of tiny brake segments to sound like gunny gun gun gun gun shoot it up? I have a large coaster that I am making that is like that.

Post December 27th, 2014, 1:04 am

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Did you ever hear of 'necrophilia,' cool5?
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Post December 27th, 2014, 1:22 am

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Looks awesome love the trains to the wingrider they have a great color

Post December 28th, 2014, 5:48 am
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Good stuff Gerstl, to be fair Flash generally speaking is mostly red with a little bit of yellow trim - which could well be better interpreted in your station area! Are you going to continue to use superheros for themes or will you mix it up a bit?

Drop looks good from what I can tell - A good indicator might be that (I'm assuming by medium size we're talking Swarm size - 130ft or so - so if this isn't the case then this might be of little use) the back left (i think) seat in your case should pull roughly 0G through the majority of the first part of the drop.
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Post December 28th, 2014, 8:14 am

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Like a real Six Flags park, I'll have some superhero themes and the majority will be stand-alone themes.

So you mean the cross-under side of the back row should pull 0 when rotating? I haven't checked my forces on it but I have a hard time believing that, and I believe my shaping hit the bulls-eye. But I'll look into it for sure. I also want to point out that all of the different dive drops have various rolling patterns on them. And I don't recall any part of X-flight's drop having 0 gs lol.
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Post December 28th, 2014, 10:00 am
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Sure, which is why I referred to swarm as my reference.
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