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Sub-Zero (B&M Invert; Uploaded)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 8th, 2011, 6:16 pm

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Location: Montclair, CA, USA

So about 2 weeks ago I realized that I haven't really experimented with Scream Machines's B&M inverted coasters. With my 'Scorpion' roller coaster being a floorless.. appropriately I decided to name this 'Sub-Zero'. For some reason, with my creations. The track layout always seams to interact with the station. This ride will include a tunnel underneath the station. More details will be revealed as I post more updates. Stay tune.

Pictures:
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Post July 8th, 2011, 6:53 pm

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looks nice so far
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 8th, 2011, 11:08 pm

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Post July 9th, 2011, 1:38 am

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The shaping is a bit off on the immelman from this angle. The rotation on the immelman should be a bit sooner from what it seems.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 9th, 2011, 6:55 pm

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Location: Montclair, CA, USA

Originally posted by Flickstah

The shaping is a bit off on the immelman from this angle. The rotation on the immelman should be a bit sooner from what it seems.


maybe it is the angle... here are a few more pictures, I been looking at Montu's immelman and it seams about right.

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Post July 10th, 2011, 12:15 am

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That shaping is quite sexy.
A man has needs and that needs is booze.

Post July 18th, 2011, 2:42 am

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Update...

For the first time ever, i am probably going to need some testers. I'll go more into detail with that as soon as the ride is done. k now on with the pictures...

as you can see here, this coaster will interact with the terrain..
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Supports are about 75% done.. i still need to support the 2nd half of the ride...
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Like I mentioned before, ride experience will include a couple of tunnels...
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Here is the 2nd half of the ride, it will include 2 wingovers. one more intense than the other..
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Post July 18th, 2011, 11:10 am

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Post July 24th, 2011, 3:08 am

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Location: Montclair, CA, USA

^ thanks :)
UPDATE

The ride is pretty much done. 99% done with supports.. just need some finishing touches. As you can see on the screenshots below, I give you first look at the station building. I probably wont be showing up close pictures of the station and it's queue area because I want those that will download the track to be surprised. As for the color, this could be final. At first I had the track grey, but I decided that white looks much better with it's snowy surroundings. what do you think?

i'm still looking for testers..

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Post July 24th, 2011, 3:17 am

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For those of us who do not have SM will you provide a POV youtube link for your ride?
"if you found your laughin' place, how come you ain't laughin'."https://www.facebook.com/calicoaster1/

Post July 24th, 2011, 3:36 am

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Location: Montclair, CA, USA

^ nope, you have to download scream machines to ride... haha jp dude.

I always post POV videos of my rides on my youtube channel just for those of you that do not have Scream Machines, aren't I nice?

UPDATE:

Just had DXMemberJackDX test out my ride. Mostly involving add-ons for a complete experience on this ride. This includes a station file(this makes the default station disappear), station music, logo, and theme.

Both the music and logo will have separate packs that can be unpacked using the SM Packager. This will automatically send the files into it's appropriate folders. After testing it, the music file may or may not work. SM Packager isn't as efficient as NLs...

The station file will need to be moved into the "Stations" folder manually.

The theme will be coasterbum's snow field. Some of you may not have it. So the Snow Field folder will be included in the download, all you need to do is move all the files INSIDE the Snow Field folder into the "themes" folder.

A "read me!" will be included in the download incase any of you need help. The station file is very important! Without it, there will be tons of collisions. I highly recommend the music, logo, and theme. This will really add to the overall theme to Mortal Kombat's Subzero.

Stay tune for the upload.

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Post July 27th, 2011, 10:23 am

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I don't know what it is, but there's just something visually about scream machines that nl doesn't offer...

Looks great.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post July 27th, 2011, 11:53 am

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^Yeah. And it's a lot more customizable.

Also, I love the layout.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 27th, 2011, 1:05 pm

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90% of what makes SM look better is just the supports. They look proper. They look accurate. It makes or breaks the look of a ride IMO.

Its why in NL I do it all in 3ds max and also why I never release rides anymore. The detail which I desire requires a ton of work, lol.

Post July 27th, 2011, 1:17 pm

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Your zero g roll has some problems. The last part of the roll needs to come up more.
Friendship is like peeing. Everyone can see it, but only you get the warm feeling it brings.

Post July 27th, 2011, 2:54 pm

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So, this is baiscally Alphengeist only it's actually good, right?
A man has needs and that needs is booze.

Post July 27th, 2011, 3:18 pm

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Location: Montclair, CA, USA

Yeah Scream Machines gives you more options with it comes to supports, like have specific size supports. Thanks everyone for the positive feedback.

Originally posted by C_Dude

Your zero g roll has some problems. The last part of the roll needs to come up more.


It's probably the angle of the screenshot... probably does have problem, but it's the best I can do honestly. lol

here is another angle...

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Originally posted by bandman232

So, this is baiscally Alphengeist only it's actually good, right?


The only thing similar is the colors lol and yes it's better.

Post July 27th, 2011, 3:57 pm

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Post July 27th, 2011, 6:13 pm

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Now it looks like the middle is too high. Can I have a side view?
Friendship is like peeing. Everyone can see it, but only you get the warm feeling it brings.

Post July 27th, 2011, 7:44 pm

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THAT is one of the best screenshots I've ever seen.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post July 27th, 2011, 8:23 pm

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Location: Montclair, CA, USA

Originally posted by GerstlCrazy

I can test. This looks amazing dude...


send me your email

Originally posted by C_Dude

Now it looks like the middle is too high. Can I have a side view?


Yeah i'll take one as soon as I get home.

Post July 27th, 2011, 8:50 pm

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How does the SC Editor Work anyway?
A man has needs and that needs is booze.

Post July 28th, 2011, 5:39 pm

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Location: Montclair, CA, USA

^ Basically the SM editor and simulator are both in one program, unlike NL.

Here is a screenshot showing the editor, when you want to simulate the ride you just click "Ride!" at the top.

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Post July 28th, 2011, 6:25 pm

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Real, while the supports are a contributer, I'm fairly certain the perspective is what makes Scream Machines look so much better despite lower quality graphics. I guess you could say it doesn't look better, but it does look more realistic. Even on the 1st setting, NL has that zoomed out, slightly fisheyed look, whereas to me Scream Machines (and Newton) look more like what you really see in real life.

Post July 28th, 2011, 10:32 pm

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Location: Montclair, CA, USA

Sub-Zero is now available for download!

http://www.coastercrazy.com/track_exchange/detail/18351

Enjoy your ride, and be sure to comment/rate.. thanks ;)
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