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The one and only NoLimits 2 Topic

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Post April 16th, 2009, 1:59 pm

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On a different construction site, I managed to get tunnels through terrain working. This is a feature requested very frequently and I can now confirm that this feature will definitely be available in NL2. Right now my solution does not work in real-time, I am still trying to get my algorithm working faster, but hey at least it works. Cutting out the portions that do intersect with the tunnels turned out to be not trivial


[:)]

Post April 16th, 2009, 2:13 pm

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Post April 16th, 2009, 2:45 pm

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New Mac Update and Various NL2 news
Long time no updates on this site. The last weeks were quite stressfull and I have been busy doing various things here and there. Every so often I got distracted from my work on NL2, by either contract jobs for coaster companies or hardware problems with my PC. For the last three months I was not able to finish anything I started working on, so I decided to interrupt the monthly NL2 news because of lack of news to report. Now things are getting more clearly and I do actually have something to report by now.
First of all there is a new update for the Mac version called 1.72. This is a minor update which fixes a bug with the static shadows on Intel Macs, I therefore recommend this update to all users with Intel Macs. Users with PowerPC equipped Macs do not need this update. Also the full and demo releases for Macs are now based on 1.72. Please go to Update 1.72 for MacOS X to download the update.
I am almost done with the hand-building track designing code in NL2. My progress on NL2 development is not far enough yet, to be able to fully judge within NL2 how good the quality of my hand-built tracks in terms of smoothness are. In order to be able to improve the track building features at this point, I quickly tossed together some sort of track export, which allows me to test ride my NL2 tracks within NL1. I am quite satisfied with the results, The NL2 hand-built tracks indeed turned out to be much smoother compared to hand-built tracks in NL1 within the same amount of time. Though there is still room left for improvement, but everything turned out how I expected it. I am experimenting with some advanced auto-smoother algorithms right now that will further improve the quality of the hand-built tracks.
On a different construction site, I managed to get tunnels through terrain working. This is a feature requested very frequently and I can now confirm that this feature will definitely be available in NL2. Right now my solution does not work in real-time, I am still trying to get my algorithm working faster, but hey at least it works. Cutting out the portions that do intersect with the tunnels turned out to be not trivial, at least for me, which is why I never added that feature to NL1. I will keep you informed about more progress I make on this topic and will hopefully be able to update this site more frequently in the future. [ol]


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Yay for tunnels, i believe ill still use 3ds tho

Looking forward to more updates
Rarwh

Post April 16th, 2009, 2:58 pm

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Wouldn't it be cool if he posted some of the tracks made in NL2, like a teaser?

Post April 16th, 2009, 3:37 pm

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Ok well heres my wishlist:

Transfer tracks
Cable w/ catchcar lift and launch
Many more coaster types
Mix and match track and car types
Easier cartextures or a cartexture program
Multiple tracks in a park
Interactive control panels (clicking on buttons instead of using keys)
Easier underground tunnels

I know some of these will most likely be in there, but i hope all of them are!
^the message is up there^

Post April 16th, 2009, 5:57 pm

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a thing i would like...

be able to have bigger trees or atleast adjust the sizes so its realistic. also a wider variety would be cool

Post April 17th, 2009, 12:06 pm

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^download ngplant and blender and make your own for free.

Post April 17th, 2009, 2:13 pm

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First of all.

Hope all your problems are now sorted Ole. I know how you feel. Second : No more wish lists and third, congratulations about the hand smoothing option. I'm sure gouldy will be ecstatic.

Post April 18th, 2009, 1:38 pm

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Post April 18th, 2009, 1:51 pm

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Finally a new update! I hope the underground tunnels will look nice and not cheap and unrealistic... Im sure that they will look fine. Im curious to see how much easier hand smoothing will be in NL2...
I hope it wont dissapoint.

Post April 18th, 2009, 5:26 pm

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Post April 22nd, 2009, 5:02 am

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Post April 22nd, 2009, 12:39 pm

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Post April 22nd, 2009, 3:12 pm

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up
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post April 22nd, 2009, 3:32 pm
hyyyper User avatar
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True Addicts

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Post April 22nd, 2009, 3:42 pm

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Post April 22nd, 2009, 3:44 pm

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Post April 22nd, 2009, 4:08 pm

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Post April 22nd, 2009, 5:48 pm

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Post April 22nd, 2009, 10:18 pm

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i want a sliding track in nl2, and a faster launch ability

Post April 22nd, 2009, 10:22 pm
jayman Premium Member
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i want crashes .. fiery epic total destruction crashes..

Post April 23rd, 2009, 1:43 pm

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Originally posted by jayman

i want crashes .. fiery epic total destruction crashes..

like rct3?

Post April 23rd, 2009, 2:17 pm

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Originally posted by Matt No more wish lists


I do have a little thing that I would want in NL2: being able to build wooden surfaces easier.

Post April 23rd, 2009, 2:34 pm

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Originally posted by marcello

Originally posted by jayman

i want crashes .. fiery epic total destruction crashes..

like rct3?

no, even worse [devilish]mhuhahahahahaha[devilish]
Click here!!

Post April 23rd, 2009, 3:09 pm
Tetsu Premium Member
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Originally posted by jayman

i want crashes .. fiery epic total destruction crashes..



OMG! Hell yea![}:)]

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