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The Skulls project

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 2nd, 2005, 10:23 am

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This is my new project called The Skulls:a double inverted B&M coaster.
Here some photos of the station:
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Last edited by barone on June 3rd, 2005, 3:34 am, edited 1 time in total.

Post June 2nd, 2005, 10:53 am

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And 2 for tracks:
Image

Image

I'm working really hard on it but I have no time so it's growing slow.This time I would like tocreate 100%custom supports and even if tracks are completed it's going to take me ages to finish that.

I hope uploading soon[;)]
Bye!

Post June 2nd, 2005, 11:46 am
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i'd change the terrian, the grass doesn't look good with a mystic castle, and btw, any insperation from DD?

Post June 2nd, 2005, 12:23 pm

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Cool. I love good duelling coaster. Just make sure your trackwork is good enough[;)]

Post June 5th, 2005, 7:46 pm

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Post June 5th, 2005, 7:49 pm
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I don't like some of the textures, but none the less, still looks like a fun ride.

Post June 6th, 2005, 8:14 am

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For example?[confused]If you tell me which textures I can try changes to the buildings.I didn't upload anything yet!

Post June 9th, 2005, 2:55 pm

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This is an air view screenshot that shows an update version...sorry for late but supports building is sooooo hard!

Image

Post June 9th, 2005, 3:05 pm
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ok, wow! [lol] This looks really great, it looks amazing infact. I can't wait for this one! The ways those dive loops wrap around the chainlifts looks wicked, I love it.

Post June 9th, 2005, 3:11 pm

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Post June 9th, 2005, 3:14 pm

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The station and a particular of train:

Image

here I have to make changes cause I don't like the gates and control panel.

Image

cartexture is simple but funny[;)]

Post June 9th, 2005, 3:16 pm

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Very good smoke effects. I don't like some of your textures though. Some just don't go together.

Post June 9th, 2005, 7:10 pm

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Today I worked hard on this so there are many new changes.
Following some particular of track:dive loops,battle rolls and loops.

Image

Image

Image

I would like to say that for objects any advice is appreciated!
Don't like textures or else?Tell me another one to choose.

Post June 9th, 2005, 7:40 pm

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The textures look ok to me, you might want to make them of higher resolution though. And make sure you optimized.

Nice supports and env btw.

Post June 10th, 2005, 2:33 am
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I said this before but that grass doesn't fit in with the theming, cos you've a mysterious castle and outside the're grass plain, this is like blending mordor with rohan, if you get what i mean

Post June 10th, 2005, 7:45 am

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yes I understand hyyyper but I tried many terrain textures and I can't find any better than this[dunno]

Post June 10th, 2005, 8:15 am
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then make your own, if i were you i'd try the rock or sandstone

Post June 10th, 2005, 6:25 pm

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Make sure to use something dark and some sort of blackish color.

Post June 10th, 2005, 11:22 pm
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Looks awesome! I know in the past your trackwork has been just ... decent while your 3ds are supurb. Really work extra in the technical department and this will be a gold medal fo sho' [lol]. If ya need a tester ... Brtnboarder495@gmail.com

Post June 13th, 2005, 4:15 pm

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I think at the end of this week everything is going to be ready to be uploaded...I made changes with the textures and support and now I like it much more.Terrain texture is always grassyrock but has a dry effect and dark green and looks better with the colours of the castle.
Here 2 photos of the new version:

Image

Image

Post June 14th, 2005, 5:10 pm

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that is so sick dude! how do u make the car texture things. i want my coasters to have stuff like that.

Post June 16th, 2005, 9:27 pm

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for cartexture I work on an image then use easy graphic converter!

Post June 16th, 2005, 9:44 pm

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In your post 3 posts above mine, theres 2 pics. The path in the first one has a set-rock texture that looks fine but it needs to be in a much higher resolution. If you compare the size of the rocks to the size of the track, the rocks are way too big. It should appear that theres about 2 rocks wide for the track. Right now, its like 5 times that size. This post was probably confusing but its obvious if you look at the pic.

Post June 17th, 2005, 9:55 am

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Yes I noticed it too jimths infact I changed it with this one.Now I'm working on supports and left texture work....thanks for help!

Image

Post June 17th, 2005, 11:20 am
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