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[NL1] Themed mine train-style coaster [BETA NOW OPEN!]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


Posts: 22
Points on hand: 180.00 Points
Hello!

I'm coming back to NL after a long hiatus, and I started by making this coaster.
Here's a couple of pics:
Image

Image

Image

The theming idea is as follows:
The ride starts inside a mine. (currently a tunnel, custom models maybe coming later)
You're towed out of the mine in minecarts
You follow the gentle track relatively slowly, past a shed full of explosives. (also hopefully a custom model)
The shed explodes, propelling you (LIM) along the rest of the track very fast.

Please be very critical of this coaster! I want to know how to improve it.

EDIT1:
Bad quality POV video:


EDIT2:
Beta now up!
PM me for DL link.
Last edited by Mad Rocket Scientist on March 17th, 2016, 12:17 pm, edited 4 times in total.

Post March 12th, 2016, 6:14 pm

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Points on hand: 15,383.90 Points
Location: The Consortium
Mad Rocket Scientist wrote:
You follow the gentle track relatively slowly, past a shed full of explosives. (also hopefully a custom model) The shed explodes, propelling you (LIM) along the rest of the track very fast.

Wonder how you'd be able to do that in NL1. Doesn't sound possible in the track file itself.

Post March 12th, 2016, 6:25 pm

Posts: 22
Points on hand: 180.00 Points
^I'm imagining just having the shed be behind you, so you can't quite see it, but know it's there. Maybe sound effects too? I don't know whether that's possible in NL1.

Post March 12th, 2016, 6:35 pm

Posts: 2035
Points on hand: 15,383.90 Points
Location: The Consortium
Mad Rocket Scientist wrote:
Maybe sound effects too? I don't know whether that's possible in NL1.

I don't think so (unless maybe as a custom lift sound,) but NL2 would allow sound effects and explosion too.

Post March 12th, 2016, 9:35 pm

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Points on hand: 13,491.00 Points
Thanks for posting! I suggest adding a backseat POV in order to see if the ride gets a bumpy feeling or not. :)
-- I was happy to be with NL1 - [:')] --

Post March 13th, 2016, 5:36 pm

Posts: 22
Points on hand: 180.00 Points

Post March 13th, 2016, 6:05 pm

Posts: 22
Points on hand: 180.00 Points
Here's what I have for the station:
Image
As I see it, these are my options:
  1. Raise the ground level above the tunnel. Pros: simple, looks fine. Cons: coaster looks like it's crashing into ground.
  2. Try to make a believable ground 3d model. Pros: looks great if done right. Cons: hard to do right, very hard to get to match track as well as normal terrain.
This is what a custom terrain model might look like:
Image

Thoughts?

Post March 14th, 2016, 3:00 am

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Points on hand: 13,491.00 Points
I wish I could test your ride after completing all parts. :)
-- I was happy to be with NL1 - [:')] --

Post March 14th, 2016, 3:37 pm

Posts: 22
Points on hand: 180.00 Points

Post March 15th, 2016, 7:11 am

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Points on hand: 13,491.00 Points
^ Thanks so much for working on. :D
-- I was happy to be with NL1 - [:')] --


Posts: 22
Points on hand: 180.00 Points
Beta now up! Note that the supports need much work, but I want until I've finalized the trackwork to edit them.
PM me for DL.
Last edited by Mad Rocket Scientist on March 17th, 2016, 12:17 pm, edited 1 time in total.


Posts: 8144
Points on hand: 13,491.00 Points
^ Tweaking is yeah, important before you start hyping your track. :)
-- I was happy to be with NL1 - [:')] --


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