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Venom- Nl2 4D Coaster (Now on the exchange!)

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Post January 6th, 2015, 12:48 pm

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I'm all about trying different things with my coasters as I build more and more, and "Venom" is a unique 4th dimensional coaster unlike any other (It's small, but packs a pretty good punch). Every 4D coaster I've seen has started out with the train leaving the station backwards (as everyone knows that's how these moody machines roll) So I thought it would be pretty cool to run the train backwards... or.. forwards... let's just say backwards. :) I was pleasantly surprised at how different the ride experience was with the train running this way! I think it's a very fun ride and I can't wait to finish "Venom" and start another one. This is coming soon to the exchange, so let me know what you guys think so far. Comments are more than welcome please!
-Iz
Attachments
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Last edited by IzCoaster on April 3rd, 2015, 2:53 pm, edited 1 time in total.

Post January 6th, 2015, 1:22 pm

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Post January 9th, 2015, 11:13 am

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Post January 9th, 2015, 4:38 pm
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Looks great. I like that you've varied the layout a bit from traditional 4D's without it being stupid.
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Post January 10th, 2015, 9:04 pm

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Coasterkidmwm wrote:
I like that you've varied the layout a bit from traditional 4D's without it being stupid.

Haha thank you! I wanted it to be unique, but I also wanted it to have that "4D' layout style.. If that makes any sense :lol:

Post January 10th, 2015, 9:29 pm

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Terrain has started to take more shape, as well as the supports.. Still not sure if i'm going to re-do the supports on the lift to make it like all the other 4D coasters
Attachments
screenshot-2015-01-10-21-14-13.png
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Ran out of room for two transfer tracks.. So had to do this! I think its pretty cool and it works well.
screenshot-2015-01-10-21-21-18.png

Post January 11th, 2015, 7:54 am

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Post January 11th, 2015, 7:23 pm
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I think you need denser supports. Look at the other 4D's, they have a ton more than you do right now.
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Post January 12th, 2015, 7:00 pm
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Post January 13th, 2015, 10:11 am
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Post January 13th, 2015, 10:43 am

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Thanks everyone! Definitely agree on the supports. I'll upload some pictures of the progress on them when I can!

Post January 13th, 2015, 10:44 am

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Post January 13th, 2015, 2:47 pm

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I've never really looked at 4D supports before... Wow are they weird. Started on the lift supports and on the last turn-around of the ride. I think the supports are gonna take longer than what the track work took! :lol: Below is a picture of X2. Keep in mind I'm not trying to match how to track looks, just the supports. Let me know what you think!
Attachments
screenshot-2015-01-13-13-51-56.png
IMG_9271.JPG
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Post January 13th, 2015, 4:27 pm

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Looking pretty good dude, as like anything to every come out of Arrow they are a mess of supports. Best of luck doing it mate and I can't wait to see the rest.
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Post January 14th, 2015, 5:12 am

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Oh I noticed the shaping of a real X2 turnaround was off. Venom seems to provide smoothness!
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Post January 15th, 2015, 1:27 am

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Post January 16th, 2015, 7:49 pm

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First- a huge thank you to Projektion for letting me use this environment (Looks incredible!)
And second..More supports! Pictures speak for themselves so take a look! :) I'm really happy the way this support turned out. Let me know what you all think!
Attachments
IMG_9267 (2).JPG
Picture that I modeled the support after
screenshot-2015-01-16-19-08-17.png
screenshot-2015-01-16-19-04-15.png
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screenshot-2015-01-16-19-46-50.png
screenshot-2015-01-16-19-47-51.png

Post January 16th, 2015, 8:09 pm

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That looks cool. This ride is called VenomShitpiss.
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Post January 16th, 2015, 8:20 pm

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GerstlCrazy wrote:
This ride is called VenomShitpiss.

I'm down.

Post January 17th, 2015, 8:42 pm
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Post January 19th, 2015, 10:04 am

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Started to mess around with some train textures... I grabbed a random snake skin png. off of Google, slapped it on the trains and got pretty lucky with the way it looked! I'm not 100% happy with it, so some tweaking will take place in the future. The idea is to have the trains look like a snake moving on the track (Maybe add some eyes?) Tips/suggestions welcome as always!
Attachments
screenshot-2015-01-19-10-01-02.png
screenshot-2015-01-19-10-01-58.png
screenshot-2015-01-19-10-02-09.png

Post January 21st, 2015, 10:15 pm
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Post January 22nd, 2015, 12:12 am

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Awesome job make it go upside down while waiting on the break run lol

Post February 14th, 2015, 12:52 pm

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Sorry for the lack of updates everyone! I've been pretty busy with school and work so I haven't had much time to work on this project. I've added more supports and tried to make them as close to the real supports on a 4D coaster. Once all the supports are complete I hope to do some 3d work! (Might need some help) :lol:

Also, If anyone is interested in testing this ride before it gets uploaded to the exchange let me know! I'm looking for about 3-5 testers to help me improve the ride. As always let me know what you think!
-Iz
Attachments
screenshot-2015-02-14-11-21-20.png
screenshot-2015-02-14-11-22-23.png
screenshot-2015-02-14-11-22-32.png
screenshot-2015-02-14-11-24-08.png
screenshot-2015-02-14-11-24-28.png
screenshot-2015-02-14-11-25-02.png

Post February 16th, 2015, 10:57 am
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