Board index Off Topic Board Off Topic Discussion We Want RCT4!

We Want RCT4!

Here, anything goes. Talk about anything that you would like to talk about!

Post June 23rd, 2008, 11:03 pm

Posts: 317
Points on hand: 1,145.00 Points
Location: Oregon, USA
The track shaping in RCT3 was way off, the loops look like eggs. Not really but the shaping is horrible.

Post June 23rd, 2008, 11:31 pm
rcmaniac25 User avatar
Premium Member
Premium Member

Posts: 276
Points on hand: 7,275.00 Points
Location: NJ, USA

RCT4 would be interesting, it should (not absoultly) be 3D since most modern computers can handle it, it should have the simplicity of RCT1/2 and the "fun" level that got most people hooked on the series in general.

Post June 24th, 2008, 2:33 pm

Posts: 91
Points on hand: 1,696.00 Points
Location: Canada, eh
In my opinion, RCT2 is more fun, but RCT3 is great. I just think that RCT2 was easier to use, whereas RCT3 had more capabilities, but it was just too difficult/annoying/tedious.
I am the night

Post July 3rd, 2008, 4:54 am

Posts: 43
Points on hand: 53.00 Points
Location: Clermont, Florida, USA
Originally posted by Coasterkidmwm

The rides looks like crap on rct3. The buildings look like crap. It's all crap.


nuff' said...[:D]
Gotta love dem' coasters!

Post July 3rd, 2008, 10:24 am

Posts: 202
Points on hand: 2,184.00 Points
Location: USA

I just sent a fairly decent size list to the support site. It was basically saying that they should go crazy with the aspect of RCT3, such as make it ultra realistic like NL but still add the fun factor that was in RCT1 and 2. the other thing i said was if not that, revert back to the rct1/2 aspect of the games but maybe improve them just a little or not at all. Why fix what aint broke? Thoes games were amazingly fun and entertaining. I hope that thats similar to what RCT4 would be if there is one

Post July 5th, 2008, 4:49 pm

Posts: 1605
Points on hand: 3,805.00 Points
Bank: 0.00 Points
Location: UK
i think that with rct1/2, it was like, you shove loads of stuff in the cupboard, it's fine, it doesn't fall out when you open it. But rct3 kept cracking open the cupboard, shovin' more stuff in, and quickly slammin' the door and hoping everything would be fine, but once we consumers of sed game opened that cupboard everything poured out and left us with a great big mess that we weren't expecting, and much of which we didn't really want and made the game a little tedious at times. Sometimes it was either too awkward or just too plain easy.

another thing that i am frustrated about is that peeps don't spread out like in real theme parks! if there was, say kingda ka on the other end of the park, barely five mins walk away, do you say: "hey, let's go up to kingda and get some thrills on!" or do you say "nah! lets go on the cra*py kiddie rides that go about 3mph that are right next to us instead of the launching awesomeness that's about 5 mins away!"
no! we don't do it in alton towers and sfmm and thorpe park etc, so why do it in the game![no emote depicts my rage, i shall display it with CAPS LOCK!]
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 5th, 2008, 5:11 pm

Posts: 604
Points on hand: 1,495.00 Points
Location: Plano, TX, USA
RCT 1&2&3 -The thing that i really don't like about RCT 1&2 is that they look too un-real...on RCT3 it looked a lot more real. The only thing I see them needing to improve is that the inspector should tell you to shut down specific rides or all of the rides if it rains, snows, or etc. They also need different weather events so like if it snows the park will have to close and you can actually see it build up on the ground. I like the way RCT3 looks but they should make it more realistic. like weather events, more rides, more restaurants and if you want to place a restaurant more than once, the icon should stay up allowing you to place more without having to go beck the menu.

Soaked -They should add more types of water slides.

I.E The ProSlide CannonBowl--- http://www.proslide.com/sub.php?mainRideID=2&rideID=6

The ProSlide Behemoth Bowl--- http://www.proslide.com/sub.php?mainRideID=2&rideID=5

The ProSlide Racers--- http://www.proslide.com/rides.php?mainRideID=6

The ProSlide Twisters--- http://www.proslide.com/rides.php?mainRideID=8

The Proslide Kidz Slides--- http://www.proslide.com/rides.php?mainRideID=9

Also they should have the following rides too!

White Water West-
-Boomerango
They should also have-----
-Pre-Made Wave Pools (http://whitewaterwest.com/products.php?product=Waves)
-Kiddie Areas (http://whitewaterwest.com/products.php?product=AquaPlay)
Spalsh Areas or Splash Equipment (http://whitewaterwest.com/products.php? ... =AquaSpray)

Last for RCT Soaked is that they should have more lazy rivers!

Wild- I don't really use RCT3 Wild too much so I really don't know what problems, updates, and or add-ons there should be!
Is now 15!

RIP Wildcatter, 1982-2007.

Post July 5th, 2008, 5:30 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

RCT2 is just more fun, that's basically it..RCT3 looks like clay. I hope there is a fourth, and I hope it's something different and more realistic, but still simple and just as fun as the second.

Edit: I don't want to start a new thread for this, and yes I know this is a stupid question, but how do I download a RCT2 track? Every time I try to open it using RCT2 it just opens the game but not the park I tried to download.

Post July 5th, 2008, 9:48 pm

Posts: 868
Points on hand: 4,391.00 Points
Location: Indianapolis, IN, USA
Having recently reinstalled RCT 2 and 3 after a long while of not playing these games at all you can notice where each game excels at different aspects of park management and overall fun factor. The biggest gripe of RCT3 I have is how you never seem to have a popular ride stay popular for very long periods of time. In RCT2 you can have several coasters filled to capacity nonstop. Its a beauty to behold. The problem with RCT3 in this regard is the new guest logic.

You may notice that usually most of your guests are "Waiting for Group", you don't have as many guests, and they are always incredibly slow at getting on your ride. You have to have a long loading time setup to even consider getting a full train but chances are that unless you built a long enough ride at least one train will be stacked waiting to let guests off.

Call me crazy but I think it would be pretty sweet to at least have the option to run the game like a real park. Ala
-Ran day to day, park opens and closes every day. Your coasters will transfer off trains at night. all your guests leave at night. general cleaning is done and maintenance at night.
-Plan park improvements during the year and during the offseason the rides are constructed
-Have location based scenarios and park chains. Making it so you can manage more than one park at once.

Most important improvement I can think of, dynamic and fluid park and ride construction. I'm sick of everything being a 90 degree angles and pre-fab parts that often times don't look right. It would solve so many problems of rides looking terrible and awkward.

Post July 5th, 2008, 10:59 pm

Posts: 604
Points on hand: 1,495.00 Points
Location: Plano, TX, USA
Yea I really agree with what you said. I kinda do shut my park down and add new rides (like it is the offseason) [LOL] but I have always wanted a more REALISTIC game with real scenarios and weather. It would make the overall game a lot more enjoyable.

How did you like the soaked ideas(slides)?
Is now 15!

RIP Wildcatter, 1982-2007.

Post July 6th, 2008, 2:05 am

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Yeah, I do love some aspects of RCT3, although I still don't like it as much as 2. I love the fireworks, and I had always been waiting for a real water park idea to be put into the game (Soaked). I can't really remember too much more about the game though, I just remember that there were some neat ideas that weren't included in RCT2. If there is a fourth, I would definitely like to see..(yay wishlist topic!)...

- More realistic graphics and physics

- Day and night, coaster season and off season

- Management of park chains

- A sandbox mode where you can create a chain anywhere in the world, as many parks as you want, etc.. (maybe that could be turned into a story mode kind of thing)

- Transfer track so you can add/remove trains when the line length changes

- Planning attractions ahead of time, construction during off season

- Better coaster/landscaping/path system...Not everything needs to be so straight all the time

- Smarter guests, ones that don't get lost when you build a wider path

- Lighting at night

- More up to date coaster features (different types of launches, coaster types, etc..)

Those are just some of my RCT fantasy ideas[lol] I apologize if some of those are in RCT3, I can't really remember the game too much.

Post July 6th, 2008, 6:24 am

Posts: 1605
Points on hand: 3,805.00 Points
Bank: 0.00 Points
Location: UK
i think you hit the nail on the head their coasterguy, all we want is non-retarded guests, a better coaster/path building system, and perhaps a spore like designer engine, for custom buildings, shops, stations, coasters, scenery, animatronics so that you really can customize your park. It may never, however, happen.
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 6th, 2008, 2:25 pm

Posts: 604
Points on hand: 1,495.00 Points
Location: Plano, TX, USA
The main thing I see them fixing for RCT4 would be more soaked slides, transfer tracks, and smarter guests! And maybe some more track types/designs.

Another cool idea for RCT4 would be if you could control the ride, like NoLimits. Where you can open/close restraints, open and close gates, and then dispatch. In my opinion I would like to have transfer tracks, more slide designs( like what I stated earlier), smarter guests, offseason, ride planning, and ETC.

I really hope that they go through with it. Basically we are doing the research for them so that they don't have to go out and see what we want...basically we are spoon feeding them the ideas and all they have to do is put it into the game. So there should be no excuse to why there won't be a RCT4.
Is now 15!

RIP Wildcatter, 1982-2007.

Post July 9th, 2008, 1:29 pm

Posts: 91
Points on hand: 1,696.00 Points
Location: Canada, eh
I give my support to RCT4...but I'll be playing Spore in the meantime.

Create Roller Coasters > Create Life
B&M > God
(not really)
I am the night

Post July 9th, 2008, 1:52 pm

Posts: 1605
Points on hand: 3,805.00 Points
Bank: 0.00 Points
Location: UK
B&M>some kind of deity. mine.

anyway, they should put theme parks in spore...
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 9th, 2008, 2:49 pm

Posts: 70
Points on hand: 952.00 Points
I want soaked in an RCT2 manor. Like the slides can start at the top of a slide tower. Soaked in 2D in my opinion would look so much better.

Post July 9th, 2008, 3:07 pm

Posts: 513
Points on hand: 643.00 Points
Location: Town of Bedford, New York, USA

Everytime I play RCT2 I always think to myself how cool it would be to ride a coaster I built, but it just didn't work for me in RCT3.

RCT2 + No Limits style coasters that are ridable = how I want RCT4 to be, but that's too unrealistic as of now I suppose

Post July 9th, 2008, 5:57 pm

Posts: 91
Points on hand: 1,696.00 Points
Location: Canada, eh
Originally posted by coasterguy77

Yeah, I do love some aspects of RCT3, although I still don't like it as much as 2. I love the fireworks, and I had always been waiting for a real water park idea to be put into the game (Soaked). I can't really remember too much more about the game though, I just remember that there were some neat ideas that weren't included in RCT2. If there is a fourth, I would definitely like to see..(yay wishlist topic!)...

- More realistic graphics and physics

- Day and night, coaster season and off season

- Management of park chains

- A sandbox mode where you can create a chain anywhere in the world, as many parks as you want, etc.. (maybe that could be turned into a story mode kind of thing)

- Transfer track so you can add/remove trains when the line length changes

- Planning attractions ahead of time, construction during off season

- Better coaster/landscaping/path system...Not everything needs to be so straight all the time

- Smarter guests, ones that don't get lost when you build a wider path

- Lighting at night

- More up to date coaster features (different types of launches, coaster types, etc..)

Those are just some of my RCT fantasy ideas[lol] I apologize if some of those are in RCT3, I can't really remember the game too much.


Nothing wrong with your wishlist, just using it to think about mine.

Realistic physics = good
Realistic graphics = could care less

Day / night was in RCT3, and it sucked (IMO), I couldn't see anything at night (although it might just be brightness on my comp)

Management of parks / story mode would be cool, kinda like Zootycoon's scenarios.

Transfer track would be cool, and the idea of an off season is good. I also like to close down my park during the "off-season"

Weather would be good (season-specific weather)

I think the coaster-build system is ok, but it should be a little more in-depth, but not so in-depth that it turns as realistic as No Limits. There needs to be a place in between realistic and cartooney, somewhere that is fun to play, easy to use, and still kinda realistic (I guess that's a little too much to ask).

Landscaping SUCKED in RCT3. It wasn't great in 2 either. What they need is a mountain feature (like in RCT2's scenario maker)

Path making was good in RCT2, but was kindof annoying in 3. Stairs don't need 12 different slopes, they only need 2 or 3. Paths should also be able to go diagonal.

PEEPS NEED TO BE SMARTER!!! BETTER AI!!!

If there is day/night, there definitely has to be lighting at night. Paths should come with lights, and so should coasters.

Up-to-date coasters is always good.

Riding the rides should have been more fun, but the peeps yelling in your ear was so annoying.

So...there's my "fantasy wishlist" (haha)
I am the night

Post July 9th, 2008, 6:20 pm
Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,516.00 Points
Bank: 21,857.68 Points
Location: WA, USA

If they do make an RCT4, then they "SHOULD" go back to the 2d version. but since i dont see that happening... I would still want it to come out in consideration of the possibilities it could offer.

RCT1 & 2 are better than 3... what about 4?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 9th, 2008, 7:54 pm

Posts: 1613
Points on hand: 62.00 Points
ok, I would kill to have an expedition everest train, and all of the EE features, that would set the game for me.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 28th, 2008, 7:12 pm

Posts: 15
Points on hand: 1,318.00 Points
RCT4 would be a great idea, all they need to do is take it back to the basics of 1 and 2 but have a POV feature for the rides. The first two games limited what you could do with the rides, but it was simple enough for even kids to make something decent.

An ideal version would allow for customization of cars, track pieces, etc. for those coaster pros out there, but still incorperate the old click and place system that made the first 2 games so great.

One more thing, GET RID OF THE IMPRESS THE CELEBRITY CHALLENGES! They are a pain and take the fun out of the challenges.

Post July 28th, 2008, 8:16 pm

Posts: 1613
Points on hand: 62.00 Points
just really quickly, does anybody agree with me on the EE suggestion? or at least make a track style and add the EE style to it.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 28th, 2008, 8:54 pm
rcmaniac25 User avatar
Premium Member
Premium Member

Posts: 276
Points on hand: 7,275.00 Points
Location: NJ, USA

I like the idea of the Spore like designer and the closer to No Limits but not quite there idea for coaster designing. In the post about the EE trains, that gave me an idea, something similar to the Advanced Fireworks Creator in RCT3.

Allow the creation of custom track parts, I understand that making a coaster design by moving nodes like No Limits but keep the premade tracks in there, make one track type a modifiable track piece. That way the casual player doesn't get intimiated by the coaster creation system.

Take it a step further and add a scripting system to the custom tracks. Example: Train transfer tracks are not always the same, similar, but not the same so add in a basic scripting system so you could create a custom transfer track, then put something like "if(train stationed on track) then (move track to point A)" this same type of system can be adapted to EE type tracks, "Trick" coasters, water rides, etc.

Just an idea.

Post August 27th, 2008, 11:07 pm
Oscar User avatar
Founding Member
Founding Member

Posts: 14410
Points on hand: 12,095.60 Points
Bank: 187,052.60 Points
Location: California, USA

Thanks to fraroc for posting this initial topic. It has helped us become established in Google's eye as an authority site! We are the shizzle!

Post August 27th, 2008, 11:12 pm

Posts: 1536
Points on hand: 2,597.00 Points
If they made something like RCT2 but with alot more customization with coasters...like sort of like an editing process like NoLimits while still having the same type of game as RCT2.

PreviousNext

Return to Off Topic Discussion