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What are YOU doing in NL2 Right now?

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Post June 25th, 2017, 9:18 am

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Ok, thanks, guys. I'll try the green scheme with some more saturation, and I'm still keeping the all brown one in mind. I kind of like the all brown because it does a bit more to distance itself from California Screamin. I want there to be some cues taken from that ride but not too much. Maybe I could get away with it?

Post June 25th, 2017, 2:54 pm

Posts: 33
Points on hand: 4,291.00 Points
UPDATE!

Here is Looping Whizzer, with a few major upgrades. First, the inclusion of a tunnel before the final brake run. Second, the placement of paths, queue, and exit lines. Thirdly, adding three more trains. And most importantly, the replacement of the lift hill with a spiral lift. Let me know what you guys think of this project. I'm almost done with it.

By the way, does ANYONE like the idea of Schwarzkopf speedracer cars for Nolimits 2? I'm kinda bored with the Schwarzkopf types they already have (I don't mean I hate them).
Attachments
screenshot-2017-06-25-16-31-47.png
Viewing area.
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Take the tunnel!
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Plaza for coaster.
screenshot-2017-06-25-16-38-55.png
Exit path over the coaster track.
screenshot-2017-06-25-16-39-14.png
The Spiral Lift.
screenshot-2017-06-25-16-39-55.png
Down the first hill.
screenshot-2017-06-25-16-40-15.png
Let's Loop!
screenshot-2017-06-25-16-40-34.png
Into the distance.

Post June 25th, 2017, 4:05 pm

Posts: 579
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Location: probably queuing for taron
I made my first ever fully custom track today!

Image

Image

Image
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post June 25th, 2017, 4:10 pm

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Post June 25th, 2017, 4:14 pm

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Location: probably queuing for taron
Yeah it's a scenery object. I made it using blender.
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post June 25th, 2017, 4:35 pm

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Post June 25th, 2017, 5:07 pm

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Are you gunna run invisible track and have a custom train run on that custom track?


I revised my B&M giga layout today:

Post June 26th, 2017, 1:37 am
mkingy User avatar
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ngreenberg2019: Looking pretty good, I definitely think the loop supports need to be higher on the loop though.

Olmisery: I saw this in the discord chat and thought it looked decent. I really like the entire ride to be honest, the interaction with the clock tower is nice. Are you planning on adding some more detail to the additional scenery items?

strata force: Looks cool but I can't help but feel like the first 3 turnarounds feel too similar, 2 of them very much so and all right hand turns! I don't think it's a major issue though. The exit from the stengle dive looked a little underbanked too but that might be the shadows playing tricks on me!
Coaster Count - 198
France 2019 Mini Trip Report

Post June 26th, 2017, 10:32 pm

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Yeah I agree with you. It was also too long, exceeding steel dragon 2000 length...

Here's the 3rd iteration!

Post June 27th, 2017, 1:48 am
mkingy User avatar
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Post June 27th, 2017, 5:14 pm

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Post June 27th, 2017, 5:24 pm

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Location: probably queuing for taron
THE BLENDER SCRIPT ISN'T WORKING AGH
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post June 27th, 2017, 5:28 pm

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I suggest lowering an airtime hill (seen at 1:11) to keep the ride speed! Other than that, the layout is fantastic! I think that you should start releasing it!

Well Done! :D
-- I was happy to be with NL1 - [:')] --

Post July 2nd, 2017, 12:01 pm

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You can make perfect custom floors with track and custom box beams!!

Screenshot 2017-07-02 13.51.46.png


Just keep importing the tracks with the custom beam and move each track 6 additional feet.


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^ That's your "really neat" indoor track, I like that concept! :D
-- I was happy to be with NL1 - [:')] --


Post July 6th, 2017, 11:49 pm

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Here's my latest 12 inversion coaster! It's a B&M track but has a powerful launch into a Cobra "Airtime" Roll at (approx) 62mph! Imagine 28 riders having so much fun!

8-) Think that I'll release it after supporting. 8-)

Denial (Finetuned)-170707140438000.jpg
-- I was happy to be with NL1 - [:')] --


Posts: 99
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Location: Maasbree- Netherlands

i am working on a terain flying dutchman. it has waterfalls and a forrest. its my first flying dutchman in nolimits 2
screenshot-2017-07-08-21-43-57.png
Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
Homepark: Toverland - The Netherlands
Coaster count 88


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Posts: 320
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@lol240. Wow, that looks fun. :D Look like NL1 is indeed still alive

@Nemmel, great path. Can't wait to see more pics of the waterfall, and hopefully an explanation on how you did it with the picture.
Attachments
screenshot-2017-07-09-21-40-15.png
I'm done with the layout of Ill B. I had a different ending, but the timing was out of wack, so I had to change it up, and it changed for the better. I changed it up to the final layout it is now, but I did something that closed the park, and it closed without me saving it. That had me really heated, because while it was only 4 elements, I had it really nicely tuned. This ride might've taken me the longest to create the track, but it is a new coaster style I'm attempting. It's probably not true to the coaster style, but I like it.

Post July 11th, 2017, 2:01 pm

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Location: Xenia , Ohio
Made a small Intamin Blitz/Megalite. Support work was somewhat inspired by Maverick. Debating on whether to add more launch hill supports. Might add a little bit more scenery once done.
Attachments
screenshot-2017-07-11-15-31-20.png
screenshot-2017-07-11-15-31-33.png
screenshot-2017-07-11-15-31-46.png
screenshot-2017-07-11-15-32-06.png
screenshot-2017-07-11-15-32-10.png
screenshot-2017-07-11-15-32-16.png
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Drummer, Guitarist, Coaster Enthusiast and a metal head??
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Post July 11th, 2017, 4:11 pm

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Post July 12th, 2017, 7:59 pm

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Location: Usa

Riverside Park, my park I've been working on for just over 2 years! It's almost complete too!


Post July 14th, 2017, 5:49 pm

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