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What are YOU doing in NL2 Right now?

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Post February 24th, 2015, 9:10 am

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^There are good coasters in Mordor? Perhaps Uruk-Hai's steel coasters?

Post February 24th, 2015, 9:56 am
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Post February 24th, 2015, 5:12 pm

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Little update

Would anyone be interested in taking over this track? I'm too busy with school to really get into the details and i hate letting my projects die. I actually have a lot of decent tracks that aren't finished and would be willing to pass on.

By details i mean things like RMC rails, park paths, etc.... Maybe someone big into 3Ds? Just send me a message
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screenshot-2015-02-24-18-01-19.png
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Post February 25th, 2015, 8:31 am

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Post February 26th, 2015, 2:20 am
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I changed the layout a little so the low flying turn stays low (cutting cost for height in theory) since the previous part was way too tall. It was like having a full on brake run at the top of Kingda Ka. Unfortunately I had to cut out a really nice inversion to do so. This ride is obviously trimmed to all heck. This will break at least 5 world records. Oh and the immelman is 20 feet bigger than Kingda Ka.

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Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 26th, 2015, 5:46 am
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I'm really curious how you're planning to do the supports on this ride :) Those are going to be massive structures!
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Post February 26th, 2015, 6:50 am

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Post February 26th, 2015, 6:47 pm

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Post February 27th, 2015, 6:50 am

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Post February 27th, 2015, 6:58 am

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Post February 27th, 2015, 7:53 am

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"XL" looks stunning! :D
-- I was happy to be with NL1 - [:')] --

Post February 27th, 2015, 8:14 am
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Just waiting in line for this ride to finish morning safety checks.
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Post February 27th, 2015, 8:31 am

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Post February 27th, 2015, 6:32 pm

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First there was El Loco (The Crazy), now there is La Locura (The Insanity)

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Supporting this thing is gonna be soo much fun...

Post February 27th, 2015, 7:06 pm

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Post February 28th, 2015, 1:49 pm
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Projektion wrote:
First there was El Loco (The Crazy), now there is La Locura (The Insanity)

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Supporting this thing is gonna be soo much fun...

Have fun with that nightmare lol.

Post March 1st, 2015, 8:03 pm
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Hmmm... I see you have the first drop trimmed to a point over 90??????. From what I've seen on pretty much all el loco's and a bunch of other over 90?????? drops is that they have it trimmed up to the 90??????. After that it's freefall.

The saxophones on the other hand are trimmed around the entire 180?????? flip. Not sure how your G's are on the moment of release?
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Post March 1st, 2015, 8:52 pm

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The first drop is trimmed more than usual since the train is coming over the drop at quite a speed compared to other El Loco's. the trims on the first drop maintain the train at the speed it's coming at the drop, so it's still gong over quite quick. It pulls about -1.1g.

As for the overhangs (I don't really call them saxophones since they have a different exit compared to the ones on the Screaming Squirrels), they are trimmed to a point where the g's will not be red/orangey-red. They pull about -1.4g then quickly settle to -1g for the hanging portion. While it's debatable whether or not -1.4 is ok, I think it's fine since it's only really a spike.

Post March 3rd, 2015, 8:54 pm

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Post March 3rd, 2015, 9:56 pm
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Post March 4th, 2015, 8:04 am

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Post March 4th, 2015, 2:52 pm

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I am working on a new Dive Coaster. I am focusing more on scenery and a better coaster experience. But i need help. I would love to create a ride entrance with a coaster logo, and buildings to compliment the coaster. Would anyone like to collaborate with me? PM me if you would like to.
Current Progress:




Post March 4th, 2015, 5:52 pm
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Post March 5th, 2015, 7:59 am

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Post March 5th, 2015, 10:10 pm

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I downloaded cool5's fast Wacky Worm ride (the one that goes 61400000.00 mph and teleports you to a random part of the layout) and made the majority of the layout one long lift segment just to see what would happen:
screenshot-2015-03-05-23-08-02.png

Off-ride it looks like it's teleporting to random parts of the track for split seconds at a time.

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